Create and Fuck your AI Cum Slut -70% OFF
x

tsfhbstxfhbst

Newbie
Mar 11, 2023
19
10
One more thing i'm lost on, what's the actual "META" for dealing with cursed item roles? Is that character just boned to the three days of that job and cursed to reach veteran? What are the odds of encountering that goblin witch chick to get uncursed? I used to find that witch pretty frequently but with some of my most important characters now stuck as ponies i suddenly can't find her lol.
 

Name36346

Member
Oct 27, 2021
145
260
Some issues and thoughts I'm ready to report now.

1) Layering issue with gambling hood / leather cowl and attached / enchanted oral parasite. Also affects some of haircuts, as demonstrated here, but is a lot less glaring with them than with the hoods.
Video_2025-08-01_192930.gif Video_2025-08-01_193125.gif Video_2025-08-01_193252.gif
2) Downside of enslaved eyes (obedient ears work correctly) does not work in fights where machines are not the part of initial enemy party, but appear later (such as mechanic boss fight), as well as in fights where their bearer herself is not initially present on field (such as "security" curio grapples). Adventurer with them does not have a permanent blindness on attached screenshots (mechanic fight).
2025-08-09_000825.png 2025-08-09_000901.png
3) It is logically questionable why endurance corset does not work with permanent variant of hobbled tokens.

4) Also questionable that successfuly dodged milking attempts still give milk machines / slimes their milk tokens. How they collected their milk share if they even failed to latch in first place?

5) Signets in their current form are an outright cheat. Those poor souls that keep complaining about their presence in game are simply not understanding how to cook them properly and what power they hold. Hauled a bunch of unidentified weaponry out of dungeon? 1 (one) uncursed signet of any kind is what needed to pry any cursed weapons off girl's hand, completely free of charge. And because these cursed weapons are now identified, they will be fully uncursed on next game load.
Downside of any "permanent" (cannot be uncursed) weaponry such as dog / pony limbs or staff of unconditional support might as well not be there due to how easily it can be circumvented with use of signets. And other claiming-to-be-unremovable or just cursed in too-annoying-to-deal-with way stuff? You just need an unidentified signet and a free outfit slot on a girl to strip anything off her. Only winner / loser suits are remaining true to their cannot-be-removed claims and thats only due to occupying the slot a signet goes into.
And while not respecting the supposed permanence of surgeries and slave brands is one thing, legally identifying AND uncursing your entire weapon stash in just a few clicks and one game restart, as well as forever making cursed weapons a non-issue after dealing with your first signet are downright filthy exploits that really begging to be adressed to. A simple solution would be re-locking uncursed signets that were put on again, just like clingy sword does. That way it will retain its unique use for uncursing troublesome stuff, but it will be a trade rather than freebie, as well as preventing free mass-uncursing.


One more thing i'm lost on, what's the actual "META" for dealing with cursed item roles? Is that character just boned to the three days of that job and cursed to reach veteran? What are the odds of encountering that goblin witch chick to get uncursed? I used to find that witch pretty frequently but with some of my most important characters now stuck as ponies i suddenly can't find her lol.
Goblin genie is the worst way to uncurse stuff, because character asking to get rid of cursed class loses her experience in ALL classes, becoming a complete, blank rookie. As for "good" uncursing ways...
Search for "orc orgy" (ruins) curio. Characters with non-agressive personalities can willingly participate and will be undressed of everything, including the common cursed items, regardless of whether they are locked or not. It cannot remove only "permanent" items that claim that they cannot be uncursed.
Certain options in lake (caves) or beach (forest) curios also can undress the character in similar way, but she needs to have her exhibitionistic desire above certain treshold.
If character has a lot of cursed items - make her open mimics and use cursed altars in ruins. Newly added cursed items will force old ones out, with luck you can replace annoying "reach veteran level in X class" by something that is easier to do.
Try to not draw out the battle (and expedition itself) once enemies start to actively equip your character with curses. The "reach veteran level" items tend to be equipped last, so by ending early you will be stuck only with "three day job" ones, and, yes, it is a good outcome. Remember to look at list of enemy moves at bestiary or by right-clicking them on battle field, not everyone have the "equip" move, but those that do should be prioritised if your character is vulnerable. Or avoid fighting altogether if enemy group contains "equippers" and you have characters that are at risk.
And another good (not kidding) way to get rid of cursed items is to get that character kidnapped (of course not in the place that puts said type of cursed items on). They will be fully undressed, and if you can get them out early - they will only get one-two "3 day job" items and won't even switch their class (switch happens only when you get three items of same cursed set). Elite dungeons are not that hard, its elite+ that you really need to overprepare for.
 
Last edited:
  • Heart
Reactions: tsfhbstxfhbst

tsfhbstxfhbst

Newbie
Mar 11, 2023
19
10
If character has a lot of cursed items - make her open mimics and use cursed altars in ruins. Newly added cursed items will force old ones out, with luck you can replace annoying "reach veteran level in X class" by something that is easier to do.
Try to not draw out the battle (and expedition itself) once enemies start to actively equip your character with curses. The "reach veteran level" items tend to be equipped last, so by ending early you will be stuck only with "three day job" ones, and, yes, it is a good outcome. Remember to look at list of enemy moves at bestiary or by right-clicking them on battle field, not everyone have the "equip" move, but those that do should be prioritised if your character is vulnerable. Or avoid fighting altogether if enemy group contains "equippers" and you have characters that are at risk.
And another good (not kidding) way to get rid of cursed items is to get that character kidnapped (of course not in the place that puts said type of cursed items on). They will be fully undressed, and if you can get them out early - they will only get one-two "3 day job" items and won't even switch their class (switch happens only when you get three items of same cursed set). Elite dungeons are not that hard, its elite+ that you really need to overprepare for.
This game is brutally difficult it feels like, not in a traditional way either, but in a "take two steps and there's a 50/50 chance that second step has you stepping in dogshit sprinkled with radiation also you might sprain an ankle and land in a hydraulic press." Part of me wants to hate the game for it, but i'm probably like 10 hours deep by now and love it lol.

On the subject of kidnappings, since i got that big bit of advice on how to avoid that, it never happens anymore. Hell i've gotten close calls but no one's been kidnapped lately.
How exactly do you rescue girls who JUST got kidnapped when their difficulty level is like max/veteran? I was curious about the logic because if girls get kidnapped on your new save it's gonna be a while before you're either high enough level to take it on, or you just wait like 20 days or so to get down to an adept difficulty.
 

Name36346

Member
Oct 27, 2021
145
260
On the subject of kidnappings, since i got that big bit of advice on how to avoid that, it never happens anymore. Hell i've gotten close calls but no one's been kidnapped lately.
How exactly do you rescue girls who JUST got kidnapped when their difficulty level is like max/veteran? I was curious about the logic because if girls get kidnapped on your new save it's gonna be a while before you're either high enough level to take it on, or you just wait like 20 days or so to get down to an adept difficulty.
I'm speaking from my experience, because that is exactly what I did - braved the "elite" rescue dungeons with my adept-at-best level parties, dilluted with fresh stagecoach recruits to cover for girls that were kidnapped or stuck at "uncursing" jobs. After all "elite" does not mean that only elites can enter, it just warns about dungeon size and type of enemy groups within. Due to my inexperience at that time such expeditions almost always ended with a trade: I successfuly rescued the girl I came after... while getting another one kidnapped in process. So I kept banging my head at them over and over, it was about 60 or 70 days when I rescued everyone and finally broke out of loop.

Main advice for exploring the places you underleveled for (and in general as well) is: always scout every unblocked tile and consider ALL available options before deciding where to progress. While some of boss dungeons can have "ambush" encounters, random dungeons never do, always allowing to observe the enemy composition and back off from the combat encounter to try the other path. Pick your fights - your priority is to reach girl's holding cell and the exit, everything else is a side affair whose exploration can be postponed or even cancelled if your party's shape is too poor after mandatory fights. Always recruit prisoners when unsure in your capabilities, if you lose your party member they will step into the fray and can help to finish the combat.

But one thing for sure - that elite grind really jumpstarted my guild with all manner of high-rarity gear (and that even without the thief's regret abuse which I discovered much later). I was swimming in various rares, very rares and even occassional legendary long before ever reaching the first boss dungeon.
 

Name36346

Member
Oct 27, 2021
145
260
Okay, encountered issues - volume two.

1) Forevix's map-revealing special ability does not work on boss maps (though I read that Forevix was changed at last patch, while the one I use was obtained earlier. Hovewer her ability still work correctly on random dungeons.) And if that is intended behavior, then it, probably, should be mentonied in perk's description.

2) I might be wrong, but in previous patch force swapping to bunny class required three items as with other cursed classes. While now triggering bunny class switch requires four items rather than three.

The rest of this is about Errant Signal boss dungeon.
3) Plenty of combat encounters in basement are unmarked on minimap.
MapErrantSignalBelow_MissingEncounters.png
4) Making killing blow with rejuvenation daggers convert DoTs that fire / restoration modules try to inflict on their killer to regeneration. Not sure if that was intended.
Video_2025-08-10_231249.gif Video_2025-08-11_223849.gif
5) Lust modules on death try to inflict orgasm on themselves (or their remains, not quite sure) rather than on their killer.
Video_2025-08-11_223206.gif
6) Also, for some reason, dollmaker curios at Errant Signal map have a unusual icon resembling a magnifying glass instead of their usual one.
MapErrantSignalAbove_DollmakerCurioSigns.png
7) One of staircases in basement (the eastern) is unmarked on minimap.
MapErrantSignalBelow_MissingStairs.png
8) Pink beams lack collision in a couple of places.
MapErrantSignalAbove_NoCollisionBeams.png Video_2025-08-12_164213_edit2.gif NoCollisionBeam2.png
9) In that place at basement minimap demonstrates a passage, when in fact it is a wall.
MapErrantSignalBelow_FakePassage.png MapFakePassage.png
10) While this place in main complex has the opposite problem - minimap demonstrates a wall when in reality this is a passage.
MapErrantSignalAbove_FakeWall.png MapFakeWall.png

UPD: found a couple more things
11) After swapping personality traits with help of personality swapper curio, the swapped traits on their new owners are still referred by the name of the girl they originally came from. Fixes itself on next game load. Not sure if it even an issue to begin with, but still unusual enough to mention.

12) Alisza's perk "cultist of lust" reads as if both Alisza and her healer should receive a lust stack. But its actually Alisza who receive both lust hits.
 
Last edited:

Fingel

Newbie
Jan 16, 2022
17
3
Gracias, esto fue bastante útil, noté que algunas de mis niñas aclaran sus mentes con frecuencia
Principalmente la nivelación en general que tengo problemas para entender, ¿agrega puntos de habilidad después de una cierta cantidad de muertes?

Tengo muy pocos personajes por encima de novato, los pocos adeptos están estancados en adepto incluso después de varias ejecuciones en mazmorras, así que debo estar haciendo algo mal. Dicho esto, ninguna de mis chicas es secuestrada más, aprendí a huir una vez que me doy cuenta de que puedo ser engañado en cierta pelea.
Así que seguro que en cada uno de mis equipos hay al menos un clérigo y una criada, y normalmente un esclavo, ya que sus gritos de lujuria son REALMENTE poderosos para aumentar las estadísticas.
Una cosa con la que tengo un problema con la mayoría de las clases, que se muestra en esta captura de pantalla, es que el ataque se vuelve gris/rojo, no veo una razón clara para ello ya que no hay resistencia visible ni medidor mágico.
View attachment 5122380
[/CITA]
That's what the white dots are for, they tell you which box the character must be in for the Enable it to function
 

BonnyJestra

New Member
Dec 4, 2021
12
7
Is the god outfit worth it? Also what about the mask of death the 1% seems to be far too random but seems to run an insane high risk vs bosses.
 

Ornj-geus

Newbie
Dec 19, 2019
50
177
Is the god outfit worth it? Also what about the mask of death the 1% seems to be far too random but seems to run an insane high risk vs bosses.
The god outfit is very powerful, but even small amounts of lust makes it pretty useless. Especially since the best effects go away at 5 lust. Try bringing sedatives and heal lust outside of battle. I generally avoid using it though.
Death's embrace is stupid busted. Give it to a high hitter with support. I love giving them to my alchemists personally. You deal some massive turn 1 damage. Bring a stimulant rogue, a foresight mage and a cow. You will hit for ridiculous numbers every time you alchemist takes a turn. Very much worth the risk. Even against bosses it works great. The risk is mitigated some by allowing you to clear fights in less turns. But you always run that 1% chance.
 
  • Like
Reactions: BonnyJestra

BonnyJestra

New Member
Dec 4, 2021
12
7
So I run into a weird bug, my stuff gets the endurance symbol and it then says = a number is required. I am using some mods now namely the better paladin mod and it seems to have broken it but I am not so sure.

Yep defo the paladin mod, yeeted it and stuff works again.
 
Last edited:
4.00 star(s) 88 Votes