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Ren'Py Escape from Ivy and Piper [v0.402] [AceX Game Studio]

4.30 star(s) 20 Votes

Zavijava_

Active Member
Oct 19, 2020
536
9,744
I DL'd from Patreon and not here, so I can't say anything about that particular zip, but false positives on Ren'Py games are not uncommon.

---

So. I love the sexy ladies and their semi-femdom magic sex powers in this game! But I notice that one of my fetishes has gone unsatisfied: My sick, depraved kink for clean UX design :devilish: I rendered a couple alternate camera angles for Piper's and Ivy's rooms (I have the DAZ asset) (the renders are not stellar, I spent all of five minutes on the lighting ;)), and drew up a plan for how the navigation around the house might be improved.

This is the house as it stands now:

PlanA.png

Most paths from point A to point B make you hunt for arrows all around the screen, and there are changes in the viewing angle that can be very disorienting.

Here's my humble suggestion for Ace_X:

PlanB.png

Reducing the number of "locations" from 10 to 7, and further reducing the number of connections, so you follow a linear path through the house which matches the physical path you'd take by walking. Also, each movement here can be immediately undone; it's frustrating to go somewhere and be unable to simply back up without turning around and clicking through three different screens.

I don't mean to sound demanding at all, and this certainly isn't a complete idea - I'm not sure how many bonus renders are hidden in those four screens I would remove, for instance - but as it stands, I think this could be a good base to build on if you want to redo some of the navigation. And of course, if redoing the system is in the cards at all, sooner is better than later :)
 
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Javichu

Active Member
Jan 31, 2018
747
411
I DL'd from Patreon and not here, so I can't say anything about that particular zip, but false positives on Ren'Py games are not uncommon.

---

So. I love the sexy ladies and their semi-femdom magic sex powers in this game! But I notice that one of my fetishes has gone unsatisfied: My sick, depraved kink for clean UX design :devilish: I rendered a couple alternate camera angles for Piper's and Ivy's rooms (I have the DAZ asset) (the renders are not stellar, I spent all of five minutes on the lighting ;)), and drew up a plan for how the navigation around the house might be improved.

This is the house as it stands now:

View attachment 2992057

Most paths from point A to point B make you hunt for arrows all around the screen, and there are changes in the viewing angle that can be very disorienting.

Here's my humble suggestion for Ace_X:

View attachment 2992060

Reducing the number of "locations" from 10 to 7, and further reducing the number of connections, so you follow a linear path through the house which matches the physical path you'd take by walking. Also, each movement here can be immediately undone; it's frustrating to go somewhere and be unable to simply back up without turning around and clicking through three different screens.

I don't mean to sound demanding at all, and this certainly isn't a complete idea - I'm not sure how many bonus renders are hidden in those four screens I would remove, for instance - but as it stands, I think this could be a good base to build on if you want to redo some of the navigation. And of course, if redoing the system is in the cards at all, sooner is better than later :)
I think I'm dizzy
 
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Reactions: Zavijava_

Ace_X

Creator of Ace X Game Studios
Game Developer
Apr 23, 2018
837
1,922
I DL'd from Patreon and not here, so I can't say anything about that particular zip, but false positives on Ren'Py games are not uncommon.

---

So. I love the sexy ladies and their semi-femdom magic sex powers in this game! But I notice that one of my fetishes has gone unsatisfied: My sick, depraved kink for clean UX design :devilish: I rendered a couple alternate camera angles for Piper's and Ivy's rooms (I have the DAZ asset) (the renders are not stellar, I spent all of five minutes on the lighting ;)), and drew up a plan for how the navigation around the house might be improved.

This is the house as it stands now:

View attachment 2992057

Most paths from point A to point B make you hunt for arrows all around the screen, and there are changes in the viewing angle that can be very disorienting.

Here's my humble suggestion for Ace_X:

View attachment 2992060

Reducing the number of "locations" from 10 to 7, and further reducing the number of connections, so you follow a linear path through the house which matches the physical path you'd take by walking. Also, each movement here can be immediately undone; it's frustrating to go somewhere and be unable to simply back up without turning around and clicking through three different screens.

I don't mean to sound demanding at all, and this certainly isn't a complete idea - I'm not sure how many bonus renders are hidden in those four screens I would remove, for instance - but as it stands, I think this could be a good base to build on if you want to redo some of the navigation. And of course, if redoing the system is in the cards at all, sooner is better than later :)
I like this a lot, but I am HOPING that if I can add navigation buttons that make sense. (Some with solid borders even) And bigger clearer navigation arrows that maybe that will fix the issues. But, this is a great solution if I cant figure that out. But as I start developing the the second floor, I will keep this navigation in mind!
Thank you for this and the time you spent on it!
 

Zavijava_

Active Member
Oct 19, 2020
536
9,744
I like this a lot, but I am HOPING that if I can add navigation buttons that make sense. (Some with solid borders even) And bigger clearer navigation arrows that maybe that will fix the issues. But, this is a great solution if I cant figure that out. But as I start developing the the second floor, I will keep this navigation in mind!
Thank you for this and the time you spent on it!
Very glad to help! Loved the update, it was awesome :love:
 

wicked_hero

Newbie
Sep 19, 2020
58
61
This game is definitely good. Dont know why is the moving from room to other rooms kind of complicated, the arrows are strange, so IMHO navigation system update is needed, if this is not a feature) I liked "succubus concept" and was surprised in a good way with animations - they are good, really, and girls are beautiful. TY
 

blaaahunter

Newbie
Jul 8, 2018
81
83
Wow. That was an awesome update. The animations are spectacular in every way. The way the characters look and respond to the MC is sexy and brings so much more than "just" porn animation. I don't mean the Ahageo faces, more the sensual faces. The facial expressions which mean the characters enjoy what is happening (and not just pretending).

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I am looking forward to the next version and what you can think of in terms of that.

As already mentioned: The navigation needs to be worked on and I think a simpler way for the gallery would be nice. But I really appreciate that you implemented a gallery (I think I was one of the first in this thread who asked for it).

Well done, Ace_X !
 
Last edited:
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fishbrain

Engaged Member
Apr 9, 2018
2,891
3,321
Ok, I'm not usually very demanding but where is Abigail and how do I meet her?? Tell me NOW! :devilish:
 

fishbrain

Engaged Member
Apr 9, 2018
2,891
3,321
Yum, I still love Val but I think I have a new favorite!! Hope she makes an appearance soon! I got my hopes up when Ivy was talking about transforming into one of the other girls. lol

Also was thinking about the navigation dilemma. You could add collapsing thumbs on the side for each room instead of having arrows. I don't know how difficult something like that is to implement or how it would work with different angles of the same room, but just a thought.
 
4.30 star(s) 20 Votes