Knight_of_the_lance
Well-Known Member
- Feb 23, 2020
- 1,112
- 2,064
It is not off topic to discus what we would like to see in the game. It is off topic to discus our preferences. So you can talk about what you would like to see in the game while stating your preferences. no biggie. You just have to make sure it is in the context of the game.
For me I agree with BenHatira about a few still making the illusion of movement like an old hand drawn animation. But I also understand Dessolos's point of view. For me what makes or breaks those sequences is the transition between those frames. A dry transition gives the impression of a job half done. In that casse I tend to lean more toward Dessolo even if for me it would not break the game for me. If done well with great transition between the frames and good pacing usually not linked directly with the player input devs can do magic even with only two frames. They can control the speed to go with what the story is telling, they can do pauses to let the characters take their breath and make it all really arousing. But I admit a low effort one where you have to click for each hip movement with no or bare bone text is a let down.
And here I come and put that in EI's context. EI is already separated in three main paths, each with some variation. Not knowing personally Morrigan I will simply assume she will treat each path with the same care and assume she does not have any preference herself. For one render instead let's do a one second animation with the same hi standard than the rest of the game, so 60 frame per second. even if a frame takes less time to render than a standard render once it gets multiplied by three (one animation for each path) it becomes a no brainer why Morrigan decided to skip them. As for a simple three frame animation, it is less intensive, but it is still at least three times the work time for the computer and more time for Morrigan herself, needing to code it for it to be something smooth. Yhea, I could see that done as a side project to learn how to do it, but trying to integrate that raw into the game... expect some delay. Ultimately it is Morrigan's choice. Up to this point she showed us that she is making her decisions based on what would be good for the game. Animation are no different. If she decide to integrate something it will be because she considers it to be worth it. Me stating that I would like to see a simple well made low frame animation can not change anything to that.
Who knows maybe in it's finale the game will get something. I know usually games that get endings are work intensive by the end but if I was a dev I would want to do something special for said ending.
For me I agree with BenHatira about a few still making the illusion of movement like an old hand drawn animation. But I also understand Dessolos's point of view. For me what makes or breaks those sequences is the transition between those frames. A dry transition gives the impression of a job half done. In that casse I tend to lean more toward Dessolo even if for me it would not break the game for me. If done well with great transition between the frames and good pacing usually not linked directly with the player input devs can do magic even with only two frames. They can control the speed to go with what the story is telling, they can do pauses to let the characters take their breath and make it all really arousing. But I admit a low effort one where you have to click for each hip movement with no or bare bone text is a let down.
And here I come and put that in EI's context. EI is already separated in three main paths, each with some variation. Not knowing personally Morrigan I will simply assume she will treat each path with the same care and assume she does not have any preference herself. For one render instead let's do a one second animation with the same hi standard than the rest of the game, so 60 frame per second. even if a frame takes less time to render than a standard render once it gets multiplied by three (one animation for each path) it becomes a no brainer why Morrigan decided to skip them. As for a simple three frame animation, it is less intensive, but it is still at least three times the work time for the computer and more time for Morrigan herself, needing to code it for it to be something smooth. Yhea, I could see that done as a side project to learn how to do it, but trying to integrate that raw into the game... expect some delay. Ultimately it is Morrigan's choice. Up to this point she showed us that she is making her decisions based on what would be good for the game. Animation are no different. If she decide to integrate something it will be because she considers it to be worth it. Me stating that I would like to see a simple well made low frame animation can not change anything to that.
Who knows maybe in it's finale the game will get something. I know usually games that get endings are work intensive by the end but if I was a dev I would want to do something special for said ending.