I usually don't engage in the players' theories, mainly so I don't give spoilers to those who really like the game, although I really enjoy reading them. Besides, since I'm the dev, my word is technically law regarding the game's future. But I'll have to address that since so many people have been asking why Chapter 1 is shorter or why the game focuses on X or Y instead of A and B.
Well...While the game focuses heavily on the school setting, it's not exactly the foundation of the game. The whole premise revolves around MC's life of sin and wanting to get out of it alive, so he can recover and live peacefully with those he loves/wants nearby. That's the base for the game. His motivations come from his old perspective of life. From a storytelling perspective, it was necessary first to remove whatever was binding him in guilt from his past,
which in this case is the death of a loved one and their unborn child. Regardless if it was a hallucination or not, which I'll leave to those interested in the story to interpret freely until all facts are shown, he now thinks he can move on from the guilt. In other words... It's College time!

Still... Since the whole trama is still heavily influenced by politics, scheming, and corruption from the underworld. From Politicians to whole Gangs. It's still expected a lot of content regarding that.
Regarding the size difference between Chapter 1 and the Prologue. Well, it's simply because Chapter 1 has barely started. While it seems like the game is focusing too much on the criminal side, it's mainly because the college side isn't really a part of the MC's life yet. For him, it's just another job. His whole perspective is in another place, which'll gradually shift towards his new life.
The next update focuses on Isabella (the doctor from the College's Staff), Lila, and her mother. So I guess it IS already shifting. Just at a VERY slow pace.
And regarding the behavior of characters during situations of stress, they behave like most people would. Irriationaly, frustratedly, and unpredictably. Some people cry. Some people panic. Some people lash out. Some people push everyone out. Some cry out for help. And people who haven't recovered from past traumas have a more challenging time controlling their emotions. It doesn't necessarily mean one is a bad person and the other is a good person. The game shows how everyone can simultaneously have a good and a bad side.