For those struggling with the game complexity, I reversed engineered the game and generated flow charts for all days. Of course the style is not great and some branches will look confusing, but keep in mind that this is an automated work, except for one info that should be noticeable.
Some branching will look weird, but it happens a lot when there is a lot of text with little action (label jumping or variable setting).
Since I used the previous dialogue text encountered as branching text where none existed, some tests look awful, I know that.
That's why I put numbers in front of each text and maybe I will put up a translation table to have better texts for text labels.
For those interested, the chart generator that I used can be found
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-- Updated --
So many tests and checks on day 8 that it covers two pages.
It doesn't help to understand the story, but if you want a specific outcome, it may help to get to it...
When you look at that many branches for so little action on day 8... there is enough to be mad, or believe the author is mad himself.