WhyAmIStillHereThough
If we will be able or not we still don't know, it is an unknown variable but definitely a feature we have considered to implement.
shinig4m111
Hm... that's an interesting view. Yet with our main character we are trying to achieve something slightly different. More precisely, we are aiming to make MC have a general reaction to events, but not a reaction which stands out of real-life ordinary. We would want to make the main story as unbiased as we can, while the other "smaller branches" model over the player's personality.
We might go in the wrong direction with such a decision that's why your feedback is highly valuable to us.
Having a MC with a specific kind of personality might kill the player's immersion more comparable to a MC without his fully "known" personality.
bobdillan
These are some well elaborated questions.
To answer your first line questions, we want to have sole MC only through the Main Story, but not through "side" stories.
As for the possibility of harem, for now we would like to keep ourselves away from this idea. Despite our story's world making a harem more plausible, "realistically" it is not widely performed due to its nature to create complex problems between MC and the other characters in the harem.
For your second line questions, we want to make the "main story" characters to have light or vanilla fetishes, or none at all, while the side characters (which are optional to obtain) will provide the player a much wider pool of fetishes to choose from.
Initially we wanted to first show then tell (about fetishes), but if the people are curious we can start adding a list of upcoming fetishes too.
About the ending in our case it will be a little tricky, but we have already something planned.
We want to add multiple characters with their own kind of "side" stories, in exchange we gave up on the idea of endings per character. We are aiming for endings per player personality instead, depending on how he modeled his "personality" through the gameplay. Based on your "dominant" type of personality the player can get more than 3 endings.
This idea is just planned and over time this might change if it proves to be overscoping.
About the endings, our ideas are not fully shaped yet but we have a plan for them. If these prove to be overscopingthen we will attempt to ship different ways to end the story. Our plan is to make the endings based on the player's predominant (chosen) personality through the gameplay, rather than character based endings. They will be based on tones, but we would like to avoid true "bad" endings and present different views instead.
Thank you for suggesting the tag, we are definitely considering adding it, but first we would like to revamp the way the player interacts with the characters. In the upcoming updates we would like to make character interactions more valuable to the player, feedback from all kinds of perspectives will be super well received as all others.
molitar
Thank you for your suggestion. I will look to see what I can do to make this an option.