Its a really promising game and i love cute redheads.
I have a few suggestions:
I think the sister was too easy to achieve. I think breaking the taboo should be a lot harder than getting laid with your childhood friend or a thankful shop owner. I would really like some story and events around that.
You should cap the amount of real world money, MC can earn when he is high level. You never can earn that much as a Clerk, even if you ar a hulk.
After the first rebirth you can endlessly farm levels and coins in the dungeon, without the time going on. Maybe you can add something like exhaustion, so the main Character has to sleep. Or every 100 activities in the dungeon is 1 timeslot forward.
I will be looking at the math for earning real world currency, however some people are already finding the game grindy, so I am reluctant to put in any more slow down mechanics. As for the unrealistic money earned from working, as the player increases their level they gain more pay per time block worked, but the player can also increase the money earned by levelling the dark shop upgrades, the latter are magical upgrades so the thought here is that you don’t get paid more,
Gabrielle Grace multiplies your earnings using magic.
There is planned story content for all of the characters to go along with the progression, the main reason getting with the sister is so easy is related to the story, which is mentioned in the games introduction where the world is pretty much over, and people take love where they can get it. Further back story between the MC and his sister being that guardians can only be born from incestuous relations; this is told to the MC by Zlata during the return to the Plaza. The underlying thought process here is that for this to be possible there would need to be some sort of pheromone interference where guardian blood lines would be more attracted to their family members and less attracted to none family members.
Rebirthing is meant to feel impactful and so the snowballing affect of power increase is intended, the mass amount of currency gained may seem pointless for now, but it will have a use in later builds where rebuilding the town and such are planned.
where it speaks of a relic, says after killing the boss on floor 20 the relic can be found on 21-29 floors
I had the same question but i found the ring directly after beating the first dragon on stage 20, so i thougt the dragon was the boss.
The relics have a range of floors they can be found on, they are not dropped from an enemy but found while exploring.
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I suggest adding a black outline to the text so it's readable.
I assume this is while working at the town shop, the reason this is displayed is not to give the player exact numbers but more an indication that these values have changed by performing an action that requires effort.
I am not overly happy with this screen (the hunger and thirst changes) and so it is marked for improvement in the future, so I will make sure that is clearer wherever it is used.
The sister talks about money being tight really does not go will with this.
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Again, the thought behind this is that the increased wage the MC is getting from working is linked to magical increase which would be very hard to communicate to the sister as she does not know about the dungeon. This is something that I am considering for the sister's story where she learns about the dungeon, but I am still undecided on how/if this will be implemented.