Squishy ladies enjoyer
Member
- Feb 17, 2018
- 259
- 165
Good to see you're doing okay, hope things get better for you!Ya well I wasn't expecting my professional life, and job sector to fall apart. I thought I was walking sideways into a relatively easy job. Then this month I wasn't expecting a tree to fall on my house and to be without power for over a week. Revised roadmap soon.
HEY GUYS. I have really allowed this, the main thread, to fester. I intend to start addressing the constructive criticism and your bugs and questions shortly.
In the meantime I wanted to reengage by sharing some behind-the-scene's process with you all. Since I haven't had access to my main computer, or the net, for a few days, I just started working on random new shit in EGGOMON, AESPRITE works fine on my laptop. I was modelling and then designing the next 2 scouts that will come out later this year: TESLA and ARIEL. I hope you enjoy a sneak peek at some VISUAL content (I have also been writing up a storm).
So, TESLA the electric scout. I started with two primary guidelines. Firstly, I knew that ELESA has my favorite design for an electric type character, and secondly I wanted a black character (explicitly black since Norma and Roxy are more cinnamon). I like diversity in EGGOMON because it makes the roster more visually appealing. But a black character with electric powers? I guess I am inclusive enough to represent everyone, but too lazy to dodge a stereotype.
I start trying to tease out a character by generating images of them, and then refining those images. When starting out I wanted to include all the bright electric colors (blue green and yellow) contrasted with a black bodysuit. Of course TESLA had to have a poofy jacket like ELESA as well. Tesla AND Ariel were going to be taller and slimmer than the other scouts, again because more body types makes for visual appeal.
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Working with pixels is very limiting, a lot of what I might LIKE to include gets cut out quickly. Simplicity is the master of pixel art. Picking when to include bold outlines and employ subtle shading is also key. Ultimately Tesla she had to fit in with her peers as part of a team, so her body suit became white, naturally the jacket became jet black to contrast this. Then the color pallet collapsed into a simplistic black / yellow / white. Once I am fairly happy with the look of a gen, I start manipulating the pose. By the time I had enough workable material, I had generated upwards of 50 images.
To make the character I usually Frankenstein elements I enjoy from existing art and or gens, and sometimes use a 3D mannequin to outline a pose I am favoring. One of the images had an inner thigh window I just HAD to include. I also liked the leaned back head (8th image there). Having her walking forward (towards the camera) seemed cool, and this partnered with the POINTING maintained the interaction she had to have with an opposing visual element. It's as if she's casually commanding an electric type to thunder-shock an opponent.
I usually pick a music artist while I work on a character or monster to help try and feel out that character as it shapes.
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This is the artist I listened to while making Tesla.
With that said, making art is a horrible compromise between your imagination, and the limited time + talent + resources + patience you have. It will never be as good as what you envisioned.
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While this isn't Tesla's final form, I am happy with how this finished prototype turned out. Someday I'll whip up some alternates when its time to vote for her.
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Here's Ariel as well, though I am NOT feeling the flight helmet. She'll need variants without the full mask / helm, when its her turn.
Fixed, I will upload a fixed export soon.Bug: Firefox sprite is displace during mating animation, completely to the side of Cinder
The controls get a lot of complaints. There shouldn't be most cases where A and D move your select arrow similarly to up and down. R is the positive button F is the negative. It isn't similar to other games, I need to to do a repass on the controls, I admit.This. The controls are really unintuitive. Sometimes you need to press up or down to move left and right in menus. I don't know why the select and back buttons are something as non-standard as R an F when people are used to E or Enter. Then the fact that you need to click things in the supply menu, when mouse isn't really used for anything else baffles me.
The X ANIMATION and XXX overhaul was going to be this month? But got pushed back due to life collapse. Some cum animations were planned to be in there. Again though, not a priority.hi, really like your game. Sadly it get's laggier the longer you play it. Also i don't understand how to use supply points.
Also, will you add cum animations?
Thanks, I am also skeptical of A.I. murdering the nascent digital art commissions space, but think it has a lot of organizational uses and planning use cases.Damn I was wondering why I haven't see this game for a while. Glad you're doing fine!
Also not a bad use of AI
If the monsters get hungry enough, but this mechanic isn't super relevant or fleshed out yet.Can our scout get bred by monsters in our team?
VERY far away, there will be fun quests involving the planned monster tribes, that will almost certainly include BONING, but not be game ending.hi! love the art, the animations are great and i havent looked at the thread much, so i will be giving some constructive criticism that people have probably already given!
i would love a way to walk around pregnant, if that's an eventual option, also, a game over after losing once is... kind of extreme.
but i get it if thats how the game loop is going to be.
outside of that, that's all!
Out of curiosity, why did the suggestion of a gallery get such a clear-cut rejection? The idea of a gallery that is gradually unlocked by gameplay is pretty standard, no? If I want to see a specific shiny and a specific trainer that's a pretty tough set of circumstances to set up after the first time.No I won't be doing that. Nothing stopping literally anyone from making one and posting it somewhere though.
Battle Supply - battle with wild eggomonsThe gameplay is very good. However, I still don't understand how to earn supply point & my scouts keep getting bred by monsters at campsite even with high level of obedience & calories bar. Thanks for the game, love to see more future content.
Dev said that Save/Load almost doneHow can you Save Game? or still not implemented?
Hey, I don't know if you saw my comment, but I've been unable to play your game.Hey guys, update will be on the 4th. I will be doing the polls tomorrow.
Coming in this update is the SAVE feature, that allows you to save a monster to a save slot.
To do this you NAME a monster with a NAME TAG. Which is an item.
View attachment 4796155
Because I am ironing out the kinks, there will only be FIVE save slots at launch, and once the system is mostly stabilized, I'll rapidly add more, so don't freak out about there being only five. With this coming update EGGOMON will be a game you can return to and see some of your favorite monsters....
Which leads me to my next feature for the BREEDING system. Basically (in the future) you will be able to improve the genetics of your favorite monster by breeding it a shitload, and getting DNA points from offspring. Then use those DNA points to UPGRADE the monster. I came to this decision since the whole idea of the SAVE feature for the monsters is allowing you to get attached to a favorite monster. For instance, UPGARDED genetics T1 will replace GOOD GENETICS, if you choose to unlock it. T2 would replace exceptional genetics, T3 replaces perfect genetics, and that's an easy decision to make IF the monster being upgraded doesn't have those carefully cultivated genetics to replace at all, its a flat upgrade in that case!
You can still get powerful monsters which have strong defensive and attack stats if you breed monsters and select for better genes. But monsters that don't even have GOOD genetics will be able to be able to be upgraded to exclusively get useful utility stats like regen, grab and fertility.
This is all for the future though, gotta iron out this SAVE MON update, and then get a solid CONTENT release out and then start reformatting the entire XXX system to be more streamlined and inclusive of new effects. Stay tuned.
Can't play the game, maybe a keyboard issue since I got an AZERTY one (had no choice in the matter), I am stuck in the menu unable to choose any of the options, can scroll down and up using the keyboard but can't do anything else.
Let's fucking go! Time to breed the ultimate Thundama, which can solo the entire game.Hey guys, update will be on the 4th. I will be doing the polls tomorrow.
Coming in this update is the SAVE feature, that allows you to save a monster to a save slot.
To do this you NAME a monster with a NAME TAG. Which is an item.
View attachment 4796155
Because I am ironing out the kinks, there will only be FIVE save slots at launch, and once the system is mostly stabilized, I'll rapidly add more, so don't freak out about there being only five. With this coming update EGGOMON will be a game you can return to and see some of your favorite monsters....
Which leads me to my next feature for the BREEDING system. Basically (in the future) you will be able to improve the genetics of your favorite monster by breeding it a shitload, and getting DNA points from offspring. Then use those DNA points to UPGRADE the monster. I came to this decision since the whole idea of the SAVE feature for the monsters is allowing you to get attached to a favorite monster. For instance, UPGARDED genetics T1 will replace GOOD GENETICS, if you choose to unlock it. T2 would replace exceptional genetics, T3 replaces perfect genetics, and that's an easy decision to make IF the monster being upgraded doesn't have those carefully cultivated genetics to replace at all, its a flat upgrade in that case!
You can still get powerful monsters which have strong defensive and attack stats if you breed monsters and select for better genes. But monsters that don't even have GOOD genetics will be able to be able to be upgraded to exclusively get useful utility stats like regen, grab and fertility.
This is all for the future though, gotta iron out this SAVE MON update, and then get a solid CONTENT release out and then start reformatting the entire XXX system to be more streamlined and inclusive of new effects. Stay tuned.
Well, I have an azerty keyboard and I can play the game fine, maybe try different validation key, like: f, r, t, g it works for me (I don't remember precisely bey because I play with muscle memory)Hey, I don't know if you saw my comment, but I've been unable to play your game.
Cant wait to see what you Cook up in future updates, Since this game has some really good Potential.Hey guys, update will be on the 4th. I will be doing the polls tomorrow.
Coming in this update is the SAVE feature, that allows you to save a monster to a save slot.
To do this you NAME a monster with a NAME TAG. Which is an item.
View attachment 4796155
Because I am ironing out the kinks, there will only be FIVE save slots at launch, and once the system is mostly stabilized, I'll rapidly add more, so don't freak out about there being only five. With this coming update EGGOMON will be a game you can return to and see some of your favorite monsters....
Which leads me to my next feature for the BREEDING system. Basically (in the future) you will be able to improve the genetics of your favorite monster by breeding it a shitload, and getting DNA points from offspring. Then use those DNA points to UPGRADE the monster. I came to this decision since the whole idea of the SAVE feature for the monsters is allowing you to get attached to a favorite monster. For instance, UPGARDED genetics T1 will replace GOOD GENETICS, if you choose to unlock it. T2 would replace exceptional genetics, T3 replaces perfect genetics, and that's an easy decision to make IF the monster being upgraded doesn't have those carefully cultivated genetics to replace at all, its a flat upgrade in that case!
You can still get powerful monsters which have strong defensive and attack stats if you breed monsters and select for better genes. But monsters that don't even have GOOD genetics will be able to be able to be upgraded to exclusively get useful utility stats like regen, grab and fertility.
This is all for the future though, gotta iron out this SAVE MON update, and then get a solid CONTENT release out and then start reformatting the entire XXX system to be more streamlined and inclusive of new effects. Stay tuned.