v4.03s Public
first impressions:
At first glance it is full of 'promise'. It is 4th revision of game full of good ideas, execution as always.
Let's not be
Let's see what we have here:
A repeatable 5floor test 'dungeon' with optional 1 fight per floor.
Visual upgrade from v3 (sailor outfit)
The game play relies on reruns and upgrade mechanic.
Combat:
A basic deck have a good chance in easy mode. Other vise
With a few unlocked cards it is super easy against the hardest settings.
The internal is mess with stupid exploits/bugs overflow
The main selling point is a transformable opponent, i don't know how(it is too broken for me)
A lot of stuff can be forgiven on an alpha build The lack of work ethic is not
first impressions:
At first glance it is full of 'promise'. It is 4th revision of game full of good ideas, execution as always.
Let's not be
Let's see what we have here:
A repeatable 5floor test 'dungeon' with optional 1 fight per floor.
Visual upgrade from v3 (sailor outfit)
The game play relies on reruns and upgrade mechanic.
Combat:
A basic deck have a good chance in easy mode. Other vise
With a few unlocked cards it is super easy against the hardest settings.
The internal is mess with stupid exploits/bugs overflow
The main selling point is a transformable opponent, i don't know how(it is too broken for me)
A lot of stuff can be forgiven on an alpha build The lack of work ethic is not