- Nov 29, 2022
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First 3 numbers stand for how much content is in the game. Scenes.Renders.Cards and last number is a minor for fixes. Shouldve provided a changelog i guess but its kind of explained in the devnotes. Will provide changelog next timeWhat's wrong with the version of this game? These numbers are a bit... random? Version 1.0 is usually a finished product and here we already have 6.9 and this is the second update.
i added the changelogWhat is in the new update?
sorry you feel that way. the squash and stretch on the hands and arms is actually intentional though to simulate the movement effects on the rest of her body too. I put a lot of effort in my animations - I developed the animation framework for this myself and I'm excited to create new stuff with it because i think I theres still a lot of potential.Welp, thanks for this at least...
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Now whenever someone posts something moronic about how a game NEEDS animation, I can just post this AI slop in response. Man, do you like how those hands and arms squash and stretch as the tits 'jiggle'? Here you go. When every mouth breather demands 'animation' be included in every game, this is the result. This is what zero effort animation offloaded onto a machine gets you. Animation being reduced to nothing more than a marketing feature in name only, just another bullet point in a grifter's check list in order to appeal to the lowest common denominator.
That's the smartest approach to version numbering I've seen on this site.First 3 numbers stand for how much content is in the game. Scenes.Renders.Cards and last number is a minor for fixes.
Sure you did. Too bad you couldn't put the same 'effort' into, I dunno, making your own art instead of instead of farming it off onto a machine built off of the globe spanning theft of work from actual artists. Why should I believe you did that, rather than just buy a module from the Unity store? You've already demonstrated you prefer using as little effort as possible.sorry you feel that way. the squash and stretch on the hands and arms is actually intentional though to simulate the movement effects on the rest of her body too. I put a lot of effort in my animations - I developed the animation framework for this myself and I'm excited to create new stuff with it because i think I theres still a lot of potential.
Eventually yes. Im a bit worried about performance on android so i might have to do some optimizations before that.any chance your gonna port this to Android? Only way I normally play VN titles.
My position is that i put a lot of effort in this animation and yours is that i haven't. If we disagree on that thats fine and i won't even bother to argue against that. please don't make this an emotional thing. I have noted your critique now lets move on.Sure you did. Too bad you couldn't put the same 'effort' into, I dunno, making your own art instead of instead of farming it off onto a machine built off of the globe spanning theft of work from actual artists. Why should I believe you did that, rather than just buy a module from the Unity store? You've already demonstrated you prefer using as little effort as possible.
Also, I went to school for animation. Bullshit the squash and stretch is 'intentional'. It is not. It's a byproduct of taking a flat piece of 'art' you didn't make yourself, and trying to chop it up into a paper-doll template so that you can jiggle the pixels around by dragging the attached vertices. That's not the same 'squash and stretch' principal of traditional Disney-style cell animation. I know, again I literally went to school for this shit.
But good animation is hard. Really hard. That's why it's so rare around here. Very few have the skill to even successfully output pre-baked animations (e.g. using pre-existing or store bought animations in Daz3D/Blender/HoneyStudio to output a render that is framed good, runs at a decent frame-rate, and doesn't make the end-users eyes bleed), let alone develop their own bespoke ones. That's why the vast majority of 'animation' found here is animation by the barest of technicalities, in that it does technically move. Doesn't make it good by any stretch of the imagination.
F the haters.I put a lot of effort in my animations - I developed the animation framework for this myself and I'm excited to create new stuff with it because i think I theres still a lot of potential.