This is good. Really fucking good. Good soundtrack - very different from most other indie VNs and it sets a very different tone for the story, but it works very well. The characters are all different shades of interesting even if some are clearly stereotyped to shit. The narration is really good, and the quality of the writing isn't perfect, but there are very few complaints to be made - good quality english.
The reason this is narrowly avoiding a 5 is because the Prologue was definitely a WIP, and it shows. The prologue (as well as small parts of "Chapter 1") having that sandbox style pick and choose is really annoying, done more annoying by the fact that the choices are meaningless. I understand the appeal of wanting people to interact with your game, but I don't need a menu to choose between which girl to call to my office when I CANNOT call them to my office, or if I MUST call them to my office to proceed. In other words, the sandbox instead just makes it more annoying for me to progress a story that is already entirely on rails and CAN NOT be made modular or "pick-your-own-pace" since it's not how it's built.
Even with the interface changing, the problem still remains. Not only that, but the game itself works weirdly with it - the choice is mostly just meaningless fluff interaction before yet another long narration section outside your office, until you're back in, and you really just need to call that one person or two into your office before going back into the bigger narration sections. It's like the dev himself is conflicted whether he should use the sandbox elements or not, because the narration sections are way too long that it feels like we're avoiding them anyway.
I'm a firm believer that games like these - particularly when the writing and setting are as appealing as this one - would do better with ditching the entirety of the sandbox elements, because they add nothing to the game - worse, by keeping me from progressing through the game by having to click around to call the people I need to progress the premeditated story to begin with, it is actually detracting from my immersion by giving me a fake idea of interaction.
Other than that, the love/corruption points are still there and you can see slight dialogue differences thus far but not much. Given, I'm not going to rate that too harshly given this is still a Chp. 1 and these things need time to properly alter the personality of a character, so judging it right now would be unfair.
Two more minor complaints: first, that particularly in chapter 1 and towards the later parts of the prologue there was very little focus on the school, which... was a bit annoying. It was nice to see them intersect at points (such as Ava with Lori) but more focus on the school itself would be more interesting, I believe; we've barely interacted with the 5 main girls equally (Julie has ONE scene, and Asuna 2), and the 2 main guys who looked like small-time villains we'd need to purge were left by the wayside. The story is good, but it is leaning too heavily into the past/mafia aspect in detriment of building upon the college aspect. It is somewhat fine because it's clear that this is to set the tone of how the protagonist will behave from chapter 1 onwards, I just wish that it flowed a bit more nicely into one another; or perhaps that the story structure was a bit more defined, as it feels a bit too spread out for my tastes.
Secondly, sometimes the references can feel a bit much. The "it's raining" scene is fun, but like... it worked best when I first saw it somewhere else, you know? Your writing is good enough, you don't need the references. It does still look badass though.
All in all I'm pretty happy I found this game and I'm looking forward to the future updates, but I don't think I could ever give this a 5 without a more polished and revised prologue in the distant future.
The reason this is narrowly avoiding a 5 is because the Prologue was definitely a WIP, and it shows. The prologue (as well as small parts of "Chapter 1") having that sandbox style pick and choose is really annoying, done more annoying by the fact that the choices are meaningless. I understand the appeal of wanting people to interact with your game, but I don't need a menu to choose between which girl to call to my office when I CANNOT call them to my office, or if I MUST call them to my office to proceed. In other words, the sandbox instead just makes it more annoying for me to progress a story that is already entirely on rails and CAN NOT be made modular or "pick-your-own-pace" since it's not how it's built.
Even with the interface changing, the problem still remains. Not only that, but the game itself works weirdly with it - the choice is mostly just meaningless fluff interaction before yet another long narration section outside your office, until you're back in, and you really just need to call that one person or two into your office before going back into the bigger narration sections. It's like the dev himself is conflicted whether he should use the sandbox elements or not, because the narration sections are way too long that it feels like we're avoiding them anyway.
I'm a firm believer that games like these - particularly when the writing and setting are as appealing as this one - would do better with ditching the entirety of the sandbox elements, because they add nothing to the game - worse, by keeping me from progressing through the game by having to click around to call the people I need to progress the premeditated story to begin with, it is actually detracting from my immersion by giving me a fake idea of interaction.
Other than that, the love/corruption points are still there and you can see slight dialogue differences thus far but not much. Given, I'm not going to rate that too harshly given this is still a Chp. 1 and these things need time to properly alter the personality of a character, so judging it right now would be unfair.
Two more minor complaints: first, that particularly in chapter 1 and towards the later parts of the prologue there was very little focus on the school, which... was a bit annoying. It was nice to see them intersect at points (such as Ava with Lori) but more focus on the school itself would be more interesting, I believe; we've barely interacted with the 5 main girls equally (Julie has ONE scene, and Asuna 2), and the 2 main guys who looked like small-time villains we'd need to purge were left by the wayside. The story is good, but it is leaning too heavily into the past/mafia aspect in detriment of building upon the college aspect. It is somewhat fine because it's clear that this is to set the tone of how the protagonist will behave from chapter 1 onwards, I just wish that it flowed a bit more nicely into one another; or perhaps that the story structure was a bit more defined, as it feels a bit too spread out for my tastes.
Secondly, sometimes the references can feel a bit much. The "it's raining" scene is fun, but like... it worked best when I first saw it somewhere else, you know? Your writing is good enough, you don't need the references. It does still look badass though.
All in all I'm pretty happy I found this game and I'm looking forward to the future updates, but I don't think I could ever give this a 5 without a more polished and revised prologue in the distant future.