3.30 star(s) 35 Votes

Pipura

Newbie
May 18, 2022
38
26
1749405280945.png Button of last 2 slots (booey and birb) dont work, idk if its only my problem or smth, but i cant even delete mons, is there way to fix it?
 

LemonTree4

Newbie
May 5, 2022
16
39
I think it would be nice if Invader Incubus could work on scouts and actual content instead of more monsters (which I appreciate but we have lots of those by now, maybe diverge a bit?) and shinies, which are just recoloured eggomon. I'm going to admit it, I think the roadmap is ass. The day I saw it, right after it was revealed, I was in disbelief. It's spread too thin. And Invader Incubus' posts remind me of something... A strategy of drip feeding content. Because this game is good. Really. And this is precisely why this method of making money works. Don't believe me? Refer to other games with monthly announcements. "I've gotten sick and shat my pants and no content for the month yadda yadda I work a full time job also have a reskin".
I think the developer has the potential to take it to the next level, but doesn't. 460$/month. I think that's enough to justify the implementation of enemy trainers.
This entire post could be rebuked by "refer to the roadmap". I do. But the roadmap is shit. I want my content NOW. I do NOT want a month of new monsters and shinies. I want my mons to impregnate enemy trainers and I want it NOW.
I'm trying out Godot and I know it's not easy, and no amount of Patreon money will suddenly enhance your Godot skills. But man, if I had such a pay for making a porn game, I'd drip feed, sure, but what would make the dev stand out is to NOT go that way. And instead, as advertised... Make the best NSFW game ever.
 

SS4312

Member
Nov 3, 2018
125
84
June update Name tag bug: Cannot type out names with "F" in them due to it cancelling in the menu. Maybe lock controls to mouse only when doing name tags?
 

Pipura

Newbie
May 18, 2022
38
26
I think it would be nice if Invader Incubus could work on scouts and actual content instead of more monsters (which I appreciate but we have lots of those by now, maybe diverge a bit?) and shinies, which are just recoloured eggomon. I'm going to admit it, I think the roadmap is ass. The day I saw it, right after it was revealed, I was in disbelief. It's spread too thin. And Invader Incubus' posts remind me of something... A strategy of drip feeding content. Because this game is good. Really. And this is precisely why this method of making money works. Don't believe me? Refer to other games with monthly announcements. "I've gotten sick and shat my pants and no content for the month yadda yadda I work a full time job also have a reskin".
I think the developer has the potential to take it to the next level, but doesn't. 460$/month. I think that's enough to justify the implementation of enemy trainers.
This entire post could be rebuked by "refer to the roadmap". I do. But the roadmap is shit. I want my content NOW. I do NOT want a month of new monsters and shinies. I want my mons to impregnate enemy trainers and I want it NOW.
I'm trying out Godot and I know it's not easy, and no amount of Patreon money will suddenly enhance your Godot skills. But man, if I had such a pay for making a porn game, I'd drip feed, sure, but what would make the dev stand out is to NOT go that way. And instead, as advertised... Make the best NSFW game ever.
Idk this whole post seems like "waah waah" type of stuff, learn how to be patient dawg, you dont even pay for it (ig so)
 

LemonTree4

Newbie
May 5, 2022
16
39
Idk this whole post seems like "waah waah" type of stuff, learn how to be patient dawg, you dont even pay for it (ig so)
I sometimes wonder if people who write those irritating messages know that they have such an effect on the people they address. Either way... I am not dawg, and I am certainly not "crying" by giving my criticism. I've also been patient enough to regret it and I therefore I know which creators to support and which to not. I expect you to tell me that I need to "chill", but I honestly don't. On the other hand, I think you should read up on how to communicate with people non-offensively.
 

Pipura

Newbie
May 18, 2022
38
26
I sometimes wonder if people who write those irritating messages know that they have such an effect on the people they address. Either way... I am not dawg, and I am certainly not "crying" by giving my criticism. I've also been patient enough to regret it and I therefore I know which creators to support and which to not. I expect you to tell me that I need to "chill", but I honestly don't. On the other hand, I think you should read up on how to communicate with people non-offensively.
Still that whole "criticism" seems sloppy for a FREE game, and you just look like my lil cousin who wants both chocolate and candy right now, and cant wait
 

Slutsuho

Member
Mar 25, 2020
108
150
Idk this whole post seems like "waah waah" type of stuff, learn how to be patient dawg, you dont even pay for it (ig so)
There's about a thousand Ren'py and RPGM titles on this site that do, in fact, do the exact grift he described. Just off the top of my head: Champion of Realms and Corrupted Kingdoms have been "in development" since before covid, and Isekai Awakening's been "in development" for over two years, with a multi-thousand-dollar monthly budget from the paywalled content, and then of course there's Cloud Meadow, which started taking Patreon bux before Concord, with it's infamously long development cycle, even started development, and it's still only on version 0.2.3.0k. Incubus needs to put out more real content if he doesn't want to be lumped in with the grifters because, honestly, we barely have any more of it than we did at launch. It took him until now to even implement any sort of real progress-saving system. This isn't THE most painfully slow dev cycle I've seen - again, look at Cloud Meadow if you want the unobtanium example of a porn game that's never going to actually be finished because finishing it would mean an end to the infinite patreon bux - but it's starting to look like it'll be a strong example of one.

For games that actually get finished, what happens is: The dev builds out the mechanics first, then works through the campaign, THEN adds the fluff content. Incubus has built out some, but far from all, mechanics, doesn't have a campaign, but has many hours of fluff to point at. That reminds me less of a successful game dev cycle, and more of Yandere Simulator, with its ten years of new "easter eggs" and only one actually finished rival.
 

YouShallNotLol

Engaged Member
May 6, 2022
3,213
8,980
There's about a thousand Ren'py and RPGM titles on this site that do, in fact, do the exact grift he described. Just off the top of my head: Champion of Realms and Corrupted Kingdoms have been "in development" since before covid, and Isekai Awakening's been "in development" for over two years, with a multi-thousand-dollar monthly budget from the paywalled content, and then of course there's Cloud Meadow, which started taking Patreon bux before Concord, with it's infamously long development cycle, even started development, and it's still only on version 0.2.3.0k. Incubus needs to put out more real content if he doesn't want to be lumped in with the grifters because, honestly, we barely have any more of it than we did at launch. It took him until now to even implement any sort of real progress-saving system. This isn't THE most painfully slow dev cycle I've seen - again, look at Cloud Meadow if you want the unobtanium example of a porn game that's never going to actually be finished because finishing it would mean an end to the infinite patreon bux - but it's starting to look like it'll be a strong example of one.

For games that actually get finished, what happens is: The dev builds out the mechanics first, then works through the campaign, THEN adds the fluff content. Incubus has built out some, but far from all, mechanics, doesn't have a campaign, but has many hours of fluff to point at. That reminds me less of a successful game dev cycle, and more of Yandere Simulator, with its ten years of new "easter eggs" and only one actually finished rival.
Ayo, you guys really need to chill out.
Eggomon started out as a small hobby game, worked on in whatever free time after dev's main job. It was initially supposed to be a small roguelike where you just run around getting bred by the various mons.
Saving wasn't even supposed to be a feature in this game. Adding saving system was a part of a development direction shift outlined in this post from the dev:


So any copmlaints about this game "not getting enough content" are null and void, since in the first place it wasn't planned for the game to have most of the features it has now.

P.S. It's only been about two years since development started, for fuck's sake. There's barely ANY porn games that managed to get "completed" in such a short span of time.
 
Last edited:

Pipura

Newbie
May 18, 2022
38
26
Ayo, you guys really need to chill out.
Eggomon started out as a small hobby game, worked on in whatever free time after dev's main job. It was initially supposed to be a small roguelike where you just run around getting bred by the various mons.
Saving wasn't even supposed to be a feature in this game. Adding saving system was a part of a development direction shift outlined in this post from the dev:


So any copmlaints about this game "not getting enough content" are null and void, since in the first place it wasn't planned for the game to have most of the features it has now.

P.S. It's only been about two years since development started, for fuck's sake. There's barely ANY porn games that managed to get "completed" in such a short span of time.
Fr, they are just crybabies who want everything here and now
 
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Paige_Headass

New Member
Feb 24, 2024
2
1
Does anyone know of any other Monster Capture porn games? Every time I go to look for them I only find games that have "Monster" and "Capture" but never "Monster Capture."
 
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efWQGWadgeWEG

New Member
Mar 17, 2025
1
0
Q+A
Q: What else (that wasn’t mentioned in the PITCH) is going to be added as development continues?
A: 50 + areas. Monsters, possibly forever. Custom sound effects. Music. There will be 11 Scouts as player characters. Loads more achievements and Unlocks to help you advance further in runs. A KEYWORDS system that will encourage party diversity even more than the Elemental damage system. Opposing trainers. Rival characters. Day/Night cycle with a whole CAMP OVERNIGHT mechanic where monsters get hungry, you feed them and their obedience increases or lowers and they might try and breed the scout if they become disobedient. Once the breeding mechanic [STABLES] is set up, defeated scouts, and defeated enemy humans, will be added to a monster stable you will run. The story. Legendary Monsters, boss battles. Endings. I would love to have as many assets professionally remade as possible, so your contribution goes towards that.

Q: Why no levelling up mechanic?
A: Levelling up is a time consuming mechanic that simply makes NUMBER GO UP while making current and previous areas of a game world much easier. People play NSFW games for the CONTENT, and when people boot up a game AGAIN after putting it down for some time, they want to experience the NEWEST content. Eggomon aims to keep old areas fresh and relevant by allowing the player to return to old zones and experience new monsters, as well as offering multiple new starting locations across the map. This means areas cannot be gated by a numbered difficulty.
FURTHERMORE, monsters become more powerful by eating up to 5 fruits. Fruits are found randomly. These fruits will increase a monster’s stats and even give them new KEYWORDS that can affect... EVERYTHING. From how often you find items in battle, to how quickly obedience degrades, special effects in battle between turns, or even how fast you can run. With multiple start locations, and Evolution stones and Fruits being randomized I hope that people can have a unique experience each time they play the game. You will also be breeding much more powerful (better stats) monsters. Good thing too, because the enemy party can be made to be up to 24 monsters in size, ALREADY.

Q: Is the art in the game final?
A: Since I (Invader Incubus (InIn)) am NOT a full time pixel artist, I consider any content I personally make, as NOT the final version. Someday I would like to hire someone with talent to redo most of the CONTENT in the game. In the meantime I will continue to cobble together the game by myself. Most of the sprites are currently an awkward 128 x 128 pixel resolution and when redrawn they will be made to be 256 x 256. Also I would love to be more generous with how many frames animations can have, and custom climaxes, monster entrances and grabs.

Q: Are the scouts all going to be recolors?
A: Some Scouts (There will be 12 total) will share the same general body plan and have different colors and aesthetic. If this wasn't the case then there would simply be too much sprite work needed each time a new monster is added, and I need to be finishing one monster a month, at least, on top of everything else.

Q: The Monster (or option) I voted for, lost the election, will it ever be added to the game?
A: Maybe. It would cheapen the whole election system (which is the reward for being a patron) if I added in content that lost an election, immediately. I am thinking that any content that loses an election, but remains popular will not be revisited for at least a year. Content that loses a poll by a slim margin is likely worth revisiting in a run-off poll against other “lost content”.

Q: I don't like that the election this month is between two chubby / tall slim / shorstack / monstergirls. I don't like the election this week is between more feral looking monsters. I don't like that the election this week is between monster-men... Make them all female bimbo models please.
A: I would like that, but it's boring. If I put up elections between a chubby monster design and a more traditionally beautiful one the traditionally beautiful one will win out 90% of the time. As it STANDS, MOST monster elections will be for monster-girls. I am going to keep the designs diverse, and often inspired by mythology, or um, TRADITIONAL monster catching tropes.

Please ask whatever questions you may have in the comments, or on the games F95 Zone page. I will answer as best and often as I can. I will also save the best questions and repost them as part of future Q+A updates.
game is really engaging, but would it possible that it will get a mouse control support later on?
 

truebutler

New Member
Apr 29, 2017
8
1
not critcal but i noticed it
it seems that savedmon that are shiny do not come outta of storage shiny, but will be shiny upon evolution
 

Lovius

Member
Nov 2, 2017
112
52
So how exactly save slots work? I save evolved eggomon in first slot and in next run it have first evolution stats. Am i doing it wrong?
 

Nerdypika

New Member
Feb 1, 2024
6
6
So how exactly save slots work? I save evolved eggomon in first slot and in next run it have first evolution stats. Am i doing it wrong?
this is a bug on the patreon sadly, and a patch hasnt been put out due to life issues on the creator's end
 
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Zetsuko

Member
Sep 22, 2016
313
872
Personally, I still think tying the game to finite resources is a problem, I feel like some sort of small amount of leveling should be added, and enemies should drop(At least) fruits and healing items from time to time, to make people actually want to fight sometimes.

A basic leveling system would be something like gaining 1 stat randomly for every level, it wouldn't make the Mons extremely strong, but it would help feel like the mons you are using to fight are somehow advancing.
 
3.30 star(s) 35 Votes