I totally agreed with
Vidal the king of Pervert here.
Develop the game you want to make.
Sure, it's not a bad idea to ask the opinions of the (future) players. I think we could give some valuable advises.
But in the end, do the things you like and are comfortable to do.
Maybe some people will be disappointed, but anyway you can't please everyone.
I know it's hard, I tend to have the same problem, wanted to go big from the start. But I think you should start small.
Maybe just 3-4 LI at first. See how the things are going, and then add more if you feel confident you can do it.
If the structure of your story allows it, you can split it into several chapters. And add 1 or 2 new LI in each chapter.
So, this is my advise... that you can completely ignore
As long as there is at least one brunette and one redhead, with freckles, curvy, voluptuous but not over-exaggerated bosom, and nice bush
ALWAYS going to be a redhead in my work!
Almost always a brunette. Freckles are a must as well. "Curvy" and "voluptuous" are somewhat subjective so I'm not sure how well I'll do there but let me say that cartoon balloon boobs and asses are one of the biggest turn offs for me, either RL or virtual
. As to bush, you'll just have to play and see; won't you
Part of my problem is I keep falling in love with my girls!
. I'll try an new character or combination, and instead of replacing one - I just want to add her
. The way my story is constructed, I kind of need to at least introduce them all at about the same time. Their content will come update by update but you need to know who they are. As much as the story works with 8 now, I may strip it down to less and tell a shorter, simpler, story (which was the idea originally to prepare for a long, complicated, darker story later) and not worry about telling the "best" story, but a "good" story.......and basically not fucking everything up
Great renders and themes in this thread. Mind sharing the assets? primaly the clothings.
Any specific clothing? Mostly because I'd have to go to the file and look at what it is
I've changed things so many times I can't remember shit anymore. Should have kept a log.
Count me as another vote that you should start small, because you are still learning all the things, and if we've learned anything at all by now it must be that making a VN is a lot harder than it looks.
Yeah, I knew it wouldn't be easy but now I just want to slap the shit out of people who bitch at devs about how long an update takes
.
When my game goes live, I am not going to be polite or gentle with people like that
I am going to warn that my updates will take a long time. I have a full life outside of making free game content
EDIT: 9 Sept
My agonizing over cutting out girls I love to make a smaller, easier story has turned everything on its head. Cutting down the # of girls made the story awkward, so trying to smooth the story back out characters came and went, got changed, got modified, got bigger parts, got smaller parts (no body parts changed though
). Some crowd fav's might disappear (from this game) and some new girls may become crowd fav's - we'll have to see.
The story is still essentially the same (at a high level) but a lot of the smaller paths are going to change. The good thing is this should make it easier in the long run and hopefully better. The good news is probably 90% of the Daz3d work I've done is still going to work. Some scenes will change, some will get a character swap, a couple will be brand new. Most of the introduction scenery is done, just need to add some more different layouts of them to fill in. The bulk of the changes will be with the girls that I've just done a "home" scene for and not much of their interaction scenes. I'm trying to get the scenes after the introduction blocked in and the story set in stone-ish before doing the detail work to fill out the intro and then script it and start the Ren'Py learning process.
Progress my minions! Progress! Sometimes you have to take 10 steps back to make one leap forward.