In my mind, the ending of the route is almost always a bad ending. I'm sorry if you wanted more context and character interactions, but this is my current skill level as a coder and writer.
I didn't mean to undermine the weight of the BAD END by completely ignoring it. This is personal complaint of mine, but I absolutely hate Game Overs when I play H-Games. I dislike them with such a passion that you see the result here: it's a bad end, however, the game continues on.
The endings to the NTR routes are short and open-ended because I am still deciding how/if/when the game remembers your choices. Realistically though, it'll just be a few lines of dialogue remembering X and Y happened. Sorry, if you were expecting more. Your advice and reasoning is solid. I think what you're looking for is a high quality NTR-focused route for the entire game, and I'm sorry I can't deliver on that. I would say as of right now my NTR routes are just nice "What-if" scenarios for fans of the genre like myself. Maybe you're right, I should phrase it differently as a route or make the game over actually end the game.
“If you try to please everyone, you'll end up pleasing no one.” is the the quote I'm leaning toward. My game has such two extremes that obviously everyone has a favorite side. I know it just sounds like me saying "I'm bad, deal with it", but I really do love all my characters and their storylines. Your feedback has been heard. I can't go back and rewrite every scene, but I can try to do better in the future.
Anyway, I'm glad you tried my game, and thank you for posting.
I didn't mean to undermine the weight of the BAD END by completely ignoring it. This is personal complaint of mine, but I absolutely hate Game Overs when I play H-Games. I dislike them with such a passion that you see the result here: it's a bad end, however, the game continues on.
The endings to the NTR routes are short and open-ended because I am still deciding how/if/when the game remembers your choices. Realistically though, it'll just be a few lines of dialogue remembering X and Y happened. Sorry, if you were expecting more. Your advice and reasoning is solid. I think what you're looking for is a high quality NTR-focused route for the entire game, and I'm sorry I can't deliver on that. I would say as of right now my NTR routes are just nice "What-if" scenarios for fans of the genre like myself. Maybe you're right, I should phrase it differently as a route or make the game over actually end the game.
“If you try to please everyone, you'll end up pleasing no one.” is the the quote I'm leaning toward. My game has such two extremes that obviously everyone has a favorite side. I know it just sounds like me saying "I'm bad, deal with it", but I really do love all my characters and their storylines. Your feedback has been heard. I can't go back and rewrite every scene, but I can try to do better in the future.
Anyway, I'm glad you tried my game, and thank you for posting.