The only thing i don't understand is why didn't you change the artist if he can't work on the project anymore? Like at the pace of 1 image per month you will never finish this work. Yes it's not ideal swapping artists midways, but at least you can continue production.
This was my first thought (sans ending the project). Changing or acquiring another more productive artist (even if the quality is lowered, or heck even just line art to be colored later) would help to keep things chugging right along. Having a nice, steady flow helps keeps things moving smoothy. Besides, I'd rather see progression than seeing the project come to an end prematurely.
Finding another artist would already be a pain, but on top of that the artstyle wouldn't be the same, meaning a rough change in the middle of the game. Redoing all previous art...
And since artwork is so critical to Erolon and adult games, we were at the mercy of that slow pace.
I get the sentiment. Firstly though, there's no need to redo all the art. Visual consistency is nice but it doesn't need to be the be-all, end all.
Perfection is the enemy of good after all.
So having another artist to assist in creation or even do more things for less would help even if the art style isn't quite as consistent. Other games have taken this route (e.g.
Roundscape Adorevia) and despite
some naysayers, they've found success. For some games, development of the story and scenes continue right along with art to be added only later down the line. They can also go back and redo and touch up old art to make things more consistent when they're more financially stable (e.g.
Seeds of Chaos). In fact, in the
SoC example it's known that it was operating at a loss for the longest time before catching wildfire.
Secondly, I don't think the devs need to stop to wait on the art. I'm glad they're working on other projects that has uplifted their spirits and gives them meaningful income, but I'd also like to see forward progress on this project as well instead of letting it fall by the wayside. Forward progress surely can't hurt things to get them out of that "vicious cycle" as described. Meaningful updates even with lower-quality art, line art, or no art is still progress. Art isn't all there is to a game. The
story (or in some cases, the gmeplay) and the imagination that powers them are also things that are incredibly important. They also help to drive the game forward. Art isn't everything and many users like myself have dropped some games due to the poor quality story despite the high quality art.
Well of course it's not easy, but you are exaggerating about trashtalk.
I agree with this part. It's a bit blown out of proportion. Some people might grumble, but I think more people would be eager and understanding to have
more content than no new content whatsoever.
Regardless, it's all up the dev team on how they want to proceed going forward -- continue to wait on the art, move forward with content and let the art catch up, or drop/sideline the project. I'm not saying that implementing any of this would be easy and there are certainly drawbacks to each of these choices, but that's their decision to make. Just sharing some thoughts is all. Good luck and all the best to the dev team in whatever they ultimately decide to do. Cheers everyone and pura vida.