youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
6,216
2,874
DungeonRaidHer-0.1.1
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Jun 17, 2020
370
228
" -Fixed an issue with Perk Stands that cost Health being able to be used infinitely. "
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

Please someone provide a mod... like, please, plz plz, I loved this bug.
 
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mrme

Well-Known Member
Nov 8, 2017
1,013
1,107
Interesting game, has potential.
Needs a config screen so you can set what races/genders of enemies and captives show up in the dungeons.

Can enemies initiate sexy times with your character yet, or do is it only the player's interaction at the moment?
All enemies did was carry me to the nearest bondage furniture then mull around.
 
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bobbot

Active Member
May 10, 2018
531
376
Interesting game, has potential.
Needs a config screen so you can set what races/genders of enemies and captives show up in the dungeons.

Can enemies initiate sexy times with your character yet, or do is it only the player's interaction at the moment?
All enemies did was carry me to the nearest bondage furniture then mull around.
they can, it takes a bit because they gotta max their arousal first.
 

keepherdev

Newbie
Sep 8, 2022
55
483
Hey there!

!

Featuring a complete rework of the game, with greatly improved combat, skills, item affixes, a lock-on system, controller support, dozens of new clothing items and hairstyles, many new areas to explore, a clothing dye system and much, much more!
 

notathrowaway

Newbie
Mar 12, 2018
16
26
Hey there!

!

Featuring a complete rework of the game, with greatly improved combat, skills, item affixes, a lock-on system, controller support, dozens of new clothing items and hairstyles, many new areas to explore, a clothing dye system and much, much more!
Lock on system and clothing dye? I wonder who came up with that recommendation? ;) I sadly don't have the funds for a patron release at the moment but I'll check it out when I do.
 
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bobbot

Active Member
May 10, 2018
531
376
gave it a go thanks to some survey sites, just opservations below from a brief playthru.

the bosses.

the bosses are a nice idea but their damage reduction makes beating them down sometimes impossible if the players loadout is the axe. the plus five healing often outpacing the damage you and any allies you might have can deal... then i got the bright idea to bind them and that counted as defeated to my surprise... might wanna mention it in game just in case... also the vomit animation was kinda funny... wonder if we will get some of those fireworks? would be funny to make the kobold den and its inhabitents all stinky~

the new weapons.

the only rough spot was the axe the stamina cost is really insane, yeah it hits like a truck but man am i glad parry is a bit busted which turns the axe into a potental ohko weapon. other then that they are a nice touch, when the enemies arnt drowning you with projectiles... speaking of parry if anyone else is having issues like that parry works on projectiles just like it does with standard attacks... weird i know but it makes for a really good ballencing aspeact.

the new biomes.
nice idea and a good start, hope we can get a bit more varity such as some maps with traps or perhaps a chance of reinforcments or ambush. only complaint was the lootsacks would sometimes be in the ground.

just a few odditys

noticed trinkets and that the rescues could sour so i knocked one off me and gave it to them surprise they wernt hostile anymore, start of diplomacy system perhaps? noticed after the kobold i was playing was vomiting a bit due to the green cloud that they got a hungry debuff... will we be getting food and drink later? lastly noticed a clean option in the menu... was a bit miffed it diddnt work as i was getting skunked on buckets at the time.

edit, may want to rethink the healing skill when it comes to bosses. just ran into one that i had to cheat to defeat otherwise it was effectively invincable.
 
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3.60 star(s) 8 Votes