So the game idea is great. game is fun, animations and scenes are great. But gameplay wise......Your mash mechanic for combat is tied combat animation speed. if you have the game set to the fastest combat animations, the mash QTE is virtually impossible. even on the second fastest, unless you're mashing before it starts just in case you need to, you basically can't succeed the mash qte. I don't know coding or how to fix this, but its is a problem. it makes the combat really difficult to impossible. You should either remove the combat animation speed option or make it so its not tied to the qte duration.