HTML Dune – Breeding a Dynasty [v0.2.1] [lmno]

4.60 star(s) 14 Votes

what side content would you like to see *prioritised* for the next major update?


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lmno

Lisan al Gaib
Game Developer
Sep 25, 2020
95
481
If you're consistent with release I would happily pledge money monthly I love dune and I love gooning
We aren't going to take money for this project now or in the near future. We appreciate the sentiment though!

If you want to show your support, please write a review or consider adding us to your signature!
 
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lonelyk

Member
Feb 12, 2019
236
1,050
I always like games in the Dune universe (especially breeding/incest ones), and it is very promising that the dev is so active in this thread, but I tried it for the first time yesterday and I have to say I am disappointed by the low amount of content available 18 months after the first release already. We are still in the intro phase, not much has happened at all. I hope a release comes soon, and that the rework to remove AI and work with Daz instead will enable faster development. I always look forward to some Jessica and Alia!
 
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lmno

Lisan al Gaib
Game Developer
Sep 25, 2020
95
481
Devblog #4

Hello everyone,
sorry it's been a while but we're here to bring you some updates on the development of this game.

New Sprites
We've been working on recreating the AI versions of the characters in the Daz3D engine and we've just finished the sprites for all characters that appear in Chapter One, so here they are!
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Writing Progress
Some scenes have been written, although not too much as of yet. We plan to increase the pace of this shortly. Currently, dialogue for some existing characters has been updated and first draft dialogue for new characters have been written.
Added characters: The smuggler, the Emperor, the Baron


Spice Minigame Progress
The harvesting mechanic is already finished, and it works. We will need to playtest it further to tweak the numbers to ensure proper playability. But the code for the core mechanic is done and finished, and ready to start testing. All the graphic assets for this are already done, too. So all that's left really for this part of the update is testing it to make sure the risks and gains are balanced. The mechanics for paying your tithe to the Emperor are already finished as well, as are the game over conditions in case you miss your tithe. Finally, we've implemented an option for the player to send more spice than required to the Emperor, to get on his good side.


Holo-Calls
We've implemented a mechanic for making holo-calls to characters that are not on Arrakis. This will allow the player to go to the comms room and call the Emperor or Baron Harkonnen, for example.


Regarding Support
At this time, we aren't taking any money for this project and we don't plan to in the near future. If you want to show your support for this game, please leave a review, like to the OP, and add us to your signature! We appreciate you all very much!


Thanks - DBaD Team
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Devblog #1 | Devblog #2 | Devblog #3 | Devblog #4
 

Arnav Dasari

Member
Sep 14, 2020
372
519
We've been working on recreating the AI versions of the characters in the Daz3D engine and we've just finished the sprites for all characters that appear in Chapter One, so here they are!
All look pretty good. The only comment I have is for Mother Mohiam - is that her bedroom attire? Because otherwise I'd expect something more complicated for her clothes and hairstyle.
 
4.60 star(s) 14 Votes