JackStorm79

Newbie
Dec 16, 2018
26
3
I did that and checked the most recent files but no idea what to edit since I couldnt find those settings. I'll check again soon and see if I can find it again. its not a big deal I dont need to do this I just would like to get that new game+ unlocked without another few hours of grind for the 3 resources especially the one you need to do those harder missions for.
I found it. I had to search gold,mana,favor and found what I was looking for. took a bit to reply since real life doesnt care what you want to do. either way solved the problem and now im in new game + and doing awesome at the moment. focused on getting pets right away for the tasks (using the new game feature of cursed show up at the wagon to get them early) and ive been running with marathon so things are slower paced. so far with new game + and some of these options added the game is going great and my wagon recruits are showing up with very high stats and with 3 pony a bonus of 2-14 points. really is making things easy to replay and push further.

good times being had and now I can also mess around with a few ideas a bit since im not struggling so hard.
 
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powerofvoid

New Member
Mar 27, 2019
8
7
I've been getting segfaults with:
Code:
ERROR: Timer was not added to the SceneTree. Either add it or set autostart to true.
   at: start (scene/main/timer.cpp:109)
ERROR: Condition "!is_inside_tree()" is true. Returning: false
   at: can_process (scene/main/node.cpp:761)
ERROR: Condition "!is_inside_tree()" is true. Returning: false
   at: can_process (scene/main/node.cpp:761)
I'm in the Dreamer Boss dungeon currently. I'll have to test if I've got the same errors outside.

There's a chance it has something to do with brain parasites. I've been trying out a brainwormed Cleric.

EDIT:

Linux platform.

I also get an endless parade of these errors basically everywhere:
Code:
ERROR: Attempt to disconnect a nonexistent connection from '<CompressedTexture2D#-9223370721504223982>'. Signal: 'changed', callable: ''.
   at: _disconnect (core/object/object.cpp:1355)
ERROR: Signal 'changed' is already connected to given callable '' in that object.
   at: connect (core/object/object.cpp:1294)
ERROR: Attempt to disconnect a nonexistent connection from '<CompressedTexture2D#-9223370718148780772>'. Signal: 'changed', callable: ''.
   at: _disconnect (core/object/object.cpp:1355)
ERROR: Signal 'changed' is already connected to given callable '' in that object.
   at: connect (core/object/object.cpp:1294)
ERROR: Attempt to disconnect a nonexistent connection from '<CompressedTexture2D#-9223370721168679661>'. Signal: 'changed', callable: ''.
   at: _disconnect (core/object/object.cpp:1355)
ERROR: Signal 'changed' is already connected to given callable '' in that object.
EDIT 2:

Still getting it in the Root dungeon with no brain parasite.

EDIT 3:
It always happens in battle, BTW.
 
Last edited:

Qahlz

Active Member
Jul 25, 2023
525
436
moral heal doesnt work for me why is it bug?
Are you sure that it doesn't work? Do note that the heals heal you up to the described value, not by the specific value.
E.g. if you have an adventurer with 7/20 HP and use the Quarter Heal, then it won't have any effect on that adventurer, as they're already above 25% of their HP.
 
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Merlin2013

Member
Jul 4, 2017
238
159
Are you sure that it doesn't work? Do note that the heals heal you up to the described value, not by the specific value.
E.g. if you have an adventurer with 7/20 HP and use the Quarter Heal, then it won't have any effect on that adventurer, as they're already above 25% of their HP.
oh thats right i didnt know that
 

Qahlz

Active Member
Jul 25, 2023
525
436
by the way can i recruit captured enemies? or i cant?
No. The only way to recruit in a dungeon is when you find a captured cursed adventurer as a curio and choose the option to recruit them. Whether or not you get that option depends on the personalities of your adventurers.

If you want to capture and recruit enemies, I'd recommend checking out the sequel Ero Hunters, although it's still early in development.
 

Anon21

Active Member
Mar 29, 2017
888
2,003
So... dunno if this is still being patched, but anybody notice that the river tiles in dungeons are swapped? You can cross the river if it doesn't have a rope over it, but if it does have a rope you can't cross it.
 

JackStorm79

Newbie
Dec 16, 2018
26
3
So... dunno if this is still being patched, but anybody notice that the river tiles in dungeons are swapped? You can cross the river if it doesn't have a rope over it, but if it does have a rope you can't cross it.
Yeah I noticed it a few times. Its caused me to have to retreat from a few stages when I couldnt get over the rope to the other side to explore where the exit was. sucks but not much can be done with it since its in the public release.
 
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