I know the game is very early and barebones right now but I wanna know what's the dev's intentions for the gameplay loop, since right now you can't really "lose", just get stuck in a pretty annoying loop of beating and getting beat up or keep going until the game gives you the option to leave the dungeon. There has to be a "lose state" at some point. Maybe after getting beating down enough or tied down and placed on a torture device you have the option to "surrender and await rescue" which then kicks you out of the dungeon with half your collected gems, probably after a sex scene.
Also the ability to carry an enemy over your shoulder outside the dungeon, probably to sell for Gems or train into a slave.
Regarding combat, I feel like the swings should be a little bit slower and the parry should be replaced with a block button costing stamina until broken thru (but retain the parry function if timed right). Also running is useless since your dash is a. Faster, b. costs less stamina and c. has no cooldown, so it does need to be toned down.