I have to admit this game is pretty deep in its mechanics, and the way that you can build cursed classes to be absolute power houses kind of reminds me of... Don't Starve? In Don't Starve you start off fearing the dark and insanity as you try to keep yourself fed, but to actually gain power you must embrace insanity to access magic and advanced technologies, and ultimately beat the game.
Similarly, like I got Aura captured at the beginning of the game, and they made her to be a slave; If I want that quest payout I need to level her out enough of slavery to switch classes. So the second upgrade on the left branch of the slave skill tree you can pick up is "Lust Explosion". It has a 80% lust minimum requirement but you hit attack all enemies with high damage magic attack along with a kicker that if they fail their will save they're stunned... while you remove all your lust, gain 50 satisfaction, become stunned, and gain orgasmic afterglow.
You'd think you'd have to wait a while to trigger that explosion again, but I picked up the Collar of Lust, which sets your minimum lust to 75%. So you can very much just trigger this explosion often... sure you're going to have stacks of Orgasmic Afterglow, but if you're wiping out mobs it doesn't matter that much. On top of this as slave you have a bunch of damage reduction and high HP. Good mechanics. So it's about fearing those cursed classes and lust at the beginning before embracing it to become more powerful and win the game.
And I mean if you try to look at the game from a lit analysis angle, there's a lot to be said: discovering fetishes and embracing yours instead of fearing them, how colonizers (since that's literally what you're doing in the game) in their conquest usually end up becoming changed by the local lands/culture and becoming stronger for it, and unlike Don't Starve this is a management game; the implications here is you are throwing an endless supply of young women to corruption, slavery, and slaughter all in service of colonial ambition, who will be dismissed or abandoned when they're no longer useful. And best of all, all of this is naturally expressed through very little exposition and mostly through the mechanics; the implication of those mechanics. I don't really think this analysis is that pretentious either.
Which is all to say: Good Job Madodev.