0.3 Version:
The physics make it difficult to use tools on the girls. So fucking awkward having to chase their absurdly malleable ass/breasts around to try to use a tool on it. Sometimes their breasts or ass will puncture through their own body, making it impossible to use tools on them. It's extremely frustrating.
AI is pretty stupid atm, girls will often go back and forth through the same dead end. It would be nice if they usually remembered where they've already traveled through. I can understand if they were panicking and trying to flee the dungeon instead of continuing to head for the treasure, like if all their stats are low, but it doesn't make much sense normally. It's a bit too easy to trick them atm, although I think there's a place for that with some upgrades and special buildings. Right now you can pretty much defeat them with empty rooms, and not even in a clever/clearly disorienting pattern. I had a girl go back and forth to a dead end three times I think and die without heading back down the only other path she had available besides that.
The struggle bar doesn't line up with when they're able to escape, making it pretty pointless. Sometimes they'll break out when it's half full. If it's meant to just show that they have an increased chance to escape when the bar is more full, you might as well not even show it because it's just misleading.
Of course, agree the models could use some work as well. This level of art here is in an awkward zone where it's advanced enough that I'd need to actually be attracted to the model itself and not just the concept and situation, lol. The body isn't too bad imo for what it is, but the face could use some work. The golem/cartoony look is a bit endearing outside of sexual context but it really hurts the erotic stuff I feel.
Edit: Made a new record, I think she went back and forth 5 times through the same trap before trying another option. She got that low just from going back and forth between the clothing trap and the empty room SE of it. Finally left that loop and died to the NW trap, lol.
Some physics issues/conflicts with the weapons and animations too:
Finally: I love these types of games, but I've never played one that really does a great job of making them a good game. They're often repetitive and don't require much thought in the layout portion. The turn based combat system of this game helps as opposed to the totally automated stuff, so I hope everything can be fleshed out well.