Use bandizip in that case it helps me with unziping jap names just use "code page" and click japI have japaneese language pack installed, but every time it extracts wrong named files. I tried everything including changing the language of 7zip.
I have japaneese language pack installed, but every time it extracts wrong named files. I tried everything including changing the language of 7zip.
Another way is to use SujinzipUse bandizip in that case it helps me with unziping jap names just use "code page" and click jap
Is not EZ the Prequel to Eden?I have a question but i think it's spoilered one if you don't play the Eden and the Eden Zero 0.3
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Just as a heads up for anyone using an MTL or the MTL provided by levatiaon on page 11 for Eden Zero, it seems as though some events may break such as the "takeover black tentacles" event and the enslavement event found in the underworld, which simply doesn't work in the translated version but works fine untranslated. Unsure to what extent these breaks may be, as most other events seem to work fine w/ MTL.in my free time i MTL'd v.3 , so if anyone's too lazy to do it , i'll drop the data folder here .
just replace the data inside the www folder
Try running the game with a Japanese emulator or unzipping the file in Japanese using BandzipI don’t really have much experience with MTL’d games to be able to navigate the options well. Where can I find options to allow me to see the character’s image on screen while playing? Nothing has worked so far unless it’s hidden behind untranslated text or broken English. And is there an option to unlock all items at the start (for viewing purposes), or do they come through playing the game?
Will this work for levatiaon’s MTL version? I was just hoping to get tips for how to get around the in-game features, but if the actual files are what I need to change, then will do. I’ll just need to find a Japanese emulator or Bandzip, any recommendations for trusted sources for these two? Thanks.Try running the game with a Japanese emulator or unzipping the file in Japanese using Bandzip
After some time and attempts to solve this issue myself, looking through the js script, messing about in the Skills.json, the best answer I can find for the whole lack of images relates to the skill name itself. From what I understand, the game is calling upon that specific name when attempting to run the little attack scene, you can have everything within Skills.json translated with the exception of the skill name and the animations play out as they should. So, this issue seems to be with something found within the .exe or .dat file that is being compared to the skill name. When checking the js files, the file "rpg_managers.js" is calling upon a '$dataSkills' which is comparing values to Skills.json, so I'm guessing this is likely the culprit.New problem in Eden Zero (specifically levatiaon's MTL game): has anyone figured out a way to keep skill names MTL'd into English while also allowing for battle skill cut-ins? I determined that it's www > data > Skills.json that handles images for the MC's skills (like when images appear when the MC uses Maiden Prayer or Thunder skills in battle). When I tried to replace the json file in the MTL version with the json file from the Japanese version, the skill cut-ins come back but the skill names are all untranslated. I have no idea how to MTL a single file, much less how to translate a whole game. Does anyone know how to solve this problem?
The save I posted two posts above yours has the normally inactive portals active, these being the areas beyond the green barriers you mentioned, as well as the castle island left of the main base. I do want to note, some green barriers truly are purposeless, as attempts to enter the areas beyond them simply lack a trigger for a new zone.Hmm, there isn’t any later version of Eden Zero, huh. I really want to access all the areas blocked by the green barrier, but it says they cannot open in the alpha version. Has there been any update of a later released version with more content? Heck, I just might play the raw if it’s out just to see more of this game.
Like I’m pretty sure there is some more stuff, but it’s probably something you have to pay or subscribe for, like this scene I saw:
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Ah, I see. Thank you for your work, and I guess the waiting game continues until fume releases a new version. I am also looking for new equipment and such due to the events (so like actual gameplay progression and item acquisition), but it seems there isn’t anything new in that department, so wait I shall.The save I posted two posts above yours has the normally inactive portals active, these being the areas beyond the green barriers you mentioned, as well as the castle island left of the main base. I do want to note, some green barriers truly are purposeless, as attempts to enter the areas beyond them simply lack a trigger for a new zone.
Mind you, I've looked through those normally inaccessible areas entirely myself and the content in them is very bare at the moment, though some do have some NPCs, enemies you wouldn't normally see, as well as some bosses seemingly ready to go (The most complete area would be the inaccessible forest after your run in with Shunka). As for events/scenes, none lie beyond the green barriers from what I've found, though if you are primarily looking for new scenes, that save I mentioned does include some scenes you normally wouldn't get as it puts you in the Dev Room.