I've made a reply early answering this. Image is Illustrious Wicked and Bismuth mix and video is Wan2.2 VACE and some on Grok
The author already answered this question twice, did you read the thread ?Do you guys know with which AI we can do some video like that ?
Hi!
Development continues!
I'm planning to have the Chapter #1 released next week.
It was initially planned earlier, but I have got a lot of feedback regarding the animations not being loops, so I have put time into trying to merge some animations into 15-20 seconds scene loops (instead of the current with many 5-6 seconds videos). I haven't achieved success yet, but I'm getting close.
In progress
Completed
- Chapter #1 main story implementation
- Minigame for Valya
- Scene narration
- UI cleanup
Thanks for the support!
- Added item acquisition/discovery during daily tasks. Lea can gather herbs, Valya vyals and Anneli alcohol for crafting
- Added Inventory
- Added Crafting: Brew Potions for Anneli, recipes can be acquired by Lea in the Library in exchange for favours
- Added bar minigame for Anneli
- Added animations for Valya and Anneli
- Android working
- Chapter #1 main story animations
Thanks for sharing that.This was posted on Patreon yesterday:
You can check it yourself. He has a couple of posts that are not locked behind a paywallThanks for sharing that.
That's good to know. It feels like a lot of the devs used to give out info to anyone and just hide the juicy stuff behind the paywall, but now many of them just hide everything.You can check it yourself. He has a couple of posts that are not locked behind a paywall
Most posts aren't locked actually. Currently only 4 are locked of a total of 20 posts. And I've been making old private posts publics. Once a week. So there's actually more open posts than premium.You can check it yourself. He has a couple of posts that are not locked behind a paywall
Thank you for that. Thats the method that's always made the most sense to me. I feel like if you're trying to get subscribers, then giving them info can only help the process.Most posts aren't locked actually. Currently only 4 are locked of a total of 20 posts. And I've been making old private posts publics. Once a week. So there's actually more open posts than premium.
Yes, I got it running on the v0.3, the 0.4 should be released end the week. Do you want to test out the v0.3? I can put a link.Is the android port fixed with the video and gallery issues?
Yes pleaseYes, I got it running on the v0.3, the 0.4 should be released end the week. Do you want to test out the v0.3? I can put a link.
MEGA link v0.3 android debugYes please![]()
Using this apk:MEGA link v0.3 android debug
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I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 117, in script call
File "game/witness_simple.rpy", line 574, in script call
File "game/events.rpy", line 209, in script
File "game/witness_participant.rpy", line 445, in execute
File "game/witness_participant.rpy", line 445, in execute
File "game/witness_participant.rpy", line 462, in execute
File "game/witness_participant.rpy", line 462, in <module>
File "game/witness_participant.rpy", line 20, in prepare_skill_data
File "game/controllers.rpy", line 351, in calculate_pleasure
TypeError: unsupported operand type(s) for *: 'RevertableDict' and 'float'
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "game/script.rpy", line 117, in script call
File "game/witness_simple.rpy", line 574, in script call
File "game/events.rpy", line 209, in script
File "renpy/ast.py", line 2231, in execute
File "renpy/ast.py", line 2195, in call
File "renpy/statements.py", line 379, in call
File "renpy/common/000statements.rpy", line 695, in execute_call_screen
File "renpy/exports/statementexports.py", line 348, in call_screen
File "renpy/ui.py", line 304, in interact
File "renpy/display/core.py", line 2219, in interact
File "renpy/display/core.py", line 2757, in interact_core
File "renpy/display/displayable.py", line 432, in visit_all
File "renpy/display/displayable.py", line 432, in visit_all
File "renpy/display/displayable.py", line 432, in visit_all
File "renpy/display/screen.py", line 503, in visit_all
File "renpy/display/core.py", line 2757, in <lambda>
File "renpy/display/screen.py", line 514, in per_interact
File "renpy/display/screen.py", line 715, in update
File "game/witness_participant.rpy", line 445, in execute
File "game/witness_participant.rpy", line 445, in execute
File "game/witness_participant.rpy", line 462, in execute
File "renpy/python.py", line 1292, in py_eval
File "renpy/python.py", line 1285, in py_eval_bytecode
File "game/witness_participant.rpy", line 462, in <module>
File "game/witness_participant.rpy", line 20, in prepare_skill_data
File "game/controllers.rpy", line 351, in calculate_pleasure
TypeError: unsupported operand type(s) for *: 'RevertableDict' and 'float'
Thanks, I'll look into it.Using this apk:
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 117, in script call File "game/witness_simple.rpy", line 574, in script call File "game/events.rpy", line 209, in script File "game/witness_participant.rpy", line 445, in execute File "game/witness_participant.rpy", line 445, in execute File "game/witness_participant.rpy", line 462, in execute File "game/witness_participant.rpy", line 462, in <module> File "game/witness_participant.rpy", line 20, in prepare_skill_data File "game/controllers.rpy", line 351, in calculate_pleasure TypeError: unsupported operand type(s) for *: 'RevertableDict' and 'float' -- Full Traceback ------------------------------------------------------------ Traceback (most recent call last): File "game/script.rpy", line 117, in script call File "game/witness_simple.rpy", line 574, in script call File "game/events.rpy", line 209, in script File "renpy/ast.py", line 2231, in execute File "renpy/ast.py", line 2195, in call File "renpy/statements.py", line 379, in call File "renpy/common/000statements.rpy", line 695, in execute_call_screen File "renpy/exports/statementexports.py", line 348, in call_screen File "renpy/ui.py", line 304, in interact File "renpy/display/core.py", line 2219, in interact File "renpy/display/core.py", line 2757, in interact_core File "renpy/display/displayable.py", line 432, in visit_all File "renpy/display/displayable.py", line 432, in visit_all File "renpy/display/displayable.py", line 432, in visit_all File "renpy/display/screen.py", line 503, in visit_all File "renpy/display/core.py", line 2757, in <lambda> File "renpy/display/screen.py", line 514, in per_interact File "renpy/display/screen.py", line 715, in update File "game/witness_participant.rpy", line 445, in execute File "game/witness_participant.rpy", line 445, in execute File "game/witness_participant.rpy", line 462, in execute File "renpy/python.py", line 1292, in py_eval File "renpy/python.py", line 1285, in py_eval_bytecode File "game/witness_participant.rpy", line 462, in <module> File "game/witness_participant.rpy", line 20, in prepare_skill_data File "game/controllers.rpy", line 351, in calculate_pleasure TypeError: unsupported operand type(s) for *: 'RevertableDict' and 'float'
Yes, I am trying to do that but it takes quite some time to write story, make images, videos, narrations, code implementation all by myself. It's fun, but heavy work. AI helps a lot indeed, but still it's constant focus change.These models and animations are so good they could raise the dead
Now imagine all this wrapped in a deep, story-driven, relationship-focused experience—then it would turn into a trending game on f95
Looking forward to the next update of this game