PonyWarrior

Member
Oct 22, 2019
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331
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Nice idea, mediocre execution so far. Props for making a mono release though, I'm sick of il2cpp games. My feedback should dev read and care :

- Really weird decision to have it so only ways to edit your char appearance after creation are random dungeon drops or wiping your save (unless I missed something)
- Sex animations are mid, movement is okay but models just go through each other with no interaction
- Having to open a menu mid sex and select an option on a wheel to progress the animation is annoying
- Why can't you switch sex animation after starting sex?
- Why do defeated enemies stand back up after you end sex with them?
- I don't understand why climax meter takes 3 business days to fill

I did have some fun for a bit so I'll keep an eye on the game and hope it improves.
 
Jul 8, 2024
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Unity is pretty bulky on ram usage with 3D games by default
Maybe it's not too late to switch to less shitty game engine for the developer. Or to do performance-related homework before reputation damage is done.
This man alone did what D:RH developer have failed to. Genre is different though. But overall scale is larger, with more small details here and there. And it runs on 4GB RAM / 2GB mobile VRAM like good girl runs for anal.
This man did almost same game with D:RH, which potentially can be ran on 2GB RAM with no GPU, using goldern JavaScript . JAVASCRIPT, CARL!
This man chose Unreal Engine for more eye candy sensitive genre - and by sheer virtue of picking proper engine made by (relatively) competent developers allowed players to cut off things which they consider irrelevant. All hail performance! With quite spectacular visuals. And he didn't even focused on optimization updates, as far as I know.

Overall, I'm under impression that Japanese/Korean/Chinese game developers are born with some sort of innate knack for beating any game engine's performance into reasonable limits. Eastern Unity based game which can't work on bad hardware? I don't remember when was last time when I've bumped onto such!
And Western developers (and players alike) are born with innate talent to make excuses.
 

DenseFool

Active Member
Oct 30, 2020
812
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Maybe it's not too late to switch to less shitty game engine for the developer. Or to do performance-related homework before reputation damage is done.
This man alone did what D:RH developer have failed to. Genre is different though. But overall scale is larger, with more small details here and there. And it runs on 4GB RAM / 2GB mobile VRAM like good girl runs for anal.
This man did almost same game with D:RH, which potentially can be ran on 2GB RAM with no GPU, using goldern JavaScript . JAVASCRIPT, CARL!
This man chose Unreal Engine for more eye candy sensitive genre - and by sheer virtue of picking proper engine made by (relatively) competent developers allowed players to cut off things which they consider irrelevant. All hail performance! With quite spectacular visuals. And he didn't even focused on optimization updates, as far as I know.

Overall, I'm under impression that Japanese/Korean/Chinese game developers are born with some sort of innate knack for beating any game engine's performance into reasonable limits. Eastern Unity based game which can't work on bad hardware? I don't remember when was last time when I've bumped onto such!
And Western developers (and players alike) are born with innate talent to make excuses.
Well this is 0.2.1, and 2 of those 3 mentioned games are in a completed state, I can see them being much more polished and optimized.

But I would not hold your breath for dev to reduce ram usage, Most users have 16gb or more, I do, despite my ancient GTX 980 lol
8GB is outdated, It's just how it is. Even non gaming multitasking will suffer with that amount. I can respect devs that go out of their way to optimize for old low ram systems, But you can't expect every dev to want to do that. Especially with an engine like Unity 6 lol

If you have a DDR3 system ram is very cheap and pretty much obtainable everywhere at any speed.
DDR4 is more expensive but still a 4x4gb/2x8gb kit is usually very cheap, especially if you get slower 2666 or 2433, stuff like that.
DDR5 is expensive but if you can afford a DDR5 system you should defo have more ram lol

Also the effort to port to a non unity engine would take a long time and delay the development of the game, I doubt that will happen.
 
Jul 8, 2024
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I hate the word "excuse" - but I don't have any other word for this... response.

On-topic, I completely forgot to give GraphicsSettings bepinex plugin a spin in this game.
It's extremely unlikely that it'll solve 15 minutes long loading times but... If any of fellow players managed to solve it with GraphicsSettings - can you please share a copy of configuration files for it for further pondering?
 
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DenseFool

Active Member
Oct 30, 2020
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I hate the word "excuse" - but I don't have any other word for this... response.

On-topic, I completely forgot to give GraphicsSettings bepinex plugin a spin in this game.
It's extremely unlikely that it'll solve 15 minutes long loading times but... If any of fellow players managed to solve it with GraphicsSettings - can you please share a copy of configuration files for it for further pondering?
I would like to think what I'm saying isn't too outragous, Unless you are in a REALLY poor country (how are you online with a computer able to run 3d games at all?) DDR3 is not expensive, Like at all. Hardly to where you would need to "win the lottery". How do you pay for internet? Internet where you can download multi gig games?
I am not rich, My hardware is NOT brand new. (you should be able to guess that from my graphics card) But you dont see me complaining about how cyberpunk 2077 is "shitty" because it runs poorly on my old system.

And I'm not even saying you HAVE to upgrade your RAM, Just dont go onto the thread calling the developer lazy or call the game "shitty" because it doesn't support hardware from 10+ years ago.
Technology ages.

Sorry if this comes off as rude or anything, It's not my intention. but you have to cut the developer some slack when it comes to hardware that old.
 
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zasher

Newbie
Jul 11, 2017
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I hate the word "excuse" - but I don't have any other word for this... response.

On-topic, I completely forgot to give GraphicsSettings bepinex plugin a spin in this game.
It's extremely unlikely that it'll solve 15 minutes long loading times but... If any of fellow players managed to solve it with GraphicsSettings - can you please share a copy of configuration files for it for further pondering?


Everyone appreciates performance optimization. But demanding a modern 3D game run well on a setup that’s been outdated for nearly a decade, then trashing the dev when it doesn’t, that’s not feedback—that’s entitlement.

You mentioned 15 minute loading times. I’m running the same game, and it boots in under 30 seconds for me, with loading screens basically instant after that. For the record, my PC is nearly 10 years old too, but I have 32GB of RAM, and it’s not even expensive RAM. That alone tells me this isn’t some universal flaw. It’s your machine bottlenecking, not the game.

You keep calling other people’s points “excuses,” but all I’m seeing are reasons the dev should rebuild their entire workflow just to fit your system’s limitations. That’s not how development works.

That said, credit where it’s due: this is a Patreon game with regular updates, yet the dev still releases public builds a few weeks after each update. That kind of generosity and transparency deserves respect, especially when we’re all benefiting from their work. I really appreciate you, keepherdev


If you want to support lightweight or low-spec-friendly games, awesome. There’s a whole niche for that. But trying to shame someone into redesigning a free Unity game because your rig can’t keep up isn’t helping anyone. I’d highly recommend upgrading your system or playing one of those three games you mentioned until you can comfortably run a Unity 6 game. Or, if you dislike the engine and its performance issues, maybe avoid games tagged with Unity altogether.
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,396
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As a general rule, devs shoudl try to optimze games. Back in the day, they REALLY did it well. Now it's a forgotten art.
However, there's a limit to how much time and resources to devote to it, especailly for a single dev.

Modern game engines are unfortunitely horribly unoptimized. Add to that devs that do not know how to optmize and always want fancy grphical features (despite game not needing them) and you get what you get.
 

ArashiNinja18

Active Member
Jun 1, 2017
924
682
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Crazy how the animations and dicks don't align properly with hand jobs, blowjobs and during sex. Everything sex wise really should align in a game like this.
 

Clit Eastwood

Member
Feb 13, 2025
118
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37
anyway to cheat?
how to save?
also wish there was an option to kill the music
Ya, hit Shift + TAB to access the cheat/debug menu

After each set of Dungeons it saves and you can put stuff into the chest at the town to save gear too, but not mid round

I also wish I knew a way to stop the monotonous music :cry:
 
Jul 8, 2024
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because it doesn't support hardware from 10+ years ago.
on a setup that’s been outdated for nearly a decade
I SEE THE VISION
Holy shit, started happening 38 000 years earlier...
Maybe ask about circumstances first, flex singular brain cells later.
Laptops exist, you know. Non-gaming laptops, you know. In a Year 2025, you know.
 
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ArashiNinja18

Active Member
Jun 1, 2017
924
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Also really wanna point out that most of the maps don't even load in due to an extremely bright purple light that spawns in instead of the map so you're unable to see anything at all. Also.. the scene shouldn't end just because your character cums. When you do anything with the npcs and they cum the animation continues, it should be the same way for the mc.
 
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BeholdTheWizzard

Well-Known Member
Oct 25, 2017
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There are males, they just happen to be really really really rare.
And when you do find one they're twinky femboys.

Game has the same issue as Solas City Heroes and the like
Males aren't that rare, it's just that you often mistake them for females. Same skeleton and same heads is used for male/female. Only muscular ones look somewhat OK, but that's unfortunately the way it gotta be due to the limitations of the character system.
Understand that making separate males would be a LOT of work.
 

mrme

Well-Known Member
Nov 8, 2017
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Males aren't that rare, it's just that you often mistake them for females. Same skeleton and same heads is used for male/female. Only muscular ones look somewhat OK, but that's unfortunately the way it gotta be due to the limitations of the character system.
Understand that making separate males would be a LOT of work.
I'm not because the text above their head tells you their gender, and I'm only seeing one male for every ten females, at least.
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
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It dependson the dugeon... I think

In some dungeons there are only females. In some there are plenty of males (Demon lair). I think I only saw futas in the wolf den.
 

Leafkiller

Member
Sep 13, 2018
449
233
159
Fun game, the girls are hot and sex scenes are good enough.

Need to improve the male models, they look like girls.
What are the mechanics connected to saving people?
What are the mechanics connected to pregnancy? As a temp solution can we get a prego shot at the end of the dungeon run. Exiting the dungeon you get to see who you saved. The saved pictures can have prego shots.
 
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Sulphyre

Newbie
May 25, 2019
17
55
113
I remember being able to play the last version (before 0.2.1).
Now on launch, all I get is the standard Unity error window after it tries to load and it auto-closes.

Any ideas?

Edit: Figured it out/at least fixed it - Delete the entire game folder; go to AppData and (I think it was under Roaming) deleted everything there as well.
Runs fine now.
 
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3.40 star(s) 14 Votes