- Jul 8, 2018
- 81
- 83
That's what she said!I'll try to get it in!
That's what she said!I'll try to get it in!
if you have a update next time DM meBaasB Any way to get this update on the latest updates page? I feel like there is a big enough change to justify it... If not, not big deal.
Thanks! and will do!if you have a update next time DM me
Someone forgot to promote the update to the latest page.
Will do!Making the voices actually use the 'voice volume' slider in preferences would be good. I found the voice acting bad enough to be distracting. It seems to use the SE slider and not the voice slider. Ideally I'd like to be able to turn off voices without losing other sound effects in the future.
In this version, I updated the hint to say that it’s under the couch, next to the side table. I guess I still need to be more clear…
ahh thnx
maybe make it more visibleIn this version, I updated the hint to say that it’s under the couch, next to the side table. I guess I still need to be more clear…
If it were me, I would have it show the "I hear a sound" message only once, and then maybe have another message appear when they get to the right part of the room (where the green glow appears) letting them know its close.In this version, I updated the hint to say that it’s under the couch, next to the side table. I guess I still need to be more clear…
There will be no “mini games”. The plan is to make it more of visual novel with things to do. More like a full game with sex scen and story.Does this have lots of mini-games, like the first one, or is it more story based?
Always played Strip n play in story mode, so if there are mini-games, does this have story mode as well?
Love your games, by the way.
Thanks for this! I will look into it!Ace_X hello! It looks like in v0.2 and v0.21 it's impossible to get this dialog (and answers) with Piper:
if pipRel < 1:
show Piper 1-3
p "What's wrong baby?"
show Piper 1-4
p "Don't you want to have some fun?"
menu: #010
"No! Now get out of here!":
$ pipRel = pipRel + 1
$ mcSta = mcSta + 5
....
"Maybe just a little...":
$ mcSta = mcSta – 3
In v0.1 we have 0 pipRel as default, but in v0.2 and v0.21 pipRel=3. Maybe in this conversation now Piper points must be < 4?
if pipRel < 4:
(Sorry for my English)
Ok, thank you for this feedback. I REALLY need to figure out a good way to send hints/notifications to the players WITHOUT being annoying or frustrating.If it were me, I would have it show the "I hear a sound" message only once, and then maybe have another message appear when they get to the right part of the room (where the green glow appears) letting them know its close.
The real issue is I couldn't even look around for it properly because I was getting constantly spammed every time I clicked on anything.