Imho, combining the power UI and the "generator" would work.This, i did realize mid development that people just will not notice how to turn on the bloody thing but i was already way behind schedule so the only bandaid i was able to summon was make the x flicker which was also done poorly because im just an illustrator not a programmer. Made it with a simple switch in a step event and alarms. Which doesnt work that well but does work somewhat so i left it like that.
I did think about making the thing permanently visible but... There's already too much clutter as is.
There's plenty of space below the battery indicator, so turning the generator thingy 90° (so head=top, crotch=bottom) to save some space to the left and just having it move in/out along with the battery indicators should make it clear they're connected.
EDIT:
Btw, something I'd like to see would be some way to switch through the horniness stages after maxing out lust.
But I'm not sure what kind of programming headache that would be at this point