Some issues and thoughts I'm ready to report now.
1) Layering issue with gambling hood / leather cowl and attached / enchanted oral parasite. Also affects some of haircuts, as demonstrated here, but is a lot less glaring with them than with the hoods.
	
		
			
		
		
	
	
		
			
		
		
	
	
		
			
		
		
	
	
		
			
		
		
	
	
		
			
		
		
	
	
		
			
		
		
	
2) Downside of enslaved eyes (obedient ears work correctly) does not work in fights where machines are not the part of initial enemy party, but appear later (such as mechanic boss fight), as well as in fights where their bearer herself is not initially present on field (such as "security" curio grapples). Adventurer with them does not have a permanent blindness on attached screenshots (mechanic fight).
	
		
			
		
		
	
	
		
			
		
		
	
	
		
			
		
		
	
	
		
			
		
		
	
3) It is logically questionable why endurance corset does not work with permanent variant of hobbled tokens.
4) Also questionable that successfuly dodged milking attempts still give milk machines / slimes their milk tokens. How they collected their milk share if they even failed to latch in first place?
5) Signets in their current form are an outright cheat. Those poor souls that keep complaining about their presence in game are simply not understanding how to cook them properly and what power they hold. Hauled a bunch of unidentified weaponry out of dungeon? 1 (one) uncursed signet of any kind is what needed to pry any cursed weapons off girl's hand, completely free of charge. And because these cursed weapons are now identified, they will be fully uncursed on next game load.
Downside of any "permanent" (cannot be uncursed) weaponry such as dog / pony limbs or staff of unconditional support might as well not be there due to how easily it can be circumvented with use of signets. And other claiming-to-be-unremovable or just cursed in too-annoying-to-deal-with way stuff? You just need an unidentified signet and a free outfit slot on a girl to strip anything off her. Only winner / loser suits are remaining true to their cannot-be-removed claims and thats only due to occupying the slot a signet goes into.
And while not respecting the supposed permanence of surgeries and slave brands is one thing, legally identifying AND uncursing your entire weapon stash in just a few clicks and one game restart, as well as forever making cursed weapons a non-issue after dealing with your first signet are downright filthy exploits that really begging to be adressed to. A simple solution would be re-locking uncursed signets that were put on again, just like clingy sword does. That way it will retain its unique use for uncursing troublesome stuff, but it will be a trade rather than freebie, as well as preventing free mass-uncursing.
	
		
	
	
		
		
			One more thing i'm lost on, what's the actual "META" for dealing with cursed item roles? Is that character just boned to the three days of that job and cursed to reach veteran? What are the odds of encountering that goblin witch chick to get uncursed? I used to find that witch pretty frequently but with some of my most important characters now stuck as ponies i suddenly can't find her lol.
		
		
	 
Goblin genie is the worst way to uncurse stuff, because character asking to get rid of cursed class loses her experience in ALL classes, becoming a complete, blank rookie. As for "good" uncursing ways...
Search for "orc orgy" (ruins) curio. Characters with non-agressive personalities can willingly participate and will be undressed of everything, including the common cursed items, regardless of whether they are locked or not. It cannot remove only "permanent" items that claim that they cannot be uncursed.
Certain options in lake (caves) or beach (forest) curios also can undress the character in similar way, but she needs to have her exhibitionistic desire above certain treshold.
If character has a lot of cursed items - make her open mimics and use cursed altars in ruins. Newly added cursed items will force old ones out, with luck you can replace annoying "reach veteran level in X class" by something that is easier to do.
Try to not draw out the battle (and expedition itself) once enemies start to actively equip your character with curses. The "reach veteran level" items tend to be equipped last, so by ending early you will be stuck only with "three day job" ones, and, yes, it is a good outcome. Remember to look at list of enemy moves at bestiary or by right-clicking them on battle field, not everyone have the "equip" move, but those that do should be prioritised if your character is vulnerable. Or avoid fighting altogether if enemy group contains "equippers" and you have characters that are at risk.
And another good (not kidding) way to get rid of cursed items is to get that character kidnapped (of course not in the place that puts said type of cursed items on). They will be fully undressed, and if you can get them out early  - they will only get one-two "3 day job" items and won't even switch their class (switch happens only when you get three items of same cursed set). Elite dungeons are not that hard, its elite+ that you really need to overprepare for.