But teachers door locked.Sophia is Upstairs. You have to go to teachers lounge, then basement, then disable barrier on stairs
I need key?
I has only "Pink Hair Clip"
But teachers door locked.Sophia is Upstairs. You have to go to teachers lounge, then basement, then disable barrier on stairs
OH, Yes! I found key! Thanks.But teachers door locked.
I need key?
I has only "Pink Hair Clip"
Nothing to corrupt, everything is way ahead of you.damm this only miss corruption to have perfect tags for me.
thank you for the upload.
They really need to strip out the current combat system and just use the basic rpgm one, choose options in what to do sure, actually attack piss all, nope, this is probably the most crappy combat system I have seen in this sort of game, and that is saying something.Not sure to feel about this one. The combat is unfun and really messes with pacing. You have to fight, but then it takes forever to get a loss scene.
I certainly don't hate it, because really, anything is better than generic RPGM (some of which are just depressing), but I think we're reaching that point in the RPGM lifecycle where combat is never fun, but there needs to be some gameplay element between H-scenes. I don't know; maybe there's a huge cult of RPGM fans whom just can't get it going without a fully-functional TP system with exponential values. lolThey really need to strip out the current combat system and just use the basic rpgm one, choose options in what to do sure, actually attack piss all, nope, this is probably the most crappy combat system I have seen in this sort of game, and that is saying something.
It all boils down to the developer's programmation's skills and if they really care to make a good gameplay. Because most of them (even the most famous ones) really only care for the H parts of the game, they don't really give two cents about the gameplay quality, and sometimes it's the inverse, where they give focus to the gameplay while not caring much about the story or H-scenes. Ones I personally found fun in terms of pure gameplay were: Ariadne, Creature Hunter, Cursed Blacksmith, Monster Girl Quest Paradox, Succubus Prison, QuietGirls, etc...(there's a lot more but I kinda forgot about them and cited the ones that came to mind first)I certainly don't hate it, because really, anything is better than generic RPGM (some of which are just depressing), but I think we're reaching that point in the RPGM lifecycle where combat is never fun, but there needs to be some gameplay element between H-scenes. I don't know; maybe there's a huge cult of RPGM fans whom just can't get it going without a fully-functional TP system with exponential values. lol
That's a man of culture !!It all boils down to the developer's programmation's skills and if they really care to make a good gameplay. Because most of them (even the most famous ones) really only care for the H parts of the game, they don't really give two cents about the gameplay quality, and sometimes it's the inverse, where they give focus to the gameplay while not caring much about the story or H-scenes. Ones I personally found fun in terms of pure gameplay were: Ariadne, Creature Hunter, Cursed Blacksmith, Monster Girl Quest Paradox, Succubus Prison, QuietGirls, etc...(there's a lot more but I kinda forgot about them and cited the ones that came to mind first)
It's okay to be that guy. Some people are Cheat Engine samurai, dedicated to the lewd art of boo-O-SHI-no, and can run Sims 3 at 120fps on 600% speed, with MAXIMUM HORSE SPAWN. They are the sharks, we are the kindling-eyed lungfish gazing in awe from the safety of the rocks breaching the surface.Ugh...I hate to be that guy but does anyone have a full save? Got past the school, then the brothel and then the castle of lust, beat the final boss and then she decided to get back up with over 2000 health! Great....
That....was beautiful!It's okay to be that guy. Some people are Cheat Engine samurai, dedicated to the lewd art of boo-O-SHI-no, and can run Sims 3 at 120fps on 600% speed, with MAXIMUM HORSE SPAWN. They are the sharks, we are the kindling-eyed lungfish gazing in awe from the safety of the rocks breaching the surface.