- Nov 18, 2016
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First off, thank you for the compliment, and you yourself have quite the well worded and descriptive response.bobdillan
These are some well elaborated questions.
To answer your first line questions, we want to have sole MC only through the Main Story, but not through "side" stories.
As for the possibility of harem, for now we would like to keep ourselves away from this idea. Despite our story's world making a harem more plausible, "realistically" it is not widely performed due to its nature to create complex problems between MC and the other characters in the harem.
For your second line questions, we want to make the "main story" characters to have light or vanilla fetishes, or none at all, while the side characters (which are optional to obtain) will provide the player a much wider pool of fetishes to choose from.
Initially we wanted to first show then tell (about fetishes), but if the people are curious we can start adding a list of upcoming fetishes too.
About the ending in our case it will be a little tricky, but we have already something planned.
We want to add multiple characters with their own kind of "side" stories, in exchange we gave up on the idea of endings per character. We are aiming for endings per player personality instead, depending on how he modeled his "personality" through the gameplay. Based on your "dominant" type of personality the player can get more than 3 endings.
This idea is just planned and over time this might change if it proves to be overscoping.
About the endings, our ideas are not fully shaped yet but we have a plan for them. If these prove to be overscopingthen we will attempt to ship different ways to end the story. Our plan is to make the endings based on the player's predominant (chosen) personality through the gameplay, rather than character based endings. They will be based on tones, but we would like to avoid true "bad" endings and present different views instead.
Thank you for suggesting the tag, we are definitely considering adding it, but first we would like to revamp the way the player interacts with the characters. In the upcoming updates we would like to make character interactions more valuable to the player, feedback from all kinds of perspectives will be super well received as all others.
Short form: Committing a whole character to a fetish, will make players feel like they are locked out of content simply because they don't share the same fetish, where as having it as an optional route on a side character will solve this issue (for the most part, there are some who would still view it that way, but is drastically less than if it was the whole character), especially if the player loves their aesthetic.
Or a simpler way to put it, a game should be able to have 100% completion for all content, with the core audience not having to be forced to do content that isn't part of the core of the game (i.e. full complete the game with all characters), having the niche content be optional routes with side characters allows this, where as dedicating a whole character does not.
Think of it like player a game, but having a character greyed out because you don't like something, it will feel like you are being punished, and you don't want your core audience feeling like you are punishing them for not liking a certain niche/extreme fetish. (The kind of fetishes I am referring to are ones like NTR, sharing, swinging, gangbang etc.)
It also gives more content for the core audience as well, so they will also have something to look forward to in side characters, two birds one stone sort of thing... or two horny one side story character in this case.
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note: I will do a sort of diagram design to show what I mean. (just not now cause have to go somewhere). I find visualization is very helpful.
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