- Feb 13, 2018
- 231
- 293
Search for unren in the forums, rollback works on 90% of the games that "forgot" this function.My immediate reaction is I fuckin hate it when devs disable the ability to rollback text with the mousewheel
Search for unren in the forums, rollback works on 90% of the games that "forgot" this function.My immediate reaction is I fuckin hate it when devs disable the ability to rollback text with the mousewheel
Nah, it can be done passable, or even well (there are some cases here). The problem is here its completely sloppy.I don't know if it's just me, but for me AI art is in that uncanny valley that just makes me uncomfortable. Happy if others enjoy it, but images like that don't make me horny, they make me anxious.
Yeah, this part is so fucking dumb.dunno why the game just ends instead of letting you back into the sandbox to see the other stuff, seems rather silly
Yeah, especially since I've struggled enormously trying to get wins with the starter deck. I can pull out tie after tie, but wins require the other player to blunder.I dunno where the futa/trans is at. I reached a "end of content" screen but I'm pretty sure there was some stuff I didn't see, i dunno why the game just ends instead of letting you back into the sandbox to see the other stuff, seems rather silly
Sat Jan 6 21:46:37 2024
Windows-10-10.0.19045
Ren'Py 8.1.3.23091805
Bootstrap to the start of init.init. took 0.05s
Early init. took 0.00s
Loader init. took 0.03s
Loading error handling. took 0.07s
Loading script. took 0.39s
Loading save slot metadata. took 0.04s
Loading persistent. took 0.00s
Set script version to: (8, 1, 3)
Running init code. took 0.08s
Loading analysis data. took 0.04s
Analyze and compile ATL. took 0.04s
Reloading save slot metadata. took 0.03s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache. took 0.00s
Making clean stores. took 0.00s
Initial gc. took 0.05s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: b"Couldn't load nvlib." (can be ignored)
Creating interface object. took 0.00s
Cleaning stores took 0.00s
Init translation took 0.08s
Build styles took 0.00s
Load screen analysis took 0.05s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.10s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start. took 0.13s
Initializing gl2 renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
Vendor: "b'ATI Technologies Inc.'"
Renderer: b'AMD Radeon(TM) Vega 3 Graphics'
Version: b'4.6.13559 Compatibility Profile Context 26.20.12036.1'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1366, 705) drawable=(1366, 705)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Each card has a owner state, displayed by the colour of the border. When you play a card it will attack all cards adjacent to it, and capture any it can beat. Cards can keep flipping state as they are captured and recaptured.I don't get the rules. What's the order the match ups get resolved in? Say, Card A (opponent) is beaten by B (me) which is beaten by C (opponent). Who gets how many points?
I have the same problem. Hope the Dev notices this post.Game crashes right before first duel with Anya. Any fixes? Idk if this helps but here is the log data