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I'm like a karate chop
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EMPTY66822-10.2
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Lonery-Moon

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Game Developer
Dec 22, 2021
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So, would we need to hit up your email to get previous versions of the game? I wanted to look at earlier versions since I just updated them afterwards. I know there was a v5 through v8.
Yes. That's it. Thank you for playing! Sorry.
So the game is now seeming to be railroaded to be forced choices except the very last one and there's only 3 scenes in the game?
I was bumping into every wall and talking to every npc to see if there was more to the game but it seems to be only about an hour or 2 long if you read everything and that's it?
Or am I missing something and there's more to the game than the one ending?
Guys, there's no need to open up this topic. You're young, you're playful, it's easy for you. This isn't it. This isn't even the archives of the secret service. It's best to stay out of it. Seriously, any of you will be sorry. Best to close the thread and forget what was written here. I quite understand that I will cause additional interest with this post, but I want to warn the inquisitive - stop. The rest will simply not find it.

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Kernist

Member
Dec 1, 2017
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I am mildly disappointed to be honest. I was waiting for this new version but hearing so much stuff got cut I think I will retry this old one I still keep on my disk.

Here is v9 walkthrough:
 
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Lonery-Moon

Member
Game Developer
Dec 22, 2021
170
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I am mildly disappointed to be honest. I was waiting for this new version but hearing so much stuff got cut I think I will retry this old one I still keep on my disk.
I apologize for disappointing you. Unfortunately, because of the way my life is going right now, I don't have time to do it right (do some justice to this project I mean). I'm Sorry.

So I had two choices:

-Rewrite the game from scratch. Remove all the bugs (and other stuff :( ) and get a stable experience, albeit not a good one.

-Or spend a few more years working with rpgm and maybe get something at the end (still not very good hihi).

And because rpgm turned out to be a monster trap for a newbie with unclear ambitions (me), as I later discovered. I decided to go with the first option. Rpgmaker is good, you can do G R E A T stuff with it, but it drives me crazy. I'm not a programmer, I'm not an artist, English is not my primary language. And besides the last two problems, the constant compromises with rpgm (cause I don't know js) have affected my overall mood a bit( :mad: ). Sadly, the choice was obvious. And as I wrote earlier. if I'm not going to cut anything then it's too much work to do.

Take the main character's sister, for example. To do her honor I'll have to come up with at least three (I think...) more proper events with her, and most likely, because of the way I write, it still won't be enough. Because of how much time is spent on even the smallest of things (fun information, from v1 to v9 I worked on average 6+ hours a day on the game, huge amount of time, and it doesn't even show lol), I realize that it is, alas, impossible in this situation. EMPTY-66822 is a narrative game (...and there is more to it, but I can't write about it without derailing in some drama story). I mean, it's basically just letters, lots of letters. No game element in the game lol.

And I'm no great writer. I'm no one. Just a sad person.

I apologize deeply for my whining. But unfortunately, my situation can't be described without “whining”.

...Also think I lost the point I was trying to make hihi ^)

Anyway. Thank you. Thanks especially for the v9 walkthrough THAT I LOST SOMEWHERE.
 
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Slayerz

Active Member
Aug 2, 2017
762
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And I'm no great writer. I'm no one. Just a sad person.
The hardest thing for creating a game is finishing it. You may trip and fall down, but you have the choice to stay down or to rise and keep moving forward. This game was a good learning experience for you and you should be proud of yourself for completing it!

Think of what you've learned from this experience and how you could make your next game better. This is just part of the journey, you got this!
 

Anon90s

Member
Jul 26, 2017
289
601
300
So the little girl became that military dressed woman we found in the locker yes?
 

Lonery-Moon

Member
Game Developer
Dec 22, 2021
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The hardest thing for creating a game is finishing it. You may trip and fall down, but you have the choice to stay down or to rise and keep moving forward. This game was a good learning experience for you and you should be proud of yourself for completing it!

Think of what you've learned from this experience and how you could make your next game better. This is just part of the journey, you got this!
Yes, I think so too. Even if it didn't end well, I still enjoyed working on this project. Thank you for the kind words.

So the little girl became that military dressed woman we found in the locker yes?
She forbids me from talking about it.
 

lop333

Member
Game Developer
Dec 27, 2019
331
365
182
I liked the older version better, there was allot more freedom.
I would suggest adding a skip button to let you start at some point where you can start doing stuff.
Being 30 or so of game in of constant dialogue and only single "dream" sex scene is wild but i can see where author is coming from wanting to walk away a bit from the sexual nature of the game, besides getting flashbanged with a sex scene in the middle of dialogue is not the same as chosing that sex scene.
Yes i liked the first limbless scene from the orginal, boohoo, i just think chosing an option and getting one chosen for you is not the same as it strips control from players, this is almost a kinetic novel.
This game cut some many things its kinda crazy, the game just sets up characte but like it feels like it stops not even in the middle.
The art of course is amazing but its a shame like 90% of the game was cut, the orginal game was fine just needed to add more characters around town and sex scenes, this game could have worked as a spin off or side content to the orginal
 
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Anon90s

Member
Jul 26, 2017
289
601
300
honestly, the crazy stuff of the game was the charm of EMPTY 66822 , if the purpose was to make the story more easy to understand, that failed too. the MC suddenly became a pervert that dreams and then start raping people while asleep. why everything went to shit, that's not explained, not much about the family, our friends besides that they died or something. the trader and bartender being enigmas but those 2 had more stuff in the earlier versions.

quite a nerfed remake for now, if the Dev wants to continue working on it.
 

Lonery-Moon

Member
Game Developer
Dec 22, 2021
170
252
187
I liked the older version better, there was allot more freedom.
I would suggest adding a skip button to let you start at some point where you can start doing stuff.
Being 30 or so of game in of constant dialogue and only single "dream" sex scene is wild but i can see where author is coming from wanting to walk away a bit from the sexual nature of the game, besides getting flashbanged with a sex scene in the middle of dialogue is not the same as chosing that sex scene.
Yes i liked the first limbless scene from the orginal, boohoo, i just think chosing an option and getting one chosen for you is not the same as it strips control from players, this is almost a kinetic novel.
This game cut some many things its kinda crazy, the game just sets up characte but like it feels like it stops not even in the middle.
The art of course is amazing but its a shame like 90% of the game was cut, the orginal game was fine just needed to add more characters around town and sex scenes, this game could have worked as a spin off or side content to the orginal
I understand where your disappointment comes from. But rpgm has really gotten to me. When I released v9, I spent an entire weekend testing and it didn't help. There are not just some minor flaws in there, but entire softlocks that break the game to death. And if I try to fix it, something else breaks. And that really pisses me off.

As you correctly pointed out all the variability has been cut out. This was done not only because I didn't have enough time to fill in the variation well, but also because I didn't want the whole game to be broken again.

A couple days ago I had an argument with my older brother about v10. He hasn't played the V10 game, nor any of it's versions, but I briefly described to him what I did. And he got exactly the same reaction as you. Here's what he said: "You think your game belongs to you and you can do whatever you want with it and do as you like, but it's not fucking true, once you put everything on the net, now it belongs to the coomers and doomers and they tend to want the same things but more, not less. Naturally, if I were playing, I'd ask for the old version first and then the one with everything cut out." He's right, I realize that I did wrong, but.... That's how it is.
 

Abaker

New Member
Apr 24, 2021
8
11
127
Guys, there's no need to open up this topic. You're young, you're playful, it's easy for you. This isn't it. This isn't even the archives of the secret service. It's best to stay out of it. Seriously, any of you will be sorry. Best to close the thread and forget what was written here. I quite understand that I will cause additional interest with this post, but I want to warn the inquisitive - stop. The rest will simply not find it.
Did this dumb copypasta became an international meme or you're just russian?
To stay on topic, gonna go and check out the new version now.
If you've removed pointless wandering around it's for the better in this particular case.
 

Kernist

Member
Dec 1, 2017
401
591
302
I understand where your disappointment comes from. But rpgm has really gotten to me. When I released v9, I spent an entire weekend testing and it didn't help. There are not just some minor flaws in there, but entire softlocks that break the game to death. And if I try to fix it, something else breaks. And that really pisses me off.

As you correctly pointed out all the variability has been cut out. This was done not only because I didn't have enough time to fill in the variation well, but also because I didn't want the whole game to be broken again.

A couple days ago I had an argument with my older brother about v10. He hasn't played the V10 game, nor any of it's versions, but I briefly described to him what I did. And he got exactly the same reaction as you. Here's what he said: "You think your game belongs to you and you can do whatever you want with it and do as you like, but it's not fucking true, once you put everything on the net, now it belongs to the coomers and doomers and they tend to want the same things but more, not less. Naturally, if I were playing, I'd ask for the old version first and then the one with everything cut out." He's right, I realize that I did wrong, but.... That's how it is.
Well, I don't agree with your brother, you made this game and you have right to do whatever you want with it, but people have right to not like your decisions and criticize them.

For me, this game stood out because everything was so mysterious and creepy and weird in general. I think many people liked the game for that. If you cut majority of that and only leave linear, easy to follow story this game loses what made it unique.

I really think you made a mistake. There are some games with better quality, more content and less bugs and they don't get any attention because they are "just another game" not bringing anything new or interesting to the table. Judging by the comments from few last days alone you got attention of many people that saw something more in your game, I personally still keep v9 on my disk and was waiting for a long time for v10, but once you said v10 is basically about cutting out majority of the things I don't think I will even launch it.

Also if you say it's basically a "prequel" to your other work how can I trust in your other work if even prequel proved to be too much of a challenge for you? I believe it's hard and time consuming but you either need to commit or drop it, not butcher your own work.
 
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Lonery-Moon

Member
Game Developer
Dec 22, 2021
170
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Also if you say it's basically a "prequel" to your other work how can I trust in your other work if even prequel proved to be too much of a challenge for you? I believe it's hard and time consuming but you either need to commit or drop it, not butcher your own work.
Hihi, you immediately recognized the weakness of it all! This is true. Most of all, I wouldn't want to be known as the person who abandons his projects. I can tolerate failure (I fail a lot), I can tolerate criticism, but if someone is going to be like, "That's that developer, remember him? The one who DROPPED HIS PROJECT.", it's going to really hurt me (not that it matters). And that's one of the things that led to all of this.

How v9 was created? I think it was... spring? Anyway, around spring, I realized I didn't have much time left to work on the project. AND I CERTAINLY DIDN'T WANT TO GET THE “ABANDONED”. So the decision was made to just go for the ending at all costs. And by that time, all I had of the ending was a general concept... But I had no other choice (well I had of course as always but). The only thing I knew was that by fall or winter, I wouldn't have any free time at all for any extended period of time. So I just rushed to make the ending. How did it all end? Well. Yes. Sometimes when I think about this game, I realize that so many things have gone wrong here. I'm not happy with v9, I'm not happy with v10. Funny thing is, the only thing I'm more or less satisfied with is the first part of the game with the bunker. But it's 10 minutes long. Yeah. And if I were a youtuber, I might even record another 24 hour video essay on what went wrong here and why. There is things that influenced what happened here in the first place. I can even start three years before v1 if I think about it that way... I sometimes even consider taking v9 and v10, combine them into one project, release its sours code and add my comments to it. Kind of like the developer comments in half-life 2. If someone is going to make an rpgm game and has 0 experience, I think they'd be interested to see how things work and what challenges they'd have to face.

And for the "trust" thing... I understand.

Thank you for sharing your thoughts.
 
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Kernist

Member
Dec 1, 2017
401
591
302
Hihi, you immediately recognized the weakness of it all! This is true. Most of all, I wouldn't want to be known as the person who abandons his projects. I can tolerate failure (I fail a lot), I can tolerate criticism, but if someone is going to be like, "That's that developer, remember him? The one who DROPPED HIS PROJECT.", it's going to really hurt me (not that it matters). And that's one of the things that led to all of this.

How v9 was created? I think it was... spring? Anyway, around spring, I realized I didn't have much time left to work on the project. AND I CERTAINLY DIDN'T WANT TO GET THE “ABANDONED”. So the decision was made to just go for the ending at all costs. And by that time, all I had of the ending was a general concept... But I had no other choice (well I had of course as always but). The only thing I knew was that by fall or winter, I wouldn't have any free time at all for any extended period of time. So I just rushed to make the ending. How did it all end? Well. Yes. Sometimes when I think about this game, I realize that so many things have gone wrong here. I'm not happy with v9, I'm not happy with v10. Funny thing is, the only thing I'm more or less satisfied with is the first part of the game with the bunker. But it's 10 minutes long. Yeah. And if I were a youtuber, I might even record another 24 hour video essay on what went wrong here and why. There is things that influenced what happened here in the first place. I can even start three years before v1 if I think about it that way... I sometimes even consider taking v9 and v10, combine them into one project, release its sours code and add my comments to it. Kind of like the developer comments in half-life 2. If someone is going to make an rpgm game and has 0 experience, I think they'd be interested to see how things work and what challenges they'd have to face.

And for the "trust" thing... I understand.

Thank you for sharing your thoughts.
Well, what you are saying doesn't make a lot of sense. First of all, there are examples of games that got basically abandoned midway and just got the ending slapped onto it. Sure, they have the "completed" tag instead of "abandoned" one, but I think dev like this has even worse reputation than the one who abandons the game. With abandoning people can at least hope dev will return to it one day or someone else will continue the work. In the case of just slapping on the ending it's worse - dev just pisses on their work, multiple paths do not have conclusion, story doesn't make sense or in the best case scenario just feels rushed.

Second of all, it doesn't even matter because this situation doesn't apply to you. V9 already had endings, everything was very weird and vague anyway so if some things remained open you could continue it in the sequel, the biggest problem of v9 were multiple bugs that more often than not resulted in softlocks. I suspect you did way more work with v10 making the game worse than it would take to just fix bugs and maybe add some context to v9. I think that's what most people expected, I know I did.

I trust that you can take a whole day explaining why you did what you did but does it even matter if people either criticize the new version or just ask to send them the old one? I still am interested in your work in the future but I will set my expectation based on v9 rather than v10.
 
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####01

Newbie
Nov 18, 2019
20
10
62
Hate to say it, but v10 is just a massive downgrade in EVERY regard. It's like the Sequel Trilogy for this game.

The art's still Grade A+, but that's sadly the only real good thing I can say :(
 

Mrvekmlwq

New Member
Oct 10, 2021
14
5
13
I apologize for disappointing you. Unfortunately, because of the way my life is going right now, I don't have time to do it right (do some justice to this project I mean). I'm Sorry.

So I had two choices:

-Rewrite the game from scratch. Remove all the bugs (and other stuff :( ) and get a stable experience, albeit not a good one.

-Or spend a few more years working with rpgm and maybe get something at the end (still not very good hihi).

And because rpgm turned out to be a monster trap for a newbie with unclear ambitions (me), as I later discovered. I decided to go with the first option. Rpgmaker is good, you can do G R E A T stuff with it, but it drives me crazy. I'm not a programmer, I'm not an artist, English is not my primary language. And besides the last two problems, the constant compromises with rpgm (cause I don't know js) have affected my overall mood a bit( :mad: ). Sadly, the choice was obvious. And as I wrote earlier. if I'm not going to cut anything then it's too much work to do.

Take the main character's sister, for example. To do her honor I'll have to come up with at least three (I think...) more proper events with her, and most likely, because of the way I write, it still won't be enough. Because of how much time is spent on even the smallest of things (fun information, from v1 to v9 I worked on average 6+ hours a day on the game, huge amount of time, and it doesn't even show lol), I realize that it is, alas, impossible in this situation. EMPTY-66822 is a narrative game (...and there is more to it, but I can't write about it without derailing in some drama story). I mean, it's basically just letters, lots of letters. No game element in the game lol.

And I'm no great writer. I'm no one. Just a sad person.

I apologize deeply for my whining. But unfortunately, my situation can't be described without “whining”.

...Also think I lost the point I was trying to make hihi ^)

Anyway. Thank you. Thanks especially for the v9 walkthrough THAT I LOST SOMEWHERE.
I played this game a couple years ago and when I came back to it now I was confused by how quickly it ended lol. Didnt have to fight an army of special forces soldiers or anything. I think its a shame but if this is what you think is best for the game then I will respect it. I dont know if you drew it yourself, but the art is very good.
 
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witcher323mom

New Member
Nov 2, 2023
6
13
32
Hi everyone,

I've played through this game just now because I wanted to see a lewd game with elements of horror.

I was actually baffled by how short it felt, and when I've looked through previous comments of this game; people here posted screenshots and solutions to parts of the game that seem to have disappeared from the newest version.

I was also unsure if I might have just played the game wrong, and I tried to repeat it again, but it seems as though there's no more stuff you can see/unlock.


So the game really feels as though it were supposed to be something bigger, there were plenty of paranormal as well as conspiracy involved. The MC seemed to have forgotten events about what happened to his sister and her friend.
But ultimately there are no explanations, and the characters just refuse to provide explanations. The MC's behavior is also never explained as to why he just decides to rape two girls in this game.

Now were this intentional part of the story, where there are no explanations/answers provided, and you have to make do with what you were given to make your own conclusions that would be fine. But the amount of things that the story provides is so bare that it's really hard to derive anything rich or meaningful from it, other than to make huge assumptions on everything which seems like a huge shame.

Were the old versions longer? Is it still possible to get the old version of the game so I could play that instead?

Please let me know
 
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