- Mar 17, 2019
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yes, the scene was changed a couple of updates ago.So haven't really played this game for a while and since the Ntr tag is gone i assume it's no longer part of the game
yes, the scene was changed a couple of updates ago.So haven't really played this game for a while and since the Ntr tag is gone i assume it's no longer part of the game
This is a difficult question to answer. I usually don't like the type of games that force you to replay a lot to get all the content, but Element-174 is one that I don't mind that design choice – for the most part at least. What drew me in during repeated playthroughs is that most of the characters have very compelling and interesting backstories, so learning about them and their motivations keeps me wanting to get to the next event. That doesn't really create a "fresh" story though...more like a "wow, I would have never thought this was going on at the same time as all that other crazy stuff" kind of way. I don't know if you're familiar with it, but the concept reminds me a lot of The Melancholy of Haruhi Suzumiya in the way so many improbable and unusual plotlines are woven together.@ Those who play several routes and/or have started over between versions: what's your experience so far? Does the overlap detract from subsequent playthroughs or is it overall different enough to still feel fresh on your 4th run?
In order to see every possible ending (and all preceding content), there will be need to be 16 full playthroughs. You are right that eventually all routes will be narrowed down to 1 by the start of week 3. However, the choices you make up to that point still have an effect on that main route (including the choices you made with other girls). Which leads us to..."Assumptions:
If the goal is to see all scenes of the girls we're interested in, there can only one per playthrough, since the game will increasingly limit our choices until some scenes of our chosen girls will conflict. While it may be possible to fulfill the minimal requirements to keep 2-3 routes open till the end, only one of them will be 'content complete'.
So, say there's 3 girls we were interested in, there would be no point having them in the same run, since we'd want to see all their scenes - without spoiling halve of their route only to have to give up on them eventually. So it boils down to 1 'main interest' and an assortment of fillers (characters we don't really care for). Best case scenario the filler chars turn out to be so interesting we want to see their routes. So, back to square 1: either keep that save and (eventually) play week 4 based on an incomplete run for side-char X, or start a new save for that char to see all their scenes.
It was introduced briefly a few updates ago, but progressing down two character's routes starting at week 2 allows for what I'm calling sub-routes here. A current example of this is being on Jules and Chloe's routes and agreeing to corrupt Chloe. This opens up additional scenes between the two of them, as well as having an effect on their endings. You can play each girl without these sub-routes, but these sub-routes usually run parallel up until week 3. Each girl is designed to have at least 2 sub-routes which they share with another character.Questions:
Are there unique events that will trigger only for specific character constellations (only if close to X + Y + Z)?
With the story involving time-travel there definitely is room for a NewGame+ where the MC does have knowledge of the previous playthrough. Once I get close to the game's endings, I'll decide about implementing that feature then. I do already have the desire to go back and add additional scenes/content/sub-routes once all the full routes are completed (provided I'm not completely burned out by the end). In case you couldn't tell, I'm fascinated by the ideas of "But what if this happened instead?" in storytelling.Got a certain vibe from it, so I'll just ask: are you planning to incorporate mechanics similar to Save the Date, Undertale, DDLC, etc. I.e. when it's eventually completable, will things change subtly on subsequent playthroughs based on what we experienced in prior runs or is it more along the lines of player-knowledge (as in Slouching towards Bedlam, Alabaster, Rematch, etc) allowing us to read between the lines, while 'MC' remains none-the-wiser. Or am I just way off here?
No, it wouldn't work.Will there be an eventual "harem" route for those of us too lazy to play 16 times?
understandableNo, it wouldn't work.
The only way to see everything is replay, if you are too lazy you won't see it all.
Too many branches and cut off points.understandable
While we can not name the saves themselves, like in most (all?) Renpy games it IS possible to names the save pages. To do this just click on page name (e.g. Page 1) and you should be able to rename it.I wish that you could name the saves. At the moment I have a separate document so I know which save is for each girl.
This was a feature I tried adding months ago, but couldn't get working properly. I'm not the greatest Ren'py coder so if anyone knows how to easily implement this, feel free to message me and I can see about adding it in this next update.I wish that you could name the saves. At the moment I have a separate document so I know which save is for each girl.
Which overlay is this? If it's something that's been disabled since the start then I don't really remember what it used to look like.Why did you disable the UI overlay? Even the command 'suppress_overlay=False' does not work. What logical reason could one possibly have to disable this UI and not allow players to use Ren'py's own Auto-Forward function? Mind = boggled
The quick menu is turned to False in almost every scene changes, even if is enabled by console.Which overlay is this? If it's something that's been disabled since the start then I don't really remember what it used to look like.
i think he means the renpy quick menu.Which overlay is this? If it's something that's been disabled since the start then I don't really remember what it used to look like.
Understood. It'll be back in the next update.i think he means the renpy quick menu.
Honestly I don't see the need, you just save on the face of the girls for that path. Not hard to do.This was a feature I tried adding months ago, but couldn't get working properly. I'm not the greatest Ren'py coder so if anyone knows how to easily implement this, feel free to message me and I can see about adding it in this next update.