A question about the enemy bestiary. Will there only be goblins, or are there plans for future goblin subspecies, like hop-gobling orcs? Maybe werewolves, minotaurs, demons, or something like that? Is it just goblins?
Hey gglion, big large orcs work well.
- Orcs: tested and works well. Big large orcs bodies also look realistic on animations. I have made a few for testing. Planned in the story.
- Hop-goblins: tested and does not work well. They look too cartonish and therefore the animations are instantly less realistic. It was planned in the story, moved to standard goblins or shortstack goblins.
- Minotaurs: tested and the images look good but the fur turns into sort of a suit in the animations... I should make bloopers of the game, some things are quite funny. Minotaurs in cartoonish animations look very good though, maybe I have to try a Yeti model to help with that. Currently not planned in the story.
- Werewolves: not tested yet. I assume that it will have the same result as the minotaurs. Currently not planned in the story.
- Demons. tested, there is a single female demon already with an animation on v0.3. If the demon has human traits or looks like a human in cosplay, then it works quite well. If the demon has a lot of strange alien-like features, like many arms, face, any terror, then it goes cartoonish. There are no good models trained on terror and realism. AI can't replicate an alien moves from the 80s yet. I haven't tried any demon/alien LoRas (model adjustments for specific features), maybe it makes it better. Currently not in the scope to do weird stuff.