Ren'Py Escape from Ivy and Piper [v0.402] [AceX Game Studio]

4.30 star(s) 21 Votes

Curelt

Member
Jul 8, 2017
280
220
why cant i download anything from the thread? Like any saves, walkthrough, cheat, doesnt open even with vpn, i am confused
 

realsmasher

Newbie
Mar 8, 2018
18
6
“this mini game could be better if you do this…”
The time constraint with Mias cleaning is so unnecessary. Its already clonky to navigate around the house and each room, often you click on the right side for a accidental rollback etc.

The "click on buttons" event is also very tricky because its not just clicking in the right order there also seems to be a timer which means you cant click too fast or too slow.

But the positive is the navigation and fluidity of the game got much better (i didnt play for a year or so).

In general i think you are making things way too complicated. We are at the stage right now that there is a SEVENTY PAGE long walkthrough and you even provide cheat options for Valeries potions yourself... so it seems you know its too trayhard overcomplicated.
I have a red/green vision impairment so the colored potions are impossible for me, they look like 3 hues of orange to me and 2 are purple.
---------

Also it seems im stuck at Day 12 night, i got the garage key from Willow but i dont even know where the garage is and on some doors it says "you need to get the key from Willow". And i cant go to sleep either.
Nevermind, the key was in the bottle... because... why whouldnt we have it just in inventory?
 
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MiltonPowers

Twins Basil! Twins!
Donor
Jul 26, 2023
11,467
24,711
why cant i download anything from the thread? Like any saves, walkthrough, cheat, doesnt open even with vpn, i am confused
I don't know if somethings changed, but I just checked and walkthrough & cheat mod downloaded fine for me.

I right clicked the attachment and selected 'save as' and down they came.
 

Ace_X

Creator of Ace X Game Studios
Game Developer
Apr 23, 2018
845
1,984
The time constraint with Mias cleaning is so unnecessary. Its already clonky to navigate around the house and each room, often you click on the right side for a accidental rollback etc.

The "click on buttons" event is also very tricky because its not just clicking in the right order there also seems to be a timer which means you cant click too fast or too slow.

But the positive is the navigation and fluidity of the game got much better (i didnt play for a year or so).

In general i think you are making things way too complicated. We are at the stage right now that there is a SEVENTY PAGE long walkthrough and you even provide cheat options for Valeries potions yourself... so it seems you know its too trayhard overcomplicated.
I have a red/green vision impairment so the colored potions are impossible for me, they look like 3 hues of orange to me and 2 are purple.
---------

Also it seems im stuck at Day 12 night, i got the garage key from Willow but i dont even know where the garage is and on some doors it says "you need to get the key from Willow". And i cant go to sleep either.
Nevermind, the key was in the bottle... because... why whouldnt we have it just in inventory?
I appreciate your feedback! Making a well rounded game everyone enjoys is hard. It's like creating a riddle you already know the answer to. Of course from MY point of view it really simple, so I REALLY appreciate feedback like yours! it helps me make improvements to the game!

Thanks for your support!

-Ace
 

Ace_X

Creator of Ace X Game Studios
Game Developer
Apr 23, 2018
845
1,984
It's been a while since I checked in on this game, but I just subscribed to your Patreon, based on the previews and the awesome job you did on the last update. Glad to see a developer who doesn't wait around forever to add actual sex scenes to his game. Usually, I never consider subscribing to games when they're in the early stages of development, because most games take forrreeeeevvvverrrrr to build character relationships and get to actual sex scenes. But with Escape, I feel confident that with each update, it's gonna be a good time, where anything can happen.

I know you went through tough times last year, and development sort of stalled. But I can see that you remain passionate about making the game. Most devs would have abandoned their projects. For your continued dedication, you have my support and respect. Best of luck going forward.

Also, the only real criticism I might have of the last update is a rather minor one. I'd say that if you could, try to add some third-person perspectives to the sex scenes. All of your animations have been remarkable thus far, but I think that at the end of the day, some positions are just hotter in third person.

If anyone can, I highly encourage you to support Ace. If you've been playing adult games for a while, you know his work is a cut above the rest and has potential. Just imagine what this talented guy could accomplish if he had the resources to work full time on it.
I do have a plan for a way to make 3rd person cameras work. But it's hard because my games have always been first person... but I agree that some positions are better in 3rd person.

Thanks for your support!

-Ace
 

realsmasher

Newbie
Mar 8, 2018
18
6
Ace_X
So maybe you could reduce a couple viewpoints in some rooms which are never used and move stuff from the borders of the window a bit more to the center. Like puzzle pieces, navigation arrows etc.
Or centralize the movement selection and place direction arrows always on the bottom. Left Forward Right (and 180 if no other option)

Regarding the hidden images, are they really limited to single days or always? I just flew over the walktthrough and dont know exactly.
I think i would make them available all the time. Also some other games make them stand out a bit more, e.g. Lunars Chosen uses small yellow stars.

Gameplay wise its annoying for me to be able to click on all the cupboards etc. and not be able to open them.
So maybe just make them clickable if you have the item for it, and then give them a small glowing highlight if you are able to open.
Because you dont remember days or weeks later "ah now i can open this" and you dont start each day going through 20 rooms clicking on 5 possible cupboards, atleast i dont do it because its sysiphus work.
 
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Ace_X

Creator of Ace X Game Studios
Game Developer
Apr 23, 2018
845
1,984
Ace_X
So maybe you could reduce a couple viewpoints in some rooms which are never used and move stuff from the borders of the window a bit more to the center. Like puzzle pieces, navigation arrows etc.
Or centralize the movement selection and place direction arrows always on the bottom. Left Forward Right (and 180 if no other option)

Regarding the hidden images, are they really limited to single days or always? I just flew over the walktthrough and dont know exactly.
I think i would make them available all the time. Also some other games make them stand out a bit more, e.g. Lunars Chosen uses small yellow stars.

Gameplay wise its annoying for me to be able to click on all the cupboards etc. and not be able to open them.
So maybe just make them clickable if you have the item for it, and then give them a small glowing highlight if you are able to open.
Because you dont remember days or weeks later "ah now i can open this" and you dont start each day going through 20 rooms clicking on 5 possible cupboards, atleast i dont do it because its sysiphus work.
Thank you for your feedback!
 
4.30 star(s) 21 Votes