Devblog #4
Hello everyone,
sorry it's been a while but we're here to bring you some updates on the development of this game.
New Sprites
We've been working on recreating the AI versions of the characters in the Daz3D engine and we've just finished the sprites for all characters that appear in Chapter One, so here they are!
Writing Progress
Some scenes have been written, although not too much as of yet. We plan to increase the pace of this shortly. Currently, dialogue for some existing characters has been updated and first draft dialogue for new characters have been written.
Added characters: The smuggler, the Emperor, the Baron
Spice Minigame Progress
The harvesting mechanic is already finished, and it works. We will need to playtest it further to tweak the numbers to ensure proper playability. But the code for the core mechanic is done and finished, and ready to start testing. All the graphic assets for this are already done, too. So all that's left really for this part of the update is testing it to make sure the risks and gains are balanced. The mechanics for paying your tithe to the Emperor are already finished as well, as are the game over conditions in case you miss your tithe. Finally, we've implemented an option for the player to send more spice than required to the Emperor, to get on his good side.
Holo-Calls
We've implemented a mechanic for making holo-calls to characters that are not on Arrakis. This will allow the player to go to the comms room and call the Emperor or Baron Harkonnen, for example.
Regarding Support
At this time, we aren't taking any money for this project and we don't plan to in the near future. If you want to show your support for this game, please leave a review, like to the OP, and add us to your signature! We appreciate you all very much!
Thanks - DBaD Team
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