apas11

Member
Jul 3, 2024
240
191
129
anybody else have the issue where the screen goes white when you enter a dungeon?
Blackouts (whiteouts) have happened... A celibacy break usually does it for me </sarcasm> please don't report me for being an ass...

but no... however, I have been trying to figure out controls for a week....
 
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chrisrlink

Newbie
Oct 24, 2017
76
47
180
would be better if you can select a human as a character imo or am i missing it in the race drop down menu?
 

TitleA_A

Member
Apr 27, 2020
228
378
131
That's a problem with adding men - if you want them to look right, they need a separate skeleton... an that menas separate everything - animations, clothing, etc.. I speak from personal experience whan I say this: For a single dev, adding men means doubling your workload.

The cheap and easy workaround is to have men use the same skeleton, but you cannot avoid them looking effeminate. Given that the dev is effectively working on 2 games, trying to add proper men would absolutely tank any other progress and might even end the game altogether.
Just getting females to work was a struggle in my own project. Thousand of tweaks and fixes to the skeleton, the riggin and re-rigging (because things change and you have to change stuff). The very idea of having to do that again for males is enough to put a bullet trough my skull. If it was me I wouldn't even THINK of it until the entire rest of the game was done.

not entirely true.
the voice is a first step that can be worked on, as they're already using A.I. like a few non-native EN devs.

you also don't need to rework or add a fundamentally different skeleton.
a more standout mesh that could be achieved with some number tweaks and sliders, for sure.
the animations would still look as they do, though it would be a better workaround than either: "Doing nothing." or "Making an exclusive skeleton and animation sets for men."

i understand where you're coming from, though it's more of a dismissive appeal to focus on other things -
i do think adding men is actually more important than other aspects and I never think of the 1.0 state when the purpose of this site and its catalogue is: Sex.
 

Canto Forte

Post Pro
Jul 10, 2017
22,524
28,011
1,035
Well ... you players seem to have missed the total workarounds that are banking on small men all around the world:
Literally every anime ever made uses guys who would look like Victoria Secret models in a gown, Hiccup in How to train your dragon is a wild success,One piece, Ronal the barbarian, literaly every K-pop singer anywhere. The whole stint is Girl Boss empowerment to the females, which this game panders to, coupled with the whole point of any origin story: a scrawny young adult just starting out - they tend not to be hulking roided up 200 lbs monsters at 19 yo pretending to be natural bodybuilders.
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The poses and the stances are already rigged and used on the heavy elites and the bosses in the game. Just using them would bring much needed dominance to the player chosen avatar during hot scenes, if that is what this game ius going for.
 
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PassingShadow

Newbie
Feb 23, 2021
73
83
109
Why don't enemies do anything to my char when im downed? Even when they keep looping saying, "i'm horny", they refuse to do anything. Also dev for the love of god let us turn off the voices, if i hear, "I feel horny", one more time i swear ima lose it
 
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Generngiburle

Newbie
Apr 7, 2022
74
57
141
Game is still janky as all shit but at least now its in a playable state and has some sort of working gameplay loop, if you ignore the fact that there is no actual lose condition. I especially like that NPCs will now fuck the player or each other when they are from opposing factions
 
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SpikesXX1

New Member
Oct 26, 2023
12
23
103
Need more male details. I mean male charsets. All those Femboys.
It's hot for Futa enjoyers but not for most people i belive.
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,396
1,165
283
not entirely true.
the voice is a first step that can be worked on, as they're already using A.I. like a few non-native EN devs.

you also don't need to rework or add a fundamentally different skeleton.
a more standout mesh that could be achieved with some number tweaks and sliders, for sure.
the animations would still look as they do, though it would be a better workaround than either: "Doing nothing." or "Making an exclusive skeleton and animation sets for men."

i understand where you're coming from, though it's more of a dismissive appeal to focus on other things -
i do think adding men is actually more important than other aspects and I never think of the 1.0 state when the purpose of this site and its catalogue is: Sex.
Tweaks and sliders - not enough. Still ends up looking bad. And also a b*** to implement. I tried that too.
You WILL need a separate skeleton if you want it to look proper. There is no going around that.

A single mesh that you can morph into male of female with blendshapes/sliders has so many problem with it I cannot even begin to count. Even you add moving bones (which comes with it's own set of problems). It may look like a good solution, but it may end up even more work than just making a male skeleton.

And not thanking about 1.0 is your problem. A big one. A lot of devs fall into that pit of feature creep, losing sight of time and other systems. Get gamplay systems done first. Make sure they are solid. Then and only then do you expand.
There's 9999999 failed games because of bad planing and thousands of games with male focus if you don't like this one.
 
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3.40 star(s) 14 Votes