Just about 100%-ed the game and... yeah. Wow, it's sadly a bit disappointing in its pacing and layout.
If this is the circle's first game, I kinda hope they learn from what did and didn't work in this one. The art style, animations and scenarios are all really neat! But good heavens the time management mechanics and the innocence/lust systems are just not working out for the game. They're incredibly intrusive for how underdeveloped they are. The result is that the incredibly large maps just feel bigger and emptier because over half the time the things you're looking for aren't available. And the work experience stat is just.. bleugh.
Like, there's a good idea for a fun corruption/life management sim there but I just don't think this circle has the resources to deliver on it while also telling the lewd story they want to tell?
Also anyone else see the issue where every time a lewd animation changes state it flashes back to the gameplay screen before swapping in the new animation?
EDIT: Just read up on the itch page and the author's twitter... for a quick turn around this is actually super impressive. And it sounds like the 2.0 build is being published right now. So that's something to look forward to. I still want to give feedback to Taizei, but mostly I want to encourage them to keep making stuff with this cool art style.