- Jun 8, 2020
- 2,419
- 12,491
hmm, this resemblance is striking...Ok, finally time for a bad guy! (Although I think y'all would have figured that out)
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I'm Inn, I'm Inn...wait for meAnother character house set in the works
Tease!
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Come inside!
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(do NOT mention that the tree is strangely floating off the ground in the front. It's.....magic or something......)
View attachment final_6335e89b5a402d00d1b1bce2_485310.mp4Another character house set in the works
Tease!
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Come inside!
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(do NOT mention that the tree is strangely floating off the ground in the front. It's.....magic or something......)
Cool the fairie house is nice and the ambiance is well done , i can immagine the mc approach discreetly and watch her sleeping or watch her changingreworking and playing with this scene and testing depth-of-field camera settings
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that`s a baby trap if i ever heard one...
well she can activate her trap card on me anytimethat`s a baby trap if i ever heard one...
come inside a fairy, really? REALLY?? REALLYYYYYY?
how stupid do you think i am?
hell no i am going down her throat and making sure she swallows everything
so as not to give ammunition to the turkey paster...
bitches be setting traps like that...
and fools dropping like flies
well she can activate her trap card on me anytime
just call me Superfly
yesyou first have to pass her cute house dragon, he likes to eatbutterSuperflies
a Wood NymphOk, updated versions. Lighting isn't as good because I've only set a few lights but the overall scene is better, especially when you get to see inside. Just for the record, she is not a fairy, not going to specify - you'll have to play the game . In folklore her kind would have been considered more dangerous than fairies. She is a human sized being, the tree is just freaking huge!
Opening the door for the guest
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(dang it! I just noticed I screwed up the position of her right hand )
A peak inside the....tree?
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The terrain generator I am using only shows representations of the major assets until you render.....then you find out some freaking weed is right in front of the camera lens
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I know this doesn't look much different, but believe me it will. The living space for the........Ha! thought you catch me and make me reveal her secret, fooled you!......girl.....is much better laid out and easy to work with. Also makes for some added story once you see it.
small render of what is deceptively the most asset intensive scene I've got. Doesn't look like much, but the lake you see is about 100ft deep with.....something.....living in it. It's a nightmare to render. There is a lot you cannot see in this view. The waterfall in the back looks great closer, but looks like a cement column from here . I just got a "render optimizer" add on, and if it cannot get a handle on this scene, then the scene and character will get scrapped. I don't want to have a mediocre story because I couldn't make the scene fit and tell the story properly, it would disrupt the flow.
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I must say that I'm liking it more and more, can't wait to see what you will create, she looks like a dryad to me? But I'm surely wrong, anyway I'm sure I will enjoy your game.Ok, updated versions. Lighting isn't as good because I've only set a few lights but the overall scene is better, especially when you get to see inside. Just for the record, she is not a fairy, not going to specify - you'll have to play the game . In folklore her kind would have been considered more dangerous than fairies. She is a human sized being, the tree is just freaking huge!
Opening the door for the guest
View attachment 2073649
(dang it! I just noticed I screwed up the position of her right hand )
A peak inside the....tree?
View attachment 2073656
The terrain generator I am using only shows representations of the major assets until you render.....then you find out some freaking weed is right in front of the camera lens
View attachment 2073678
I know this doesn't look much different, but believe me it will. The living space for the........Ha! thought you catch me and make me reveal her secret, fooled you!......girl.....is much better laid out and easy to work with. Also makes for some added story once you see it.
small render of what is deceptively the most asset intensive scene I've got. Doesn't look like much, but the lake you see is about 100ft deep with.....something.....living in it. It's a nightmare to render. There is a lot you cannot see in this view. The waterfall in the back looks great closer, but looks like a cement column from here . I just got a "render optimizer" add on, and if it cannot get a handle on this scene, then the scene and character will get scrapped. I don't want to have a mediocre story because I couldn't make the scene fit and tell the story properly, it would disrupt the flow.
View attachment 2074220
we all know who lives in the lakeDoesn't look like much, but the lake you see is about 100ft deep with.....something.....living in it. It's a nightmare to render. There is a lot you cannot see in this view. The waterfall in the back looks great closer, but looks like a cement column from here . I just got a "render optimizer" add on, and if it cannot get a handle on this scene, then the scene and character will get scrapped. I don't want to have a mediocre story because I couldn't make the scene fit and tell the story properly, it would disrupt the flow.
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actually I think you're rightI must say that I'm liking it more and more, can't wait to see what you will create, she looks like a dryad to me? But I'm surely wrong, anyway I'm sure I will enjoy your game.
a Wood Nymph
Vidal is 2 for 2! Dang! I knew I was going to give something away!I must say that I'm liking it more and more, can't wait to see what you will create, she looks like a dryad to me? But I'm surely wrong, anyway I'm sure I will enjoy your game.
we all know who lives in the lake
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yes I figured it out because I'm that smart andVidal is 2 for 2! Dang! I knew I was going to give something away!
Sorry, this is as close as I can get at the moment
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