Games from this developer follow the same style:
MC is an idiot that is only ok with sex after marriage - that means late game
Girls will only have sex with MC if they remain virgin (but will do it multiple times with others regardless of if you let them sleep once with monster/rivals)
Rivals will actively target the girls you can romance. You fail to keep them "pure", they go full slut mode.
It's an incredibly silly logic but that's what to be expected from this dev.
Its shitty but hey, at least the game part is entertaining somewhat.
My biggest complaint with this dev's games is how absolutely out of place MC seems to be in this world. It's like literally everyone else falls into one of two camps:
- Fucking is part of living. If you ain't fucking, you ain't living.
- I think sex should be with someone you love and are married to. Wait,
that's what a dick is? Oh shit bitches I'm gonna need more dicks sent my way.
And then there's MC with a bad case of Anime Protagonist Syndrome and Protestantitis trying his damned hardest to not understand the girl practically
begging him to just fuck her already and not understanding how anyone could possibly do the seggs... until someone else does her the courtesy of introducing her to a dick.
Which I'd be more okay with "NTR plot is gonna be hairbrained as NTR plots are wont to do" if it wasn't for the fact that so much other work goes into the writing and development of their games (usually. This one felt a little half-hearted compared to the Leanne games).
Edit: I lied. I forgot my real biggest compliant with this devs games, though fixing the above would help fix this: The games kinda punish you for playing the game well. It makes sense the NTR is focused around poor strategy. Failing to do well. etc. However, the pay off for doing well is extremely limited in basically all of this devs games. On the one hand this stems from the contradictory nature of the genre: if you don't railroad the NTR, and the game is NTR focused, then playing well would make the most logical sense to avoid the NTR. Their games could solve this by simply broadening more "vanilla routes" and offering higher difficulty levels if players feel it's too easy to avoid the NTR. Alternatively, make NTR more unavoidable, narratively, but MC's "good ending" is clawing his way back and winning the girl back, body and soul. While this would be detrimental to a more "pure love" route, it would make it more engaging to perform well strategically in their games as now a core part of the player playing well is MC developing his technique, gaining confidence in the bedroom, and finding a way to pick up their plot-shattered dreams and move forward. (And then a NG+ could possibly offer the more pure-love route with not much until the very end as you can bring in OP gear/experience to actually best the plot.)