- Apr 19, 2021
- 27
- 44
I will try to make an Android build in near future, together with a Mac and Linux version.apk?
I am focusing for now for adding extra content but as the time allows future builds will get multiple OS support.
I will try to make an Android build in near future, together with a Mac and Linux version.apk?
Thank you for your input.Gameplay-wise, it shouldn't be such a slog this early on. Shuttling between two locations, depending on RNG (I presume) to find quest items, having only one turn a day, doesn't add up to an exciting time. Early game is when you hook the player and get them invested in the process, and this feels more like a barrier than an incentive.
Just for comparison, Desert Stalker may not be the same kind of game, but the setting has similar vibes, and it sells the exciting part first before making you do the grunt work.
Hope that's constructive, good luck with the game.
Yeah, balancing for different tastes can be a pain. Thing is, I wouldn't say it's difficult per se, just that I didn't find enough incentive to jump straightaway into a resource-gathering loop when I barely knew anything about the game. Agree that "you should have to work for that booty," but too much transparency in the mechanics could make it a very obvious 'find the McGuffin, get sex as reward' route, which is also a bit lacking IMO. Ideally the narrative should cushion that design and make it feel more natural. And having a little more worldbuilding prior to that quest would help that narrative a lot.Thank you for your input.
Many said to me that the game is too easy and the rewards too fast to get. And to quote one guy "you should have to work for that booty, not get it for free. I don't like games that give you rewards without a challenge".
And those guys had an early build with lower drop rates, higher enemy spawn rates, lower HP recovery after rest, and even the possibility of actually losing the game (and a nice "death - bones in the desert" screen).
In the future I will try to add a "Difficulty" option that will give everyone their desired experience. From "easy" "story-mode" with light challenges to "Die Hard" where you will get a "survival" experience and even a "game over" possibility.
Hello there,
just a little tip to a fellow dev, if you use that hair your cover art girl has, you need to activate the viewport of that hairstyle while rendering.
Otherwise, it won't render completely, and you can somewhat look directly at her scalp.
Good luck with your game.
Cheers,
Morally Purple
Is this the "C1 Spiky Short Hair"?I used the same hairstyle, when I started my game. The problem was, if the density is too low, your character might render bald from various angles.
Example:
View attachment 1155211
Here's an example I made with higher density and the suggested viewport 3.
View attachment 1155214
And one with longer hair for more "punk"
View attachment 1155215
Anyway, this hairstyle was one of the most annoying things I had to deal with.
So I just wanted to let you know, what you might get into.
Cheers
Just checked and I could not find any "density" morph in the dials. Where should I look for it?I used the same hairstyle, when I started my game. The problem was, if the density is too low, your character might render bald from various angles.
Example:
View attachment 1155211
Here's an example I made with higher density and the suggested viewport 3.
View attachment 1155214
And one with longer hair for more "punk"
View attachment 1155215
Anyway, this hairstyle was one of the most annoying things I had to deal with.
So I just wanted to let you know, what you might get into.
Cheers
dForce C1 Spiky Hair for Genesis 3 and 8Is this the "C1 Spiky Short Hair"?
Just checked and I could not find any "density" morph in the dials. Where should I look for it?
Thank you very much!dForce C1 Spiky Hair for Genesis 3 and 8
Edit: Ah yes, if you just try to find the hair it is called C1 Spiky Short Hair, like you said. ^^
View attachment 1160598
You can find it under "Simulation-Settings". There are also the viewport and length settings.
wow, this helps me as well. I'm using this hair as well, but my viewport was already enabled and I could still see through the hair more than I would like to (not as drastic as in one of your earlier pics tho). But I completly oversaw these density settings. That helped.dForce C1 Spiky Hair for Genesis 3 and 8
Edit: Ah yes, if you just try to find the hair it is called C1 Spiky Short Hair, like you said. ^^
View attachment 1160598
You can find it under "Simulation-Settings". There are also the viewport and length settings.
The first clue should have been the big Abandoned tag at the top of the page.This was off to a good start, but it looks like it's abandoned.
It's been four months since the last post on Patreon...
The tag wasn't there yet when I made my post. I'm the one that reported it.The first clue should have been the big Abandoned tag at the top of the page.
His Patreon page hasn't been updated since August and he has a grand total of 0 Patrons, so this game looks to be dead and buried. It's a shame, but it happens a lot.
Thank you for doing that, then.The tag wasn't there yet when I made my post. I'm the one that reported it.