SphealofApproval

New Member
May 21, 2023
12
12
128
Normally I'd avoid these kind of 100% AI gen games, but the execution is pretty solid. Writing and pacing needs a little work but the gameplay loop is there. I hope since there isn't a need for artists, updates will be a little larger when they come out.
 

SylveonLily

Newbie
Nov 23, 2020
42
35
94
Lol don't pirate my game and then tag me making suggestions :LOL:
First off, anyone pirating your game either wasn't gonna buy it anyways, or is going to buy it in the future, so there's no lost sales, furthermore, anyone pirating your game and then engaging in community spaces for the game in a positive way is contributing more than if they didn't get involved at all.

Secondly, suggestions are a complicated subject to begin with, and should be taken with a grain of salt, regardless of who it comes from, and someone pirating your game, someone who's just seen someone else play it, someone who's just seen the previews, all of those people can give useful suggestions regardless, simply due to the natures of art and information. If you know something about a subject, and you make a suggestion based on that info, either the person you're suggesting it to uses it or they don't, but furthermore they might already have that info, or they might not, they also might have just entirely not thought of it, possibly due to tunnel vision or whatever other reason, on the other hand, if you make a suggestion that isn't useful, then the person you're suggesting it to just shouldn't use it, but even then, truly useless suggestions are actually pretty rare from people earnestly engaging, they give insight to perceptions of your project, and they often spark other thoughts adjacent.


Piracy isn't even a problem, but when it is a peoblem, it's a service or price problem, it's not even on the pirates, it's on the storefront selling the game. Many of the most financially successful games in the indie scene, the devs have rather lax attitudes towards piracy, even before they're financially successful, because they often pirated games themselves, but furthermore. On the other hand, those who buy most of their media, but still pirate a game out of principle, they tend to be the ones you should be listening to the most, because they know what they're doing technologically, they know and care about media, and yet they still think you're not deserving of the price of your media, but still are interested enough in it to engage with it, it results in the perfect storm of giving a sign of a failure in and of itself, while also having a high likelyhood of being a good source of info in trying to fix whatever mistake you've made.

Being aggressive towards pirates does nobody any good, and even harms yourself
 
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fuegofish

Newbie
Aug 31, 2017
51
246
218
lol while I agree that attempting to take a hard stance against piracy/pirates probably isn't in the dev's best interest(I'm sure it's frustrating but you're almost certainly not going to change anyone's mind and your time and energy is much better spent on literally anything than engaging with some folks), acting like we're pirating out of some sort of altruism or that our opinions are more important than anyone else's is ridiculous.

We're not more tech savvy because one day we typed "hentai porn games" into google search and found the website, most of us certainly don't know shit about game development, and we're not trying to do the devs a favor, or any other stupid faux noble reason and someone pretending otherwise is just talking out of their ass.

We found a game we thought was interesting, we hit download, and then we comment on the thread usually looking for an improvement for our own experience/fetish/whatever. Or to have the same discussions we have on every other thread about which characters we like/hate, what counts as incest/ntr/harem or any other stupid thing.

Any insight a dev might glean from people running into bugs, finding potential UX improvements, or generally anything positive at all is just a bonus.
 
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Reactions: plastic-fantastic
Feb 25, 2024
30
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40
I think the game is charming as hell. The AI doesn't bother me at all, the characters are consistent, the dialogues are simple and seem to be written by humans.
The characters are sweet. Even the one of the two characters that are probably not as nice already seems like she could be a sweet girl underneath.

The interface is great. I love that it's more than a skip-text-to-sex-scene simulator, in the end it is a game, so the little minigames such as the diner thing and the tasks like the dark room stuff are great additions.

My only issue is related to one of the things I like about the game. It's a very cozy experience, even Peter, the biggest horndog on campus is totally in to you if you're a dude, despite the fact he's throwing himself at every girl he sees. That's good because it simplifies the dev's work in terms of available relationships, but I feel like there's not much room for drama. The game is in its early days for sure, but I kinda want to see a bit of conflict, rivalry, arguments... I might be looking at it wrong and wanting something that goes against the cozy, warm vibes of the game, but I don't think those two things are mutually exclusive.

Anyway, it's a great piece of AVN. I pirated it but as I always do when I find good games, I'm buying it on itch as we speak. Supporting on patreon apparently xD
 
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secret_agent

Member
Dec 20, 2019
104
87
156
How to unlock camera, or remove film to develop film? It just sits in my room.
You need to get the task to develop the film first. To get that, you need to meet the dark hair skinny girl (forgot her name) in evening (or night) outside of your dorm and talk with her, then you plan an event together. Once you have the task, return to the photography lab in afternoon (or evening) when there's no class, click on the "poster" on left wall first to see instructions. To start click on the machine to zoom to machine, then click on the box to load film, then close door, then click on the film sheet on left, drag it under machine, click/drag it again to the right side, repeat the paper/sheet things a bit. Then go to the table with the 2 liquids, drag sheet to first one, then second one, then sit to side, repeat. Then click on the line to hang them to dry, come back the next day to get them. I might have missed some steps, but that's the general direction to go towards.
 
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