4.40 star(s) 9 Votes

Madodev

Erodev
Game Developer
Mar 30, 2023
316
1,073
How to make mods when the console does not work, I'm trying to make a mod for the middle and end of the game, and check no way if you do not pass from the beginning and almost to the end of the game, how without a console and working commands in it to test something?
Get the dev version from git (link in discord), clone it, run it in Godot 4.4
If you're capable of modding, you'll figure it out
You'll also get better error handling and warnings when working in the data editor or the other debug viewers

They also added some sort of morale system, and so to improve the settlement, we will need to keep everybody happy. This is also nice, as I like keeping people happy. There is something to be said about happiness of monstergirls dressed in nothing but chains, but this is a porn game, so this is fine.
You can't spell supply chains without chains. I might have to consider changing the term happiness though.
 
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bormoth

Newbie
Jan 24, 2022
30
18
Get the dev version from git (link in discord), clone it, run it in Godot 4.4
If you're capable of modding, you'll figure it out
You'll also get better error handling and warnings when working in the data editor or the other debug viewers


You can't spell supply chains without chains. I might have to consider changing the term happiness though.
well there are gods of chastity and latex, and other, so definitely if they worship those than they are probably happy. But again if you are not planning to use this word, devotion might be a good choice. Though devotion might be something like shrine requirements and gods, maybe to craft better gear or make gear change a bit or become more effective or for possibility to find certain interactables(due to high or low devotion). After all we all need to keep gods (un)happy
 

flannan

Engaged Member
Dec 15, 2022
2,994
3,033
Okay, so I experimented a little with breeding in 0.2.3.
* Furry strapon is surprisingly useful, since it allows us to give the next generation "Feral" profession. It is a good profession, because it trains mobility. With obedience from gear and domestication, and allure from gear, it makes a monstergirl suitable for ranching (getting extra allure from genes seems to be much easier than getting extra mobility there).
* Domestication strapon is quite powerful, but it can only be used on characters with "Pet" profession. But it's the only way to get domesticated humans. And it's probably faster to breed "Pet" profession into whomever you want, and then use domestication strapon, then to breed them conventionally.
* Giving wool mage and ice mage professions through strapon doesn't seem as powerful. Wool mage is only good for producing wool, and that can only be done by sheepgirls. Who can just switch to wool mage profession normally. And ice mages seem just meh.
* Training strapon places very strict requirements: 150 in both mobility and manipulation. It's not really something that can be used simply to cut down on training time of the next generation.
* Pink strapon is good for improving the girls' looks. Because gray skin of wolfgirls just isn't to my taste. May we have some extra colored strapons, for a variety of tastes?
* Most other special strapons don't seem to have much use. Why remove domestication?

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* "Flexible tongue" now gives bonus to concentration for having anything cover the mouth. Such as a scarf, which gives minimal speech penalty.
* "Well endowed" apparently gives breasts so large, they distract your teammates. But they look exactly the same. Overall, it would be nice if genes affected appearance.
 

Madodev

Erodev
Game Developer
Mar 30, 2023
316
1,073
* Pink strapon is good for improving the girls' looks. Because gray skin of wolfgirls just isn't to my taste. May we have some extra colored strapons, for a variety of tastes?
Any color preferences?

Also, breeding is changing quite a lot next update (more like the pre-0.2.3 version). So don't get too used to it.
 
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flannan

Engaged Member
Dec 15, 2022
2,994
3,033
Any color preferences?
How about yellow or golden color? It seels like it'll be popular.
I think the trick is, currently it paints both skin and hair the same color, but since I prefer "anime" looks with pale skin and colorful hair, I'm limited to colors that look good on skin.
Perhaps more complicated schemes, such as fair skin and blue hair, can be made into high-tier strapons?

Also, breeding is changing quite a lot next update (more like the pre-0.2.3 version). So don't get too used to it.
One thing that this game does not provide, is "getting used to it". It's been a wild ride with this early access game, and I like it.
Also, I've seen the changelog for version 0.2.4, and the note that there would be more changes. I will try giving more feedback when it happens.
 

bormoth

Newbie
Jan 24, 2022
30
18
Any color preferences?

Also, breeding is changing quite a lot next update (more like the pre-0.2.3 version). So don't get too used to it.
It is ok and actually good thing, breeding is most odd place right now so experimenting like with other mechanics would help find something you feel fits good
 
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flannan

Engaged Member
Dec 15, 2022
2,994
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What is the pink collar supposed to do? I thought it would replace "mumble" move caused by gags with a more useful "masochism" move, but it doesn't.
Is there some other way I can get "mumble" move to transform it with a collar?
 

SebastianV

Newbie
May 13, 2017
40
68
I came hoping my team of girls would be bound and molested, but several hours into playing found myself enjoying a nice builder game with kinky elements. This game is strangely addicting and I've already spent dozens of hours playing it, lol.
 
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Madodev

Erodev
Game Developer
Mar 30, 2023
316
1,073
What is the pink collar supposed to do? I thought it would replace "mumble" move caused by gags with a more useful "masochism" move, but it doesn't.
It is supposed to do that, I'll have a look, it's probably bugged then.
 
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MysteryBlob

Newbie
Feb 10, 2020
71
27
How do you get the red mana? The price of roads has increased to the point where I need red mana to build more.
 

bormoth

Newbie
Jan 24, 2022
30
18
How do you get the red mana? The price of roads has increased to the point where I need red mana to build more.
Looks like a bug. Should not be a red mana unless it is something like decimal deliminator and you just need to build more storages to store more mana.
P.S. or you playing some old build one that had tech tree circle then red mana produced in higher tier mana building or found in dungeon, or I think Shrine can produce it though it might have produced lvl 2 research.
 
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charabit781

Member
May 21, 2020
188
60
Dev put OP encounter in every dungeons and always appear at the exit, All of them have x3 of dungeon lv and they've high tier traits and equipment but it seem they're optional encounter you can just retreat and pacify dungeon
 

flannan

Engaged Member
Dec 15, 2022
2,994
3,033
Dev put OP encounter in every dungeons and always appear at the exit, All of them have x3 of dungeon lv and they've high tier traits and equipment but it seem they're optional encounter you can just retreat and pacify dungeon
Since the main reason for going to dungeons in current version is to clear out low-level dungeons that get in the way of city-building, those boss encounters are best used as sources of high-level traits for your breeding program.
 

flannan

Engaged Member
Dec 15, 2022
2,994
3,033
I gave a try to mods, specifically "Allow Changing to Race classes" mod. And I must say, getting a character to level 50 is a lot of effort. I ended up clearing a whole 5-star dungeon to get the party's mule to level 50. I wonder if it would be easier to just breed a mule with a useful melee attack (such as humans' quick jab) supported by the right genes.
 
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flannan

Engaged Member
Dec 15, 2022
2,994
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Changelog .
Multiple islands are coming, and that is nice. And it's not just a campaign - you can link your islands and transfer resources between them. It's hard to say how cumbersome the favor system to unlock new islands will be.
But a tutorial island is always welcome.

Looks like the developers did not like the current research system either. May I recommend that instead of research tree, research is organized into levels/eras? So that one can unlock the next level only after a certain number or percentage of current level is unlocked? This will make adding new elements easy, while still giving some degree of control.
 

Madodev

Erodev
Game Developer
Mar 30, 2023
316
1,073
Looks like the developers did not like the current research system either. May I recommend that instead of research tree, research is organized into levels/eras? So that one can unlock the next level only after a certain number or percentage of current level is unlocked? This will make adding new elements easy, while still giving some degree of control.
The techs are unlocked by upgrading your colony (through maintaining upkeep requirements). So Tier I techs need a Tier I colony, etc... I assume that's close enough to what you have in mind as it prevents beelining for later techs.
 
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bormoth

Newbie
Jan 24, 2022
30
18
The techs are unlocked by upgrading your colony (through maintaining upkeep requirements). So Tier I techs need a Tier I colony, etc... I assume that's close enough to what you have in mind as it prevents beelining for later techs.
I hope tech trees are easy to rebuild. I mean not completely, but enough to insert tech in between. Good idea would be make position in tech tree absolute only for first tech in tree. And rest depend on (first) parent. This way if you want to add technology in the future, you can easily modify tree. and move tech trees or whole branches of scientific topics if necessary. If there is no dynamic tech tree modification there is no even need to store in relative coordinates forever, and rendering could be sped up by converting relative coordinates to absolute on resource loading. But it would make tech tree scalable, solving issues with that path of exile grid.
 

bormoth

Newbie
Jan 24, 2022
30
18
I hope tech trees are easy to rebuild. I mean not completely, but enough to insert tech in between. ...
Also would add up after thinking. Do not like current gear progression system. Hope it is just placeholder. Erodungeons one was more fun. It is ok to have mundane gear, even mundane fancy looking gear. But when you feel that most gear especially bondage gear is just stat stick to make sure enemy would not hit you as hard, it is boring. I mean it is what you expect from tier 1 bondage gear, and most of it just that. But even present tier 2 and 3 gear do not bring optimism. Easily could be two variations of tier 3 or tier 2 collars with branches what they do might be even bad for tasks to make capture easier. Same with gags, there is mask and gag which literally serve same function, but then upgrade to tier 3 which does absolutely the same just needs two items. (Production wise it is interesting and cute kinda mixes things up) but item wise it becomes routine upgrade. To be honest would love to see less items but them being a bit more unique at least at higher level. Taking from library of ruina as example with IDs.

Green ones think tier 1 were generic used as replacements or for their skills to add on better ones as leftovers, blue were pretty much good for abilities at task and fit few floors that had no purple or orange remaining to fit the floor, and purple were main force, not too many innate abilities to take space, they a bit expensive to be used for ability atribution, but good enough stats and having all mechanics needing to be used for task. And orange were special build around me.

So maybe following idea, most
tier 1 gear and bondage is mostly your starter kit. Cheap effective, does generic stuff as now, might be used to get benefits without penalizing yourself too much, you would use it early, you might fill in slots with it that are not used but benefit, does not have any quirks.
Tier 2 gear is mostly for general tasks, like working in buildings, disabling or enabling certain generic mechanics, due to being a bit specialized maybe more of it a bit.
Tier 3 gear either main having most fun things, or do specific stuff:Hypnovisor which allows you press button to do simple brainwashing(not free action and weaker as respective control classes moves) and increasing power of control moves of your hypnosis classes. Hobble sets that make someone to stumble? for work maybe specific buildings, like voice changer for puppies to put them into same building as harpies and satisfy needs at certain ranches)
tier 4 are special, class modifiers focused on one skill sometimes undistinguishable from bondage, bondage might have funny effects, they probably start reducing in amount to prevent content bloat.
Tier 5 are special items most not produced maybe related to certain shrine or role their functionality is quite narrow, think like some boss dungeon equipment and effects in erodungeons. Worth to have few. Heck as long as it is interesting maybe scary to wear or be subjected to and serves only purpose to send to main land to get benefits only, the fact you doing it might feel bad or whatever but really unique and special stuff that you do not want to have whole colony if you want it to function normally.

Hmm strapons follow this mentality in a way, and look kinda more fun if you would ask me, from basic breeding to shuffle genes or get new gene that fits to really cool bonuses and effects some of which a bit puzzling of why they are there.

I guess item design was not even part of development yet so probably it this post not really that important just yet, but still writing what I felt while playing. Kinda items feel like boring not worth my time not eager to see what is next.
 
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flannan

Engaged Member
Dec 15, 2022
2,994
3,033
. Looks like we're back to having tech trees, but at least they look like trees now, and not like spiderwebs.
Also it looks like research now involved lewding monstergirls. Nice.
 
4.40 star(s) 9 Votes