Any updaters ?
Walkthrough updatedis there a walkthrough beyond the one we can download? that one is abit outdated
Any updaters ?
Walkthrough updatedis there a walkthrough beyond the one we can download? that one is abit outdated
Thanks! Trying to make them better!!Dude, you make really good games!
Yup, wacatac.B!mlEhm anyone getting a virus detected in the zip?
I think I'm dizzyI DL'd from Patreon and not here, so I can't say anything about that particular zip, but false positives on Ren'Py games are not uncommon.
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So. I love the sexy ladies and their semi-femdom magic sex powers in this game! But I notice that one of my fetishes has gone unsatisfied: My sick, depraved kink for clean UX design I rendered a couple alternate camera angles for Piper's and Ivy's rooms (I have the DAZ asset) (the renders are not stellar, I spent all of five minutes on the lighting ), and drew up a plan for how the navigation around the house might be improved.
This is the house as it stands now:
View attachment 2992057
Most paths from point A to point B make you hunt for arrows all around the screen, and there are changes in the viewing angle that can be very disorienting.
Here's my humble suggestion for Ace_X:
View attachment 2992060
Reducing the number of "locations" from 10 to 7, and further reducing the number of connections, so you follow a linear path through the house which matches the physical path you'd take by walking. Also, each movement here can be immediately undone; it's frustrating to go somewhere and be unable to simply back up without turning around and clicking through three different screens.
I don't mean to sound demanding at all, and this certainly isn't a complete idea - I'm not sure how many bonus renders are hidden in those four screens I would remove, for instance - but as it stands, I think this could be a good base to build on if you want to redo some of the navigation. And of course, if redoing the system is in the cards at all, sooner is better than later
I like this a lot, but I am HOPING that if I can add navigation buttons that make sense. (Some with solid borders even) And bigger clearer navigation arrows that maybe that will fix the issues. But, this is a great solution if I cant figure that out. But as I start developing the the second floor, I will keep this navigation in mind!I DL'd from Patreon and not here, so I can't say anything about that particular zip, but false positives on Ren'Py games are not uncommon.
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So. I love the sexy ladies and their semi-femdom magic sex powers in this game! But I notice that one of my fetishes has gone unsatisfied: My sick, depraved kink for clean UX design I rendered a couple alternate camera angles for Piper's and Ivy's rooms (I have the DAZ asset) (the renders are not stellar, I spent all of five minutes on the lighting ), and drew up a plan for how the navigation around the house might be improved.
This is the house as it stands now:
View attachment 2992057
Most paths from point A to point B make you hunt for arrows all around the screen, and there are changes in the viewing angle that can be very disorienting.
Here's my humble suggestion for Ace_X:
View attachment 2992060
Reducing the number of "locations" from 10 to 7, and further reducing the number of connections, so you follow a linear path through the house which matches the physical path you'd take by walking. Also, each movement here can be immediately undone; it's frustrating to go somewhere and be unable to simply back up without turning around and clicking through three different screens.
I don't mean to sound demanding at all, and this certainly isn't a complete idea - I'm not sure how many bonus renders are hidden in those four screens I would remove, for instance - but as it stands, I think this could be a good base to build on if you want to redo some of the navigation. And of course, if redoing the system is in the cards at all, sooner is better than later
Very glad to help! Loved the update, it was awesomeI like this a lot, but I am HOPING that if I can add navigation buttons that make sense. (Some with solid borders even) And bigger clearer navigation arrows that maybe that will fix the issues. But, this is a great solution if I cant figure that out. But as I start developing the the second floor, I will keep this navigation in mind!
Thank you for this and the time you spent on it!
It should work for mac!Any hope for a mac update?
Thank you for the gallery unlocker, but I wish they had a better gallery to unlock. The use of arcane symbols is .... different, I guess.If u want to unlock gallery and hidden images just use this one https://f95zone.to/threads/universal-gallery-unlocker-2023-04-03-zlzk.136812/ , tested, it works. Simple extract to the game folder.
Yum, I still love Val but I think I have a new favorite!! Hope she makes an appearance soon! I got my hopes up when Ivy was talking about transforming into one of the other girls. lolHere is the first 4 images of a set with her! Hope you like them!
View attachment 3009516 View attachment 3009517 View attachment 3009518 View attachment 3009519