- May 23, 2017
- 363
- 687
I think this second phase could have been done better. As far as camera goes- they're all the same.. You get one blurry image where you can roughly make it out- then the next time is the scene. There's no unique ways the camera is blurred or darkened or broken-. It's just a frame with a slight story that cuts out- and supposedly the characters cease to exist and respawn as the RNG throws them back in the queue.. It'd be nice if every CG was uniquely blurred or cropped in ways that can tease the viewer rather than an omniscient camera view from 100% blur to 100% clear.. It'd be better if certain parts are clear at first- and the blur working to create ambiguity- things that can have more than one meaning- and maybe even the scene with dialogue starts but some words are skipped due to bad reception(I mean- it's a camera.. why does it have perfect voice pickup anyway?)(But this is an NTR trope and I know the focus isn't teasing the viewer more than it is just steady corruption-) Even better would be that at there's multiple phases of CG rather than unblurring a single render- the cgs stay a bit blurred or buggy- but the scene gets more lewd until the things you can make out are purely r18 and the dialogue continues with less ambiguous terms. But that would be a TON of work so I understand it can't just be implemented easily. Rather than adding more outfits purely for cosmetic reasons- the outfits should change imo(disheveled/stains-) if you want to imply something happened after the cameras cut out. Maybe when higher phases of lewd actions start occurring in later days- that's part of the plan. But if this is meant to tease- it's just the heroines being hit on- and probably accepting it because why not.- .. But for now no actual implication. I saw there was an NTR count on Morganes stats.. so maybe something will change in those scenes with a higher level. Feels like this day has just become a scene viewer-.. And your schedule of who has done what how many times is just a guide on how to get the next scene.. there should be an element of surprise. Something that makes it a game. A RNG factor besides who pops up to get the next job.(If this is even random) The crossword is something... though the time is way too long for how little is currently in the game- you can find every word from the side with minutes to spare. Not to mention the powerups-...
The VN mini-game?.. Was that a mini-game or just a mini-scene?.. I played it a couple days ago so I don't remember it having any choices or anything in it. It was just a silly nonsensical thing. I understand it's easier to move sprites around to show movement than making a new render each time but I rather not break the 4th wall more than the game needs to.. and it's just sort of out of place and could be done with a family CG or two better. Or the same thing without it taking place inside a handheld.
The VN mini-game?.. Was that a mini-game or just a mini-scene?.. I played it a couple days ago so I don't remember it having any choices or anything in it. It was just a silly nonsensical thing. I understand it's easier to move sprites around to show movement than making a new render each time but I rather not break the 4th wall more than the game needs to.. and it's just sort of out of place and could be done with a family CG or two better. Or the same thing without it taking place inside a handheld.