Hungover00

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Apr 29, 2023
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another issue i have is ashe losing her virginity there's no option to say no, if in the end Rachel and ashe get together (hopefully) i kinda wish it coulda been Rachel lol
It's the nature of the game. This isn't a sandbox game. It's plot and character driven. So the dev decided that Ashe needed to lose her virginity at a certain time, and decided that it shouldn't be with anyone super close to her, so Ashe didn't lock in on one person. And they came up with the slumber party and Zoey.

Zoey is a safe person to lose Ashe's V-Card to. Anyone else, it would be a major story moment with long standing ramifications. With Zoey, it's still a major story moment, but Ashe can use it as a launch to get into more trouble.

Any scene with Rachel will have a lot of build up, just like those that opted in on Fiona got a lot of build up.

If this was a sandbox game, I likely would have chosen Delilah. But that would have ruined the plot we are currently getting.
 

pitao

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May 18, 2023
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If this was a sandbox game, I likely would have chosen Delilah. But that would have ruined the plot we are currently getting.
Completely agree (with all the post), but thank god this isn't a sandbox game :LOL: probably wouldn't even try it or would happen like another futa game around that visually is appealing and is highly rated but the hard sandbox nature made me delete it, have no patience or time for sandbox games.
 

Buletti

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Nov 7, 2023
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It's the nature of the game. This isn't a sandbox game. It's plot and character driven. So the dev decided that Ashe needed to lose her virginity at a certain time, and decided that it shouldn't be with anyone super close to her, so Ashe didn't lock in on one person. And they came up with the slumber party and Zoey.

Zoey is a safe person to lose Ashe's V-Card to. Anyone else, it would be a major story moment with long standing ramifications. With Zoey, it's still a major story moment, but Ashe can use it as a launch to get into more trouble.

Any scene with Rachel will have a lot of build up, just like those that opted in on Fiona got a lot of build up.

If this was a sandbox game, I likely would have chosen Delilah. But that would have ruined the plot we are currently getting.
In addition, Zoey is a butterfly which makes her the ideal LI for the QC route where Ashe can feel "not enough" to satisfy her. The character was chosen very cleverly imho.
 

AdaWongLina

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Jul 21, 2021
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Episode 6 - Progress Report #16
Hey everyone
As mentioned in my last post, I wasn't able to work much in the last two weeks. The good news is, I'm back on my feet and ready to continue with rendering stuff .
Here's the progress so far:
  • Writing: 100%
  • Coding: 90%
  • Environments: 75%
  • New Characters: 7/7
  • Background Characters: 18/40
  • Renders: 10%
    • Part 1 (9:00pm): 355/720
    • Part 2 (10:00pm): 0/360
    • Part 3 (11:00pm): 0/550
    • Part 4 (12:30am): 0/750
    • Part 5 (2:00am): 0/500
    • Part 6 (3:00am): 0/600
  • Music/Sound: 0%
  • Testing/Polish: 0%

Release date estimate: June/July 2025
Not much else to report for now, I just wanted to give you the info that I'm back and working. And to thank you for all the lovely well wishes, I appreciate y'all .

❤ Enjoy your weekend! Thank you for your support! ❤
 

AdaWongLina

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The author's health has been restored, let's continue to look forward to him bringing us a surprising and exciting plot development.:love:All of our fans have already started to get excited
 
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ItsNotUs

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May 14, 2023
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Episode 6 - Progress Report #16
Hey everyone
As mentioned in my last post, I wasn't able to work much in the last two weeks. The good news is, I'm back on my feet and ready to continue with rendering stuff .
Here's the progress so far:
  • Writing: 100%
  • Coding: 90%
  • Environments: 75%
  • New Characters: 7/7
  • Background Characters: 18/40
  • Renders: 10%
    • Part 1 (9:00pm): 355/720
    • Part 2 (10:00pm): 0/360
    • Part 3 (11:00pm): 0/550
    • Part 4 (12:30am): 0/750
    • Part 5 (2:00am): 0/500
    • Part 6 (3:00am): 0/600
  • Music/Sound: 0%
  • Testing/Polish: 0%

Release date estimate: June/July 2025
Not much else to report for now, I just wanted to give you the info that I'm back and working. And to thank you for all the lovely well wishes, I appreciate y'all .

❤ Enjoy your weekend! Thank you for your support! ❤
At this rate, he won't finish before July - mid-August or early September.
 
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OneWayMissile

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At this rate, he won't finish before July - mid-August or early September.
Unfortunately I feel the same lol, background characters will eat a lot of time while doing renders and he only did 18 so far...BUT we are still 2 months away from June and 3 from July so a LOT could change on that time period
 

Buletti

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Nov 7, 2023
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Yes, at first such thoughts are heard and then the devs release 1 update once a year and these people are still happy! Probably to each his own, but from 3-4 months the dev bend over to 8-10, this is not cool, dude!
Well, dev Said they want to try something different with specifically this update. When you enter uncharted Waters, unexpected things can happen. I rather have a dev try out new shit which could be awesome than doing everything the way it has always been. It also keeps stuff fresh for themselves.
But I also guess that this was a one time thing.

As I am no paying supporter, I cannot complain anyways.

What is your theory about the blackmailer btw? :KEK:
 
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ItsNotUs

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May 14, 2023
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Well, dev Said they want to try something different with specifically this update. When you enter uncharted Waters, unexpected things can happen. I rather have a dev try out new shit which could be awesome than doing everything the way it has always been. It also keeps stuff fresh for themselves.
But I also guess that this was a one time thing.

As I am no paying supporter, I cannot complaint anyways.

What is your theory about the blackmailer btw? :KEK:
I'm leaning towards the more obvious one that it's Fiona's younger sister, but it seems to me that this is a dev's "trap", so the next step is someone from her sister's circle. I don't think it's Rachel, because that would be really cruel!
 

dolfe67

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Apr 25, 2020
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Yes, at first such thoughts are heard and then the devs release 1 update once a year and these people are still happy! Probably to each his own, but from 3-4 months the dev bend over to 8-10, this is not cool, dude!
I don't mind if the render output stay about the same. The issue is when you produce the same number of renders in 8 months while you were producing them in 4 months at the beginning.
 

AdaWongLina

Member
Jul 21, 2021
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1741518042740.png
Don't guess blindly anymore, in fact, the blackmailer is me.
I made a virtual cross dimensional phone call to Ashe and asked her to do so. (I'm joking:LOL:

Actually, my first suspect was Fiona's sister (Delilah)
The conclusion I came to after playing
There is clear evidence pointing to her abnormal behavior.

I think we should give ourselves some freshness. It's better not to discuss too deeply before new content arrives, otherwise there will be a lack of excitement and exciting effects in the end.:BootyTime:
 

ItsNotUs

Engaged Member
May 14, 2023
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I don't mind if the render output stay about the same. The issue is when you produce the same number of renders in 8 months while you were producing them in 4 months at the beginning.
He spent most of his time working on text(writing) and if you look at the counter, not all the environment is ready yet and the background characters are only 18 out of 40, so i'm more pisimistic - i don't want to get burned in July when the dev writes that he won't have time and he needs more!
Well, if we're being realistic, then in order for him to make it on time, he needs to work, figuratively speaking, 24/7!
 
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yunosykk

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Apr 24, 2024
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The dev already gave us the reason for the long development time in the progress report #2


Episode 6 will be a very special one, for a bunch of reasons. Some of you might've already guessed it: The whole next episode will be taking place during just the one party night. There's a lot of things happening there, and a lot of important characters are visiting, so you can expect a wild night for sure.

So this unique setup for the episode brings some challenges with it. Both in the writing department and the technical side.

On the narrative side, I want to experiment a little
as well, since this gives me some good opportunities for it. Mainly I want this episode to be a bit less linear than usual and have a lot of different ways on how this whole thing can play out. Since this is a bit more of an isolated event, there's a lot of room to play around with diverging paths and such, without making my life miserable in the future with too many loose ends . (But of course, there's still a bunch of things that will have consequences later on, so this is definitely not just some fun spin-off episode )

I even played around with the idea to make this episode kind of a sandbox-lite thing in some parts, but ultimately decided against it. The extra headaches with writing in regards to different world states and timelines and all that wasn't worth it in my opinion. At least not in the way I've imagined it. Especially since I can tell you already that this episode will be the most complex one yet with branching and such, even without the sandbox elements.

I'm of course not even halfway done yet, so things might still change if I see it not working out, or if the episode just gets way too big. This is another difficulty I'm facing right now, since usually I can just kind of push certain things back into another episode if it gets too big. But there's no way to do that here, since I'm not gonna spread this party over more than one episode. (I actually had kind of the same issue in the last episode, since I needed to fit all the pre-party stuff in there too)

There will also be some challenges with renders that I'm already aware of. In particular the fact that there's a lot of people attending the party. Big crowds are a tricky thing to do in DAZ, especially when you don't just want blurry shadow people or obvious cardboard cutouts in the background, while still wanting the place to feel lively and packed. I'll need some time to figure out what works best here... I have some ideas, but I just need to find a way to implement that in my workflow without slowing everything down too much. And also... I'll need to create a lot of background characters. Like... a lot .

This time I'll also need to pretty much finish all environments and new characters (or at least a big portion of background characters) before I even start doing renders. So it could take a while until I'll have some previews to show, unfortunately.

All in all I'm very excited for this episode, but I'm also a little nervous since there's a lot of tricky things to juggle here. We'll see how it goes!
 

Birdnman993

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Dec 6, 2021
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Yes, at first such thoughts are heard and then the devs release 1 update once a year and these people are still happy! Probably to each his own, but from 3-4 months the dev bend over to 8-10, this is not cool, dude!
I agree, even if a game is good, if a lot of time passes between updates it loses interest unless you really like the story, it has happened to me with several games where it takes so long that I forget everything it is about and its characters, but EI for me is definitely a game that is worth the wait and still has reasonable development times.
 

AdaWongLina

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Jul 21, 2021
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I agree, even if a game is good, if a lot of time passes between updates it loses interest unless you really like the story, it has happened to me with several games where it takes so long that I forget everything it is about and its characters, but EI for me is definitely a game that is worth the wait and still has reasonable development times.
You're absolutely right. Good games deserve support, respect, and the value of waiting. :coffee: (y)
 

RonaldGrand6969

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Aug 30, 2019
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I agree, even if a game is good, if a lot of time passes between updates it loses interest unless you really like the story, it has happened to me with several games where it takes so long that I forget everything it is about and its characters, but EI for me is definitely a game that is worth the wait and still has reasonable development times.
Smart Devs usually pick Small Updated Consistency over one large Update. That's not to say those that don't do that are Bad, but at least starting out it's a Good Schedule to build.

A Heavy, ACTUAL large Update can go a long way, if it ACTUALLY has a fuck ton of Content, Sex, Plot, or otherwise, depending on what the Game excels at. But I would also argue that Quicker Updates, if they present TOO little, are more of a detriment. No one wants to play 5 small Updates in a row and only get something out of it on the 6th.

Overall though, in my experience with Games, Communication in addition to a Regular Schedule be it long or short, is an unbeatable combo. It's SO nice to hear from a Dev, their Ups, their Downs, their Progress, their Walls, and most of all, their Plans going forward after the Post. And if you know that Dev to be Consistent with that Schedule, it can put you at ease. It just engages you? I guess would be the correct term, keeps you from forgetting the Game altogether as opposed to a Dev that just SAYS it'll take 3 years (exaggeration but does happen) but then goes MIA the entire time.
 

Johan_0000

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Apr 14, 2023
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Overall though, in my experience with Games, Communication in addition to a Regular Schedule be it long or short, is an unbeatable combo. It's SO nice to hear from a Dev, their Ups, their Downs, their Progress, their Walls, and most of all, their Plans going forward after the Post. And if you know that Dev to be Consistent with that Schedule, it can put you at ease. It just engages you? I guess would be the correct term, keeps you from forgetting the Game altogether as opposed to a Dev that just SAYS it'll take 3 years (exaggeration but does happen) but then goes MIA the entire time.
Let me jump in on that lol.
From my personal experience, I totally agree that communication with a respected schedule is key in this domain.
And what I think is the most optimal way, is having small to mid length (mostly depends on the devs capabilities, if he invested in good equipment, and the hours he put in) updates every 2 months for patrons then release the final product as public. That way, not only the patrons will get exclusive content, it'll also satiate their hunger.
Bc I mean sure some are willing to support for a 6 months to a year without an update (ofc they pin ups, esxclusive imgs...) but that's not what most of them are there for.
As the client if the dev doesn't update and end up betraying my trust (as I'm sure plenty of donors experimented) by not delivering a said product on time as agreed, I'd be disappointed and most probably wouldn't renew my subscription. Wheras, if it's just for 2 months, sure it's stil frustrating but a lot les than if it was for nearly 1 year.
If the dev didn't betray my trust willingly but maybe bc he had a prblm while developing the game, I could just wait for the next 2 months to confirm if that's the case and see if the game is updated. A decrease in donors for 2 months is a lot better than on in 6 months-1 year (even if they are few, every penny counts lol).

Another good thing abt this way of doing things is that you can use your patrons as beta testers, get feedback, change things depending on it... You can then also release the public update without delaying for the non subscirbers as the patrons alrdy got that prvilege several time for the 2-3 updates that make up the public one.
Doing that, you can easily win over the non subs. As not only they make a large part of your audience but every sub was non sub at some point lol. Plus, they participate to your reputation and your game's too.

In summary you'd have these advantages :

-recurrent updates throughout the year which'll reassure the patrons as well as the undecided ones. Bc trusting you don't necesarrily for 2 months is a lot easier than nearly a year
-Having regular feedback and adapting to it, free beta testers lol. SO that when the new potential client is there there is a higher chance of him being satisfied with the final product
-Having the final update released at the same time for everyone will make f2p feel more appreciated and will participate to a good reputation.

the risks :
-Burnout
-Difficulty keeping the rythm
-Ridicilous amount of content
-Some may not like it if your fanbase was too used to a certain way of things being done
-Pretty obvious but dev miht just be good at doing small to mid length updates, everyne has their own way of doing things. Certain ppl can adapt well but some others have a hard time doing things another way


lol I had fun writing that, tell me what y'all think






THX
 
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