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Hi everyone,
I hope you've all been safe during the pandemic, and that your family and love ones are safe. Things have certainly been crazy the last few months, and I thought 2019 was a bad year...
I can't believe how many of you have stuck around despite my lack of updates, you only have my truest appreciation. You guys clearly saw something in me that I've been struggling to see myself - but enough pessimism as it's not helping anything..
So I've gotten further with the game design, from mechanics to characters to story to the history of Violet City, but I've still been struggling to work on the coding side yet. So things are in writing, in the abstract, and I have some ideas of how to bring it to live, I just need to slowly rebuild my confidence with the development side.
Over the past few months, I've been putting side time to work on something, just anything to move the project forward. Being on lock down certainly gave me some time, even if I haven't utilised all my allotted time on the game.
Well, in terms of things that I can share, the fruits of my labour, I have character renders. I've restarted multiple times as I've just not been happy with the results. But after playing the amazing Disco Elysium, I finally found some inspirations in terms of what I can do in terms of presentation.
Instead of using the same light settings on all characters, which reveals flaws in the assets, I've decided to finally use different lighting to bring out the characters' best features.
And so I bring you the first of many posts I will be publishing in the coming days.
As the game will have a "heist" element to it now, it comes with "operative" characters. These are characters that you can recruit and go on missions with. In time you'll be able to develop relationships with them, which will influence their performance and attitude during heist missions.
After arranging, rendering and tinkering in photoshop for the last few months, I finally feel like I've got something that I'm actually happy with sharing. And so I'd like to introduce Nova and Apex above.
Nova specialises in infiltration and making shit burn. Apex is especially adapted at getaway driving. Of course they'll both aid your missions in various capacities as well to give missions greater variety.
Hi everyone,
I hope you've all been safe during the pandemic, and that your family and love ones are safe. Things have certainly been crazy the last few months, and I thought 2019 was a bad year...
I can't believe how many of you have stuck around despite my lack of updates, you only have my truest appreciation. You guys clearly saw something in me that I've been struggling to see myself - but enough pessimism as it's not helping anything..
So I've gotten further with the game design, from mechanics to characters to story to the history of Violet City, but I've still been struggling to work on the coding side yet. So things are in writing, in the abstract, and I have some ideas of how to bring it to live, I just need to slowly rebuild my confidence with the development side.
Over the past few months, I've been putting side time to work on something, just anything to move the project forward. Being on lock down certainly gave me some time, even if I haven't utilised all my allotted time on the game.
Well, in terms of things that I can share, the fruits of my labour, I have character renders. I've restarted multiple times as I've just not been happy with the results. But after playing the amazing Disco Elysium, I finally found some inspirations in terms of what I can do in terms of presentation.
Instead of using the same light settings on all characters, which reveals flaws in the assets, I've decided to finally use different lighting to bring out the characters' best features.
And so I bring you the first of many posts I will be publishing in the coming days.
As the game will have a "heist" element to it now, it comes with "operative" characters. These are characters that you can recruit and go on missions with. In time you'll be able to develop relationships with them, which will influence their performance and attitude during heist missions.
After arranging, rendering and tinkering in photoshop for the last few months, I finally feel like I've got something that I'm actually happy with sharing. And so I'd like to introduce Nova and Apex above.
Nova specialises in infiltration and making shit burn. Apex is especially adapted at getaway driving. Of course they'll both aid your missions in various capacities as well to give missions greater variety.