i didnt mean to dig up the post from long time ago, and while i understand that this isnt a major concern now and its still in early dev stage, may i ask if there is any plan on fixing and enabling players to get "full clears" (i.e. all sexual encounters w minimal fight) in the prologue (& subsequent acts) in the future?I didn't try it but I doubt it's achievable
Ive decided to do a new play through (and more cautious playstyle) instead of using my save file upon this v0.4 release and I did about 3 runs on just the prologue trying to see if a full clear was possible, and it seems like now its still not possible. (so after clearing all necessary encounters) & Even after fighting the non-fkable creatures in the western room, using the rose (to increase pheromones), im left with only 50pts of phermones which is (1) barely 2 pts off (52pts required) to allure the batgirls gang, and (2) If I choose to go straight to drain the deer girl dry (36 pts required if i rmb correctly) and got levelled up as the story progresses, i will still be left with not enough pts (just 34pts) to return to the batgirls for their scene ( and hence unable to do a full clear either way). However a simple twist/ fix could be done by providing a few more roses in the prologue. Just an observation/ suggestion tho.
A few other (general & minor) suggestion to enhance play throughs would be:
- add a save/load specific shortcut on the sidebar to reduce the effort i.e. clicks required to save or access a save file (its more helpful for save scumming)
- adding in an achievement/ reward system to encourage players to do multiple play throughs, on various difficulties to optimise or get better results? or provide players a better experience on new play throughs through unlockable perks and boosts? (e.g. providing extra starting stat points once you've completed a run on hard mode in the new run?)
I'm going to add a questline that will make it happen in the future.
flipped through the thread and saw both of your recent replies (also other replies regarding more customisable features, natural pregnancy/ birth events and lactation etc.) and it makes me curious/ wonder whats the core idea behind the dev of this game? like do you want to position & sell this as a futa-based game (as the main course) and the other features like cumflations, pregnancy and open world stuff are just the sides, or is it the other way round? or perhaps these are all just supplementaries to the gaming experience (adventure board game-ish style)? Have you put up a survey asking what the supporters actually value the most/ what they come & try, but then stayed & supported for, or what they expect to have in the future? (sry didnt join the discord server/ & am not using twitter)For now, nope. We are planning to make it entirely open world, though since most of the areas/maps are done manually instead of randomly generated I can't guarantee an entirely unlimited sandbox. I am working on making at least 20-40 new areas (a mix of main content and areas unrelated to the main plot) per month, hopefully over time it'll be enough for players to get lost in.
I think this is a good game, it has the potential, but the thing with patron based game development is that there is always an underlying risk of scope creeping as both the devs and the supporters want to implement more and better features, hence my worries. Not like its bad to add in new things, new features are always welcomed, but they come with risks for both parties.