It was a 5000 word critique of the English errors, design errors, bugs, and pacing.I did not say I expected perfection, I didn't apply a standard at all. I pointed out English mistakes without judgement and was more about subjective opinion when it came to broader, non-technical concepts, like how the relationships are paced and what the story is doing.I'm not a mod, I'm not managing a store, I have no power to say "this isn't good enough, so it doesn't get to be here." I just point out mistakes, review things, and people take it or leave it. People who don't care just ignore it, like you should.I wouldn't play AI-tagged games if I thought AI was inherently an issue. I judge it for the problems AI have, like broad logical errors and over-inclination to summarize. And if it isn't AI, it still has those errors. Sucky certainly can say "I didn't use AI, I just wanted to skip to the good stuff. I just forgot I places this scene in the grass. I just like piss and didn't think about the tone." Sucky could even say "I want to think more about my other game's writing and this is more slapdash and for-fun."What do you think this forum is even for? There's even a review/rating system. This is a place where you are supposed to say what you'd like about any given project, and even review it critically.
I would say rating it 1 star on version 0.1 for all the roughness would be jumping the shark. List the errors, see how things go, watch the updates roll out, and rate it when you have a clearer projection of how things are going.
Instead of getting triggered over someone critiquing someone else, just enjoy what you enjoy.
Tell the dev what you like about it. Say "I love how you get multiple class options right from the start," or whatever you're enjoying. Positive feedback is as valuable as critical feedback.
You don't want to be critical, that's fine. You don't care about the errors I mention, that's fine. I literally cannot stop the dev nor can I stop you. Get over yourself, man.