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3D-Daz Early character studies for future game - no name yet

Warscared

Well-Known Member
Jan 26, 2021
1,828
11,453
tztzzz, no redheaded nurse at hand? :sneaky::p
Acting lessons reference? because its in poor taste and too soon... an yes it will always be too soon!


Keep it coming Hog ! I really need a little distraction now , a crappy night where I could not sleep, on top of this the news that one of my aunts died in the same night of cancer and last but not least a job rejection... (y)

there is a workers shotness, so soon enough you will get a job! depends on your skills and what you want to work in!
 

HogRocket

Engaged Member
Jun 8, 2020
2,419
12,491
Quick Daz lesson

When you work in Daz Studio, unless you have a super-powerful rendering machine, you work in "texture shaded" mode
parkscrewup02.png

I have an entire scene blocked out inside the park. I have quite a bit blocked out here at the entrance. There are MANY figure poses hidden in this pic, lots of work. You get kind of tunnel vision working sometimes so it wasn't until I did a test render.... parkscrewup.png
...that I realized the outside of the park asset wasn't finished off and was not intended to be shown.

what-the-actual-fuck-david-rose.gif

What's the point of having a park with no entrance? This will potentially be the scene with the most renders in the prologue so I'm super pissed. Most of it takes place inside the park so it's salvageable, but the opening was really, really good. Now I have to rethink the beginning of the scene. Live and learn I guess. I did the original layout of this months ago while trying to layout all the scenes. I guess I just got in a hurry and wasn't paying attention. DamnitDamnitdamnitdamnitdamnit!
 

CrazyRabbit

Engaged Member
Oct 30, 2019
2,207
10,571
Quick Daz lesson

When you work in Daz Studio, unless you have a super-powerful rendering machine, you work in "texture shaded" mode
View attachment 2487552

I have an entire scene blocked out inside the park. I have quite a bit blocked out here at the entrance. There are MANY figure poses hidden in this pic, lots of work. You get kind of tunnel vision working sometimes so it wasn't until I did a test render.... View attachment 2487555
...that I realized the outside of the park asset wasn't finished off and was not intended to be shown.

View attachment 2487559

What's the point of having a park with no entrance? This will potentially be the scene with the most renders in the prologue so I'm super pissed. Most of it takes place inside the park so it's salvageable, but the opening was really, really good. Now I have to rethink the beginning of the scene. Live and learn I guess. I did the original layout of this months ago while trying to layout all the scenes. I guess I just got in a hurry and wasn't paying attention. DamnitDamnitdamnitdamnitdamnit!
Yeah now that you mention it, every scene in this park in every VN started with the characters climbing down the stairs but with the "camera" facing the entrance and showing the outside, never showing the park from the outside road.
Sorry for your scene....
 

Warscared

Well-Known Member
Jan 26, 2021
1,828
11,453
Quick Daz lesson

When you work in Daz Studio, unless you have a super-powerful rendering machine, you work in "texture shaded" mode
View attachment 2487552

I have an entire scene blocked out inside the park. I have quite a bit blocked out here at the entrance. There are MANY figure poses hidden in this pic, lots of work. You get kind of tunnel vision working sometimes so it wasn't until I did a test render.... View attachment 2487555
...that I realized the outside of the park asset wasn't finished off and was not intended to be shown.

View attachment 2487559

What's the point of having a park with no entrance? This will potentially be the scene with the most renders in the prologue so I'm super pissed. Most of it takes place inside the park so it's salvageable, but the opening was really, really good. Now I have to rethink the beginning of the scene. Live and learn I guess. I did the original layout of this months ago while trying to layout all the scenes. I guess I just got in a hurry and wasn't paying attention. DamnitDamnitdamnitdamnitdamnit!
have you considered honey select? it seems to be more enviromentaly friendly way of creating a story!
 

matschbirne

Well-Known Member
Aug 24, 2019
1,261
6,564
Quick Daz lesson

When you work in Daz Studio, unless you have a super-powerful rendering machine, you work in "texture shaded" mode
View attachment 2487552

I have an entire scene blocked out inside the park. I have quite a bit blocked out here at the entrance. There are MANY figure poses hidden in this pic, lots of work. You get kind of tunnel vision working sometimes so it wasn't until I did a test render.... View attachment 2487555
...that I realized the outside of the park asset wasn't finished off and was not intended to be shown.

View attachment 2487559

What's the point of having a park with no entrance? This will potentially be the scene with the most renders in the prologue so I'm super pissed. Most of it takes place inside the park so it's salvageable, but the opening was really, really good. Now I have to rethink the beginning of the scene. Live and learn I guess. I did the original layout of this months ago while trying to layout all the scenes. I guess I just got in a hurry and wasn't paying attention. DamnitDamnitdamnitdamnitdamnit!
this is because you have not mixed beer and liquor :sneaky:
 

crabsinthekitchen

Well-Known Member
Apr 28, 2020
1,571
9,131
have you considered honey select? it seems to be more enviromentaly friendly way of creating a story!
only if you want to spend waaaay too much time to not have all your guys look like japanese porn rejects. or don't mind it. and I'm not even sure assets are different. I'm pretty sure I've seen the same park in some HS game. or was it the one with benches and a tunnel? are they different parks? do other parks even exist?
 

Dylan741

Forum Fanatic
Nov 18, 2019
4,693
9,313
only if you want to spend waaaay too much time to not have all your guys look like japanese porn rejects. or don't mind it. and I'm not even sure assets are different. I'm pretty sure I've seen the same park in some HS game. or was it the one with benches and a tunnel? are they different parks? do other parks even exist?
That's the Haven Park asset for Daz made by Predatron ( plus sometimes devs add the forgotten park assets too, like the old dude statue that it's part of that set).
It can be used with different 3D softwares and with HS and HS 2 too, but in general the assets generated in illusion are exported, often in Blender ( it's the most economic choice so you can focus on having a decent hardware), so they can be rendered decently or else they would be pretty awful by deafult... :)
 

HogRocket

Engaged Member
Jun 8, 2020
2,419
12,491
have you considered honey select? it seems to be more enviromentaly friendly way of creating a story!
I tried Honey Select before Daz. I could never get it to do anything but awkward sex scenes. The problem isn't Daz, it's the fact that some of the asset developers don't make all sides of an asset useable. It's like an old Hollywood western set, all fronts and no backs. There are TONS of cool houses and cottages....with no interior walls or doors that will open. Sometimes it's just finding the right asset, or in this case; noticing shit before you get too far down the rabbit hole. :ROFLMAO:

BUT! Sometimes it's a good thing that I don't think like you humans do.....I mean "normal humans".....I'm human, really! at least I can pass for human most days....anyway....just like all violent sociopaths, I believe anything is possible if you hit it hard enough. Voila! parkFix0A.png

Yes, I know the plinths and lions are floating a little bit - this is "proof of concept" bitches! I have to make two renders and composite them, but it works. Only the first few renders will need this, so the rest will be single renders from inside. Lighting needs to be corrected as well.
 

Dylan741

Forum Fanatic
Nov 18, 2019
4,693
9,313
I tried Honey Select before Daz. I could never get it to do anything but awkward sex scenes. The problem isn't Daz, it's the fact that some of the asset developers don't make all sides of an asset useable. It's like an old Hollywood western set, all fronts and no backs. There are TONS of cool houses and cottages....with no interior walls or doors that will open. Sometimes it's just finding the right asset, or in this case; noticing shit before you get too far down the rabbit hole. :ROFLMAO:

BUT! Sometimes it's a good thing that I don't think like you humans do.....I mean "normal humans".....I'm human, really! at least I can pass for human most days....anyway....just like all violent sociopaths, I believe anything is possible if you hit it hard enough. Voila! View attachment 2487953

Yes, I know the plinths and lions are floating a little bit - this is "proof of concept" bitches! I have to make two renders and composite them, but it works. Only the first few renders will need this, so the rest will be single renders from inside. Lighting needs to be corrected as well.
Oh me like it!
All in all it's a good render, the only thing that looks "strange" it's not the plinths and the lions, but the guy height.... I mean in comparison with the lamps he looks very tall... imho :)
But if it's only for two scenes it's ok nonetheless, I mean I don't know if he's a giant so it works for me.:giggle:(y)
Yeah I've read that other devs do the same, they combine different assets together to get the best or else it would be a nightmare and that's strange considering the assets should have everything available.
HS/HS 2 it's good if you have something like a workstation for the renderings or else..... Brrr... and I like HS/HS2 games a lot..:D:ROFLMAO:
 

HogRocket

Engaged Member
Jun 8, 2020
2,419
12,491
Oh me like it!
All in all it's a good render, the only thing that looks "strange" it's not the plinths and the lions, but the guy height.... I mean in comparison with the lamps he looks very tall... imho :)
But if it's only for two scenes it's ok nonetheless, I mean I don't know if he's a giant so it works for me.:giggle:(y)
Yeah I've read that other devs do the same, they combine different assets together to get the best or else it would be a nightmare and that's strange considering the assets should have everything available.
HS/HS 2 it's good if you have something like a workstation for the renderings or else..... Brrr... and I like HS/HS2 games a lot..:D:ROFLMAO:
The lamposts are actually quite short. I pulled them from another asset and need to adjust them. They're more like the lights someone might have in their front yard at their house.
 
Sep 3, 2020
4,521
31,517
I tried Honey Select before Daz. I could never get it to do anything but awkward sex scenes. The problem isn't Daz, it's the fact that some of the asset developers don't make all sides of an asset useable. It's like an old Hollywood western set, all fronts and no backs. There are TONS of cool houses and cottages....with no interior walls or doors that will open. Sometimes it's just finding the right asset, or in this case; noticing shit before you get too far down the rabbit hole. :ROFLMAO:

BUT! Sometimes it's a good thing that I don't think like you humans do.....I mean "normal humans".....I'm human, really! at least I can pass for human most days....anyway....just like all violent sociopaths, I believe anything is possible if you hit it hard enough. Voila! View attachment 2487953

Yes, I know the plinths and lions are floating a little bit - this is "proof of concept" bitches! I have to make two renders and composite them, but it works. Only the first few renders will need this, so the rest will be single renders from inside. Lighting needs to be corrected as well.
great work brother I am not surprised I knew you would have found a solution

and also I hate to be that guy but necromancers are not human


and yes it is true that you're not a zombie

but I think you're a supernatural creature that more closely related to vampires and sorcerers
 
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Reactions: Warscared

Dylan741

Forum Fanatic
Nov 18, 2019
4,693
9,313
The lamposts are actually quite short. I pulled them from another asset and need to adjust them. They're more like the lights someone might have in their front yard at their house.
Cool! Thank you for clarifying I wasn't sure about it, and to be honest, I quite liked the idea of a very taller characters as a concept, so it would have worked for me I really can't wait to know more about your game! :giggle: (y)
 

HogRocket

Engaged Member
Jun 8, 2020
2,419
12,491
I am becoming thoroughly perturbed at the rendering process. I'll get 3-4-5 renders quickly and easily then FROM THE SAME FILE they will either start taking much longer or just render black. I have to close Daz, use Task Manager to close a phantom background process, restart Daz, reload the file (which takes forever) then try again.
 

HogRocket

Engaged Member
Jun 8, 2020
2,419
12,491
I'm not sure whether my feelings are "well, shit!" or "WOOHOOO!"

last night I did about 18 renders, which will be about 8 in the game because to get the lighting right for a night scene I had to make a regular render, then a render with lighting on the MC that will be combined later in GIMP. Today I figured out a way to get the lighting to work better in a single render. OK, that's good especially going forward. The problem is not only does the lighting look different now - it looks better. I fixed my problem, cut my future workload, and made a better product.......at the "expense" of having wasted the time on 18 renders, and now having to go back and do them over. No, Warscared, I'm not going to just leave them as is - it would bug my artistic OCD :ROFLMAO: . Oh well, far from the worst thing that's happened to me on this venture, or will happen probably.
 

HogRocket

Engaged Member
Jun 8, 2020
2,419
12,491
Taking a break from the grind of rendering to check out some new assets I acquired. Currently there is no "bad" character in the game (evil, mean, antagonist type) and no real "bad girl" (wink wink) either.

That may change because....
Delano03.png
Delano02.png
Delano01.png