Review through DropOut Saga [v0.6.0a Alpha]
I'll be clear at the outset - I'm a big fan of this game. It's still quite early in development and there have been a lot of changes to the stucture.
PREMISE - mob-like character wants to get out of the game, but has to take over a school for wealthy youth and bend them to the organization's purpose.
STORY - Character is a very capable enforcer, but wants to turn from a life of violence. This results in a alternate personality who embodies the darkness within him (but, interestingly, not without standards or integrity). The basic premise is to become a 'good guy' (or 'not-awful') - the outcome will be determined by the player.
STRUCTURE/ART - It is still early in production, so the structure is both raw and fluid as the Dev adapts (and seems to be attentive to feedback). There has been a lot of rebuilding of tools and some aren't developed (grading, school resources, etc.). It's a little sand-boxy (less than it used to be), but with means to bypass unnecessary time-wasting through a neat device of consulting his alt personality.
Perhaps my favorite part is the internal consistency. The world-building is well done and not glossed over (although it's a slow reveal). The MC is very capable, but not God-Mode. Story elements get explained, although perhaps not immediately. Players will discover the world through the journey, instead of having it all thrust at the outset.
The art focuses on the characters and the background and environment are more muted and simple, but they are always present and appropriate to the scene. There is limited sound present in some scenes that will reinforce the scene.
MECHANICS - a strong point, which is odd because it's so incomplete. There is a LOVE/CORRUPTION (formerly Blackmail) structure, but it's more refined than "marriage/sex slave". The school has the seeds of DISCIPLINE/RESPECT that is starting to emerge. It's still very much in the development stage but already seems more thoughtful than the vast majority of games I've seen.
CHARACTERS - The PC/NPC are outstanding and appealing. The girls are all quite distin ct in appearance, and their personalities and emotions are extremely well portrayed. There is a lot of subtlety the the expressions - ex. from one frame to the next a stoic expression might change to a very slight smile. MC's eyes change color that often reflect the dual personalities.
The sex is pretty decent, if a bit simplistic, but it's noted that as girls' relationships develoop in one direction or another, so, too, will the sex scenes evolve. Fair enough.
WRITING - The writing is pretty good. It's never cringe-inducing and always appropriate to the scene/characters. It's a dark setting, but there definitely is humor, esp. in girls banter. However, it never takes over a scene. The English is pretty solid if not immaculate.
WRAP-UP - The dev is building a world and doing an excellent job of it regarding tone and story. The focus is on the characters and their personalities and the story. It's still very early in the game, and there has been a lot of changes, but every change seems to make it stronger. I thinki the key word is 'thoughtful' - the dev takes all aspects of the game seriously and tries to have it all make sense. I'm very hopeful for how it turns out.
I'll be clear at the outset - I'm a big fan of this game. It's still quite early in development and there have been a lot of changes to the stucture.
PREMISE - mob-like character wants to get out of the game, but has to take over a school for wealthy youth and bend them to the organization's purpose.
STORY - Character is a very capable enforcer, but wants to turn from a life of violence. This results in a alternate personality who embodies the darkness within him (but, interestingly, not without standards or integrity). The basic premise is to become a 'good guy' (or 'not-awful') - the outcome will be determined by the player.
STRUCTURE/ART - It is still early in production, so the structure is both raw and fluid as the Dev adapts (and seems to be attentive to feedback). There has been a lot of rebuilding of tools and some aren't developed (grading, school resources, etc.). It's a little sand-boxy (less than it used to be), but with means to bypass unnecessary time-wasting through a neat device of consulting his alt personality.
Perhaps my favorite part is the internal consistency. The world-building is well done and not glossed over (although it's a slow reveal). The MC is very capable, but not God-Mode. Story elements get explained, although perhaps not immediately. Players will discover the world through the journey, instead of having it all thrust at the outset.
The art focuses on the characters and the background and environment are more muted and simple, but they are always present and appropriate to the scene. There is limited sound present in some scenes that will reinforce the scene.
MECHANICS - a strong point, which is odd because it's so incomplete. There is a LOVE/CORRUPTION (formerly Blackmail) structure, but it's more refined than "marriage/sex slave". The school has the seeds of DISCIPLINE/RESPECT that is starting to emerge. It's still very much in the development stage but already seems more thoughtful than the vast majority of games I've seen.
CHARACTERS - The PC/NPC are outstanding and appealing. The girls are all quite distin ct in appearance, and their personalities and emotions are extremely well portrayed. There is a lot of subtlety the the expressions - ex. from one frame to the next a stoic expression might change to a very slight smile. MC's eyes change color that often reflect the dual personalities.
The sex is pretty decent, if a bit simplistic, but it's noted that as girls' relationships develoop in one direction or another, so, too, will the sex scenes evolve. Fair enough.
WRITING - The writing is pretty good. It's never cringe-inducing and always appropriate to the scene/characters. It's a dark setting, but there definitely is humor, esp. in girls banter. However, it never takes over a scene. The English is pretty solid if not immaculate.
WRAP-UP - The dev is building a world and doing an excellent job of it regarding tone and story. The focus is on the characters and their personalities and the story. It's still very early in the game, and there has been a lot of changes, but every change seems to make it stronger. I thinki the key word is 'thoughtful' - the dev takes all aspects of the game seriously and tries to have it all make sense. I'm very hopeful for how it turns out.