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Dryad Quest Dev

Member
Game Developer
Mar 28, 2020
416
1,109
Ver 0.2.2-mansion

Changelog:

  • New Dungeon with 8 rooms at the moment(including 3 new sex scenes)
  • UI Improvements
  • Bug Fixes, including animation transitions on the map in Firefox
  • Lots of game engine upgrades under the hood
As always you can play it on my site or it here.

Hi, everyone. Wow, it's been a year since the game launched. Time really flies fast. Of course, I wouldn't have been able to persevere for so long without the community's support. So thank you all and everyone no matter your contribution's size, even if it's just complaining about how slow progress is being made))

Speaking of progress... I've done a lot in the last year. Perhaps not as much as I would have hoped but hey, I'm still learning new things every day. The new dungeon I've been working on is almost complete but I still need time to polish it and put all intertwining parts together. It is at least twice as big as the current content(and continues to grow as I'm working on it) so that's why it takes so long. $5+ patrons were able to playtest the first 8 rooms but now I'm making it available for the public.

Please note that it's not the final version and everything is subject to change.

I've also spent a great deal of time creating developer tools for the game. I didn't really need them when creating prologue but the game has grown exponentially. There's just too much content to manage and a text editor doesn't make it anymore. So I ended up creating a whole new project just to deal with the game's files(items, maps, etc). Plus, I both improved the game's codebase and DryadScript language to make adding new content as fast and efficiently as possible. As a side effect, the game engine has become extremely powerful and easy to use so that I don't need to code anything for the most part.

This brings us to the next part. I'm making the game open source. Before I really hesitated to release the source code(I still am) because it was a pain in the ass to work with, jumping around all those loopholes only I as the creator know of. But DryadTools & DryadScript have exceeded my expectations. Once set up, you won't even need to code a single line to be able to create complex dungeons. Google Documents are enough to cover 95% of cases which also allows almost limitless possibilities for collaboration.

I've also updated the in-game API so if you know javascript and have some great plans in mind, creating completely new logic is also possible.

If you're reading this text and asking yourself what all those fancy words above mean, I've prepared a special Test Dungeon you can try out to get acquainted with the latest features the game engine provides.

If you are interested, you can play it online . Do it in parallel with reading the that hosts its events.

The game's source code can be found .

The game's developer tools . Download it if you want to tinker with Test Dungeon or create your own.

I'll gladly answer any questions but please read documentation and guidelines before asking.
 
Last edited:

Lou111

Active Member
Jun 2, 2018
543
686
This is the first time that I can remember not wanting to see a change log to avoid spoilers.
Thank you for sharing your progress with us, Nekon!

Now if you'll excuse me...
 

razxxx

Newbie
Mar 9, 2019
30
16
I´d love to have a choice for the background color. I have a disability and can´t read blue-like colors on a bright gray background. T_T
 

Dryad Quest Dev

Member
Game Developer
Mar 28, 2020
416
1,109
I´d love to have a choice for the background color. I have a disability and can´t read blue-like colors on a bright gray background. T_T
I'll try to make ui and text more customizable in the future. Right now you can try to edit the game's style directly.
Put
Code:
.dialog{
color: red !important;
}
to change the dialogue color. Replace red with whatever color you need
 

razxxx

Newbie
Mar 9, 2019
30
16
I'll try to make ui and text more customizable in the future. Right now you can try to edit the game's style directly.
Put
Code:
.dialog{
color: red !important;
}
to change the dialogue color. Replace red with whatever color you need
great! thank you. <3
 
4.40 star(s) 38 Votes