Hey gglion, big large orcs work well.A question about the enemy bestiary. Will there only be goblins, or are there plans for future goblin subspecies, like hop-gobling orcs? Maybe werewolves, minotaurs, demons, or something like that? Is it just goblins?
Ye, wan2.2 is mostly trained on human shorts (TikTok, instagram) that's why the resolutions and videos are quite short and things goes crazy after 6 seconds generations. So it will always try to animate as a human would move in those settings.the possibilities are endless !I have tried to get an alien to move by giving the workflow some intermediary images, but it just looks like the alien is dancing lol !
definitely a bloopers section would be nice![]()
OMG so detailed thx very muchHey gglion, big large orcs work well.
- Orcs: tested and works well. Big large orcs bodies also look realistic on animations. I have made a few for testing. Planned in the story.
- Hop-goblins: tested and does not work well. They look too cartonish and therefore the animations are instantly less realistic. It was planned in the story, moved to standard goblins or shortstack goblins.
- Minotaurs: tested and the images look good but the fur turns into sort of a suit in the animations... I should make bloopers of the game, some things are quite funny. Minotaurs in cartoonish animations look very good though, maybe I have to try a Yeti model to help with that. Currently not planned in the story.
- Werewolves: not tested yet. I assume that it will have the same result as the minotaurs. Currently not planned in the story.
- Demons. tested, there is a single female demon already with an animation on v0.3. If the demon has human traits or looks like a human in cosplay, then it works quite well. If the demon has a lot of strange alien-like features, like many arms, face, any terror, then it goes cartoonish. There are no good models trained on terror and realism. AI can't replicate an alien moves from the 80s yet. I haven't tried any demon/alien LoRas (model adjustments for specific features), maybe it makes it better. Currently not in the scope to do weird stuff.
Well now you've just got me excited to see these new, larger and more lewd monstersHey gglion, big large orcs work well.
- Orcs: tested and works well. Big large orcs bodies also look realistic on animations. I have made a few for testing. Planned in the story.
- Hop-goblins: tested and does not work well. They look too cartonish and therefore the animations are instantly less realistic. It was planned in the story, moved to standard goblins or shortstack goblins.
- Minotaurs: tested and the images look good but the fur turns into sort of a suit in the animations... I should make bloopers of the game, some things are quite funny. Minotaurs in cartoonish animations look very good though, maybe I have to try a Yeti model to help with that. Currently not planned in the story.
- Werewolves: not tested yet. I assume that it will have the same result as the minotaurs. Currently not planned in the story.
- Demons. tested, there is a single female demon already with an animation on v0.3. If the demon has human traits or looks like a human in cosplay, then it works quite well. If the demon has a lot of strange alien-like features, like many arms, face, any terror, then it goes cartoonish. There are no good models trained on terror and realism. AI can't replicate an alien moves from the 80s yet. I haven't tried any demon/alien LoRas (model adjustments for specific features), maybe it makes it better. Currently not in the scope to do weird stuff.
In the end, if it doesn't look realistic, I'll skip it. Even as it is hard to make it realisticWell now you've just got me excited to see these new, larger and more lewd monsters
sad butIn the end, if it doesn't look realistic, I'll skip it. Even as it is hard to make it realistic
From patreonhey any news?
There are a lot of great games shared here, with thousands of hours invested in the development. I appreciate the message but probably the v0.3 has such little play concepts that everyone makes their own assumption/projection of what the game will be that they hype it in their own heads.Don't screw this up. You're the hope of this site… you're one of the few developers whose very expression shows that you truly love your work. You've been giving it your all, and obviously, you've been intercepted by some people who want you to change course, to blend into the mass of mediocrity… Don't give in, don't trade your creativity for money… Money comes and goes, creativity exists, and money destroys it.
If you don't give up before the 26th, I'll support you financially.
Dude, honestly, your v0.2 had more stuff it it than some dev´s have at v0,87H. Work out the kinks and it´ll be fine, based on the free animations I have seen on your patreon I am more than willing to wait even if you missed your own deadline since you are hunting bugs - just don´t be afraid call in more helldivers if you run out of bugspray.... ^_^;There are a lot of great games shared here, with thousands of hours invested in the development. I appreciate the message but probably the v0.3 has such little play concepts that everyone makes their own assumption/projection of what the game will be that they hype it in their own heads.
Regardless of that, I do want to make something cool, different and I am working on that!![]()
indeed, the two moons are very distracting ^_^;creating fan-art is not easy lol
The chapter one requires some quests and minigames to ble implemented in order to progress. The minigames are working, I just need to make some more images and finish implementing the main story. I don't know how much, but it's getting close to how I envisioned itdj03man
yo how its going?